SimPa review

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Slides from conference talk reviewing SimPa project.

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SimPa review

  1. 1. SimPā in review<br />Tori Weatherall<br />Samuel Mann<br />Khyla Russell<br />
  2. 2.
  3. 3. Objective 1: The development and testing of a participatory approach to game development. Objective 2:Develop a software tool for creating specific Māori virtual environments: the “SimPā toolkitObjective 3: Develop and test tools for the use of games in teaching Māori concepts. Objective 4: Develop techniques and practices for the further use of GamePā <br />Objective 5: Develop a new specialist area in education: Māori digital content <br />Objective 6:Develop a process of adoption of this initiative beyond the collaborating partners<br />
  4. 4. Objective 1: The development and testing of a participatory approach to game development. Objective 2: Develop a software tool for creating specific Māori virtual environments: the “SimPā toolkit”Objective 3: Develop and test tools for the use of games in teaching Māori concepts. Objective 4: Develop techniques and practices for the further use of GamePā <br />Objective 5: Develop a new specialist area in education: Māori digital content <br />Objective 6. Develop a process of adoption of this initiative beyond the collaborating partners<br />
  5. 5.
  6. 6. All Rūnaka engaged in the process of developing digital Māori content through a series of wānaka.<br /><ul><li>Organic in process
  7. 7. Landscape</li></li></ul><li>Participatory approach to game development<br /><ul><li>very much more organic in practice
  8. 8. recreation of the landscapes </li></li></ul><li>Develop a software tool for creating specific Māori virtual environments: the “SimPā toolkit” <br /><ul><li>The “SimPā toolkit” was created
  9. 9. Process of partnerships of ideas and capabilities rather than technology
  10. 10. engaged in wider knowledge , application of digital technology
  11. 11. Intellectual Policy ensured the Rūnaka owned the rights to all their knowledge and narratives including the complete GamePā.</li></li></ul><li>Use of GamePā in teaching Māori concepts<br />- did not expect the form of the GamePā to vary so much<br />
  12. 12. Develop techniques and practices for the use of GamePā<br /><ul><li>did not expect the Rūnaka to move so quickly to using the skills learnt through the SimPā developments to develop further applications
  13. 13. This demonstrates a very successful community adoption of digital media</li></li></ul><li><ul><li> complex structures of knowledge ownership
  14. 14. Rūnaka actively using SimPā to connect with their youth
  15. 15. SimPā team had to be indistinguishably both Otago Polytechnic and Iwi.</li></li></ul><li><ul><li> Overwhelming success, but very different to that expected.
  16. 16. Need to abandon a linear flow to accommodate a process that is very much more organic.
  17. 17. SimPā toolkit has ended up being much more about process – partnerships of ideas and capabilities – than about the technology.
  18. 18. The project has taken far more partnership negotiation than the team ever imagined.
  19. 19. The SimPā team had to be indistinguishably both Otago Polytechnic and Iwi</li></li></ul><li>computingforsustainability.wordpress.com/<br />smann@tekotago.ac.nz<br />

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