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EDSE 4060

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  1. 1. Textbooks and Learning EDSE 4060
  2. 2. “ There is more than one way to burn a book. And the world is full of people running about with lit matches.” Ray Bradbury
  3. 3. History of Textbooks <ul><li>Origin of textbooks </li></ul><ul><li>Adoption Process of textbooks </li></ul>
  4. 4. Connection to Theory <ul><li>Schema Theory </li></ul>
  5. 5. Textbook Cartel <ul><li>2009 Sales </li></ul><ul><li>Big 4 Companies </li></ul><ul><li>Process of writing textbooks </li></ul>
  6. 6. Big Four Globe Fearson Modern Curriculum Press Prentice Hall SRA Ginn Open Court Holt, Rinehart, and Winston Houghton Mufflin Silver Burdett Glencoe Harcourt Brace Riverside Scott Foresman MacMillan Harcourt McDougal Littell Scott Foresman - Addison Wesley McGraw Hill Reed Elsevier Vivendi Pearson
  7. 7. Fair and Balanced <ul><li>Bias and Sensitivity Reviews </li></ul><ul><li>Author Selection </li></ul><ul><li>Multiculturalism </li></ul><ul><li>Gender </li></ul><ul><li>Elderly </li></ul><ul><li>Disabled </li></ul>
  8. 8. Textbook Adoption Process <ul><li>Fatal Flaws </li></ul><ul><li>States with Adoption Process </li></ul><ul><ul><ul><li>The Big 22 </li></ul></ul></ul><ul><li>Definitions </li></ul><ul><ul><ul><li>Conforming Textbooks (Texas) </li></ul></ul></ul><ul><ul><ul><li>Nonconforming Textbooks (Texas) </li></ul></ul></ul><ul><ul><ul><li>El-Hi </li></ul></ul></ul><ul><ul><ul><li>Bowdlerization </li></ul></ul></ul>
  9. 9. The Big 22
  10. 10. Sample Timeline <ul><li>State Adoption Process </li></ul><ul><li>February—Publisher Information Meeting </li></ul><ul><li>May through September—Reviewers conduct independent evaluation of samples submitted by publishers </li></ul><ul><li>October—Committee Deliberation and Recommendation & State Board Approval </li></ul><ul><li>Local Adoption Process </li></ul><ul><li>January—Publishers with approved materials make presentations to school districts </li></ul><ul><li>February through May—Local selections and pre-ordering </li></ul><ul><li>August—newly-adopted materials in classrooms </li></ul>
  11. 12. <ul><ul><li>Texas </li></ul></ul><ul><ul><ul><li>Reviewed proposals for Open Educational Resources (OERs) and Electronic Textbooks that may be option for districts in April 2010 </li></ul></ul></ul><ul><ul><ul><li>Education Code (Section A1AA (A) (31) is amended by addition Section 31.004 to read as follows: the district provides each student with textbooks, electronic textbooks, or instructional materials that cover all elements of the essential knowledge and skills adopted by the State Board of Education for that subject and grade level </li></ul></ul></ul><ul><ul><li>California </li></ul></ul><ul><ul><ul><li>California Free Digital Textbook Initiative </li></ul></ul></ul><ul><ul><ul><li>2010 High school students will have access to new and modified science, math , and history-social science digital textbooks </li></ul></ul></ul><ul><ul><ul><li>California Learning Resources Network (CLRN) www. clrn .org </li></ul></ul></ul><ul><ul><li>Florida </li></ul></ul><ul><ul><ul><li>Definition of instructional materials includes electronic media and computer courseware/software that assists in instruction </li></ul></ul></ul><ul><ul><ul><li>State adoption process includes core materials K-12 (supplemental and intervention were included only for Reading) </li></ul></ul></ul><ul><ul><ul><li>Currently allows Florida educators to submit web site resources for review to be included in Curriculum Planning and Learning Management System (CPALMS) www. cpalms .org </li></ul></ul></ul><ul><ul><ul><li>An Invitation to Negotiate (ITN) has gone out to set up a Virtual Curriculum Marketplace to provide school districts with the ability to acquire a full range of products and services that will deliver digital content that is aligned with Florida’s Next Generation Sunshine State Standards and implement a common statewide platform for accessing digital content, data, and an open platform for users to access the content at no cost to the state. </li></ul></ul></ul>Recent Changes in Adoption States
  12. 13. What is Digital Content? <ul><li>Digital content is creating new user habits and a shift in focus from customer to user. The rise of new user habits and social attitudes, enabled by new platforms, new content services (online games, blogs, etc.) and the changing demographics of users are driving the change. Digital technologies enable individuals to create and use their own digital content and create social, cultural, and/or economic value for themselves, their communities, or their country. </li></ul>Working Party on the Information Economy, Digital Content Strategies and Policies, 2006
  13. 14. <ul><li>Learner appropriate, aligned to state standards, and built around effective pedagogy and instructional design </li></ul><ul><li>Engage students through multi-media, interactive and adaptive instructional content </li></ul><ul><li>Support differentiated or personalized learning for unique student learning style, pace or needs </li></ul><ul><li>Keep knowledge current and information accurate </li></ul><ul><li>Support accountability through integration of assessment and classroom management tools </li></ul><ul><li>Expedite delivery/access and increase portability </li></ul><ul><li>Enhance flexibility to meet evolving curriculum needs </li></ul>Possible Benefits of Digital Content Software Information Industry Association (SIIA) 2009
  14. 15. Future of Textbooks
  15. 16. <ul><li>Every student would use a small, handheld wireless computer that is voice activated. The computer would offer high-speed access to a kid-friendly Internet, populated with websites that are safe, designed specifically for use by students, with no pop-up ads. Using this device, students would complete most of their in-school work and homework, as well as take online classes both at school and at home. Students would use the small computer to play mathematics-learning games and read interactive e-textbooks. In completing their schoolwork, students would work closely and routinely with an intelligent digital tutor, and tap a knowledge utility to obtain factual answers to questions they pose. In their history studies, students could participate in 3-D virtual reality-based historic reenactments. </li></ul>Visions 2020.2 US ED, Visions 2020.2, 2005
  16. 17. Further Reading