Icelw 2010 j sandler final

572 views

Published on

Published in: Technology, Business
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
572
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
2
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010 .
  • John Sandler, ICELW, New York, 9-11 June 2010 .
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010 .
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010
  • John Sandler, ICELW, New York, 9-11 June 2010 John Sandler, ICEL 2009, Villach, September 2009
  • John Sandler, ICELW, New York, 9-11 June 2010
  • Icelw 2010 j sandler final

    1. 1. PROJECT USABILITY : SCHMOOSABILITY …what does it matter?
    2. 2. PROJECT ZEN
    3. 3. PROJECT ZEN Development processes to improve organizational performance
    4. 4. PROJECT DESIGN : ROLES <ul><li>Test Manager, Analysts </li></ul><ul><li>Usability </li></ul><ul><li>Instructional Designer </li></ul>
    5. 5. PROJECT DESIGN ‘ The project manager must ensure that there is transparency of roles across the project team...’
    6. 6. PROJECT DESIGN ‘ Project team usability & user experience directed to combining effectively towards the creation & deployment of a user friendly product...’
    7. 7. PROJECT DESIGN : COMMUNICATIONS
    8. 8. INFORMATION GATHERING <ul><li>What information to capture? </li></ul><ul><li>Who and what will you ask? </li></ul>
    9. 9. USER CENTRED DESIGN ‘ UCD is about designing the total user experience .. .’
    10. 10. USABILITY ‘ The ease with which a user can successfully interact with and use an application, web site or process to achieve their goals...’ and project team each other
    11. 11. USABILITY
    12. 12. USABILITY : COMMUNICATIONS
    13. 13. USABILITY : COMMUNICATIONS ‘ A successful project team user experience will only occur if the communications strategy is implemented effectively...’
    14. 14. WHEN THINGS GO WRONG
    15. 15. WHEN THINGS GO WRONG : TESTING
    16. 16. WHEN THINGS GO WRONG : TESTING <ul><li>Test Plan about: </li></ul><ul><li>Tasks and metrics </li></ul><ul><li>Scenarios to be used </li></ul><ul><li>Scripted into Test Cases </li></ul>
    17. 17. WHEN THINGS GO WRONG : UI
    18. 18. SUMMARY <ul><li>Communications strategy </li></ul><ul><li>Include ALL stakeholders </li></ul><ul><li>Project usability successful if team have clear understanding of their role </li></ul>
    19. 19. THANKS
    20. 20. REFERENCES <ul><li>Sandler, John ICELW 2010 Proceedings </li></ul><ul><li>www.dilbert.com </li></ul><ul><li>CONTACT </li></ul><ul><li>[email_address] </li></ul><ul><li>@greyrab (Twitter) </li></ul>

    ×