Bryce Tool Report


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Bryce Tool Report

  1. 1. Bryce Stephanie Magleby, Fall 2010
  2. 2. Bryce is a three-dimensional computer modeling program that uses fractal geometries to provide lush textural elements. It was named after the fantastic geology of Bryce Canyon, and was first introduced in 1994 as a background generator used primarily to create mountains and coastlines. Gradually the program expanded to include skies, then better light and shadow effects, then trees and finally people. Recent developments include ʻcamera-eyeʼ animation production capabilities. Bryce has been bought and sold and housed under several different company names. It sat dormant on the shelf for a few years after being purchased by Corel in 2001. Since DAZ3D purchased it in 2005 it has seen a resurgence in popularity. The Creators of Bryce3D are three extraordinary men: Dr. Forest Kenton "Ken" Musgrave (aka Doc Mojo), Eric Wengel and Kai Krause. All three men are innovators whose passions and careers have spanned multiple disciplines. Ken Musgrave studied fractal geometry under Benoit Mandelbrot at Yale University. He brought his understanding and expertise about the fractal nature of nature to the Bryce3D program. He has since gone on to work in several varied professions. In the movie industry, he provided special effects for films like Titanic and Apollo 13. He was a professor at George Washington University. He continues his work with fractals as a fractal artist. Currently he is CEO/CTO of Pandromeda, Inc which is a Bryce3D competitor and . . . he is a real estate agent in West Virginia. His website must be seen to be believed. It is a wild juxtapostion of acid colors and shapes and bucolic vistas of West Virginia. Eric Wengerʼs career has been spent bending the boundaries between computer, art and music. Besides cofounding the Bryce parent company MetaCreations along with Doc Mojo and Kai Krause, Eric also founded The Bryce Forum Gallery and U&I Software LLC. Using U&I software called MetaSynth, Eric has generated two music CDs: Spectrum Scapes and Metatech. The music is created by cybernetically generating textures and forms with Bryce. These spatial algorithms are then are fed into a sound mixer to turn the visual images into music. Kai Krause was born in Dortmund, Germany, and has worked extensively in both the computer programming and music recording industries. He began his
  3. 3. career working with early vocoders and synthesizers and went on to found MetaCreations Corp along with Eric Wenger and Ken Musgrave. He was an early pioneer of such applications as soft shadows, rounded corners and translucency. Applications he has been directly responsible for include Live Picture, KPT Bryce and KPT Convolver, Kaiʼs Power Show/Power Tools/Power Goo/Photo Soap and Poser. Kai currently lives in a 1000-year old castle new Bonn, which he calls Byteburg. His personal website is banned by BYU. An example of a Bryce application is the Advanced Product Development Laboratory at Brigham Young University. This research lab, headed by Jordan Cox and hosted by the mechanical engineering department, uses Bryce as a repository and showcase for student solid modeling computer projects of all levels. Upon ʻenteringʼ the website, one becomes an avatar, strolling through a gallery complete with futuristic modern art sculptures, a shiny spiral staircase and skylights. Framed ʻpicturesʼ hang on the walls, some of which are themselves 3d models that can be manipulated. There are doorways and alcoves leading off to areas devoted to different classes and semesters. Here are examples of some of the images on the walls. 2_Museum/Projects2.jpg
  4. 4. Date   Version   Platform   Main  Players   Features   Specialized  in   Macintosh   Ken  Musgrave  ,     1994   Bryce  1.0   mountains  and   only                                      Eric  Wenger       coastlines                                                                        Kai  Krause   Added  light  sourcing,   Macintosh     1996   Bryce  2.0   atmospheres,  better   only   together  formed   texture  editor   MetaTools   which  merged  with     First  stable  windows   1997   Bryce  2.1   Fractal  Design   Platform   Bryce  3D   to  form     1997   Camera  eye  animation   3.1   MetaCreations     Macintosh     which  was  restructured  as   Overall  upgrade  plus   1999   Bryce  4.0   Viewpoint  Corp.   better  import/export   and   Windows   2000       Added  Tree  Lab  and   2001   Bryce  5.0   Owned  by  Corel  Corp.   Metaballs   Bryce   2001   Fixed  some  bugs   5.01   2002-­‐ Languished  on  Corel’s    Shelf   2004   DAZ|Studio  PlugIn.   Import  capabilities   from  Studio  &  Poser,   2005   Bryce  5.5   Transparencies     (human  figures  now   possible)   Animