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Sander VeenhofTOUCHSCREENS FOR PLANTS   AND AUGMENTED LIFE ISEA2012 Albuquerque “Machine Wilderness”
Unfortunately,missing title & typoin ISEA2012 schedule:
+background: computer science + art academy
exploring the endless possibilities within programmable virtual worlds
virtual “street art” within ABNAMRO HQ in Second Life anno 2008
creating large scale interactive sculptures
NOTHING IS IMPOSSIBLE
SEEKING NEW CHALLENGES
challenge: bringing digital technology and nature together
plant growth as website-traffic statistics per continent
automated greenhouse at Stichting KiK in Kolderveen, NL
graduation project: “publicity plant” living on social media & google
the result ...
visiting the Hortus Botanicus plant doctor for feedback & advice
HIS CONCLUSION: PLANTS ARE NOT ABLE TO HANDLE A 24/7 ECONOMY(THE ONGOING ON AND OFF SWITCHING OF THE LAMP)               M...
“DIY, plant!”
17developing a DIY interface to let a plant survive autonomously
infra-red based multi-touch screen for plants                                                18
19detection of leaves touching the screen
identifying various interface variations, in order to find20the best one
evolutionary interface design instead of requiring plant change
paralel exploration of interface variations for speeding up 22 research                                                   ...
plant installed at Verbeeke Foundation Belgium23
Unfortunately, the second hand computer running the touchscreen  crashed after just 1 day. The plant had no chance of surv...
giving up on plants. Next merger of digital technology and nature: fish!
kids and adults enjoying the “Mind the Fish” installation
enhancing animal life with digital technology - next species: a rabbit
a rabbit was turned into a live augmented reality animation using a                               bluescreenthe live anima...
people tookrabbit Tibbaround the world,virtually
not manyrabbits cansay they’vevisited Hawaii,New York andmany morecitiesaround theworld.
Tibb is not the only  virtual animal around.This is Don Pigeon, puton San Marco square by         Victor de Vries.        ...
the city of Eindhoven is full of virtual animals since PULS 2010
33photo opportunity with virtual rhinoceros
there’s no way to stop the virtual manifestations in our public space
this does not only apply to public spaces, but to any kind35 space                                                        ...
uninvited augmented reality exhibition in the MoMA New Yorkorganised by Mark Skwarek en Sander Veenhof, co-founders of Man...
a parallel virtual show, discoverable through a smartphone only
additional artworks on each of the 6 floors
Tamiko Thiel
Extending the museum with a virtual7th floor
virtual pavilions by several artist groups at the 2011 Venice Biennial
who says virtual art isn’t real because it isn’t tangible?
virtual hallucinating toad colony by Will Pappenheimer
My contribution to the Venice Biennial: a flyer.A statement I fully disagree with, obviously. I see AR as agreat medium, pr...
“BiggAR” - worlds’ biggest virtual artworkconsisting of 7.463.185.678 CUBES floating in the skies around the earth
BiggAR in the sky during the ISEA2012 opening speeches
FROM STATIC CUBES IN THE SKY TO“LIVING” CUBE ORGANISMS ON THE GROUND
classic “Game of Life” virtual life simulator                          50
AUGME      NTED R             E    OF “GA ALITY VERSIO           ME OF          N                  LIFE”    GROUP FORMIN  ...
ORGANGROWIN ISM HAS BEEN      G AND            EXPAND                   ING
IN FRONT OF THE ALBUQUERQUE MUSEUMA WHITE AND YELLOW ORGANISM BATTLE FOR OCCUPANCY OF THE VIRTUAL SPACE
SNDRV.NL / ISEA2012
Touchscreens for plants and augmented life
Touchscreens for plants and augmented life
Touchscreens for plants and augmented life
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Touchscreens for plants and augmented life

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Artist talk at the "Machine Wilderness" ISEA 2012 conference in Albuquerque, New Mexico USA. Connecting projects of the past to my current day artistic practice, being the creation of dynamic interactive augmented reality installations.

