Instructional Design
  Learning Design
      Feb. 28 2006
     Samantha Slade
!quot; Delineate playing #eld
$quot; Analyze what you have on hand and
   take position
%quot; Stretch techno&pedagogical ...
• Curriculum
• DE model: cohorts' pacing' teacher student
  ration' teacher time' delivery systems etc
• Clientele
• Organ...
• the program: particular challenges?
• existing resources: what(s reusable or
  inspirational?
• pedagogical strategies: ...
• Showcase technology that is up and coming'
  but with pedagogical perspective
• Provide referential frameworks
  exquot;...
Data                                          Data
                                        Tasks
                         ...
Preliminary design

                 Tests



               Prototype


              Evaluation
              Adjustment...
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Learning Design/Instructional Design

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A practical approach to learning design within the context of productions for online learning.

Published in: Economy & Finance, Education
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Learning Design/Instructional Design

  1. 1. Instructional Design Learning Design Feb. 28 2006 Samantha Slade
  2. 2. !quot; Delineate playing #eld $quot; Analyze what you have on hand and take position %quot; Stretch techno&pedagogical mindset Produce design 1,2,3 go!
  3. 3. • Curriculum • DE model: cohorts' pacing' teacher student ration' teacher time' delivery systems etc • Clientele • Organizational vision • Organizational standards • Technological realities • Budget and deadline realities • Climate of change 1. Delineate the ID playing field
  4. 4. • the program: particular challenges? • existing resources: what(s reusable or inspirational? • pedagogical strategies: what(s appropriate? • evaluation: how will it function? • communication' sharing' collaboration needs? • teacher role? 2. Analyze and take position
  5. 5. • Showcase technology that is up and coming' but with pedagogical perspective • Provide referential frameworks exquot; Collaboration can go from one &to&one' all the way to completely public • Show examples of what don(t want' and if available exemplary models • Throw in some indirectly related )wow* to inspire 3. Expand techno-pedagogical mindset
  6. 6. Data Data Tasks Problems Cognitive Social Investigations constructivist constructivist Projects Role playing Teams Data Tutorats Collaboration Exercises/activities Data Conferences Simulations Evaluation Tutorial Learning Quiz Learner Mentors resources support Peers Sequences Books/Documents Time line Scaffolding Articles/notes Instructions Strategies Links Procedures Templates Case studies News Heuristics Presentations Data Data Produce instructional design Inspired dby Oliver et Harrington, 2001 and Dennis et Maguire 2005
  7. 7. Preliminary design Tests Prototype Evaluation Adjustments Final design 5. Test, prototype, evaluate, adjust

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