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Touchscreens for plants and augmented life

  1. 1. Sander VeenhofTOUCHSCREENS FOR PLANTS AND AUGMENTED LIFE ISEA2012 Albuquerque “Machine Wilderness”
  2. 2. Unfortunately,missing title & typoin ISEA2012 schedule:
  3. 3. +background: computer science + art academy
  4. 4. exploring the endless possibilities within programmable virtual worlds
  5. 5. virtual “street art” within ABNAMRO HQ in Second Life anno 2008
  6. 6. creating large scale interactive sculptures
  7. 7. NOTHING IS IMPOSSIBLE
  8. 8. SEEKING NEW CHALLENGES
  9. 9. challenge: bringing digital technology and nature together
  10. 10. plant growth as website-traffic statistics per continent
  11. 11. automated greenhouse at Stichting KiK in Kolderveen, NL
  12. 12. graduation project: “publicity plant” living on social media & google
  13. 13. the result ...
  14. 14. visiting the Hortus Botanicus plant doctor for feedback & advice
  15. 15. HIS CONCLUSION: PLANTS ARE NOT ABLE TO HANDLE A 24/7 ECONOMY(THE ONGOING ON AND OFF SWITCHING OF THE LAMP) MY CONCLUSION:
  16. 16. “DIY, plant!”
  17. 17. 17developing a DIY interface to let a plant survive autonomously
  18. 18. infra-red based multi-touch screen for plants 18
  19. 19. 19detection of leaves touching the screen
  20. 20. identifying various interface variations, in order to find20the best one
  21. 21. evolutionary interface design instead of requiring plant change
  22. 22. paralel exploration of interface variations for speeding up 22 research the
  23. 23. plant installed at Verbeeke Foundation Belgium23
  24. 24. Unfortunately, the second hand computer running the touchscreen crashed after just 1 day. The plant had no chance of survival. 24
  25. 25. giving up on plants. Next merger of digital technology and nature: fish!
  26. 26. kids and adults enjoying the “Mind the Fish” installation
  27. 27. enhancing animal life with digital technology - next species: a rabbit
  28. 28. a rabbit was turned into a live augmented reality animation using a bluescreenthe live animation of the rabbit could be viewed in augmented reality
  29. 29. people tookrabbit Tibbaround the world,virtually
  30. 30. not manyrabbits cansay they’vevisited Hawaii,New York andmany morecitiesaround theworld.
  31. 31. Tibb is not the only virtual animal around.This is Don Pigeon, puton San Marco square by Victor de Vries. Don’t botherphotographing those old buildings, they have been documented by thousands of others.Snap a unique picture by shooting yourself standing next to Don Pigeon.
  32. 32. the city of Eindhoven is full of virtual animals since PULS 2010
  33. 33. 33photo opportunity with virtual rhinoceros
  34. 34. there’s no way to stop the virtual manifestations in our public space
  35. 35. this does not only apply to public spaces, but to any kind35 space of
  36. 36. uninvited augmented reality exhibition in the MoMA New Yorkorganised by Mark Skwarek en Sander Veenhof, co-founders of Manifest.AR 36
  37. 37. a parallel virtual show, discoverable through a smartphone only
  38. 38. additional artworks on each of the 6 floors
  39. 39. Tamiko Thiel
  40. 40. Extending the museum with a virtual7th floor
  41. 41. virtual pavilions by several artist groups at the 2011 Venice Biennial
  42. 42. who says virtual art isn’t real because it isn’t tangible?
  43. 43. virtual hallucinating toad colony by Will Pappenheimer
  44. 44. My contribution to the Venice Biennial: a flyer.A statement I fully disagree with, obviously. I see AR as agreat medium, providing new dimensions for artistic
  45. 45. “BiggAR” - worlds’ biggest virtual artworkconsisting of 7.463.185.678 CUBES floating in the skies around the earth
  46. 46. BiggAR in the sky during the ISEA2012 opening speeches
  47. 47. FROM STATIC CUBES IN THE SKY TO“LIVING” CUBE ORGANISMS ON THE GROUND
  48. 48. classic “Game of Life” virtual life simulator 50
  49. 49. AUGME NTED R E OF “GA ALITY VERSIO ME OF N LIFE” GROUP FORMIN OF CUB G AN “O ES RGANIS M”
  50. 50. ORGANGROWIN ISM HAS BEEN G AND EXPAND ING
  51. 51. IN FRONT OF THE ALBUQUERQUE MUSEUMA WHITE AND YELLOW ORGANISM BATTLE FOR OCCUPANCY OF THE VIRTUAL SPACE
  52. 52. SNDRV.NL / ISEA2012

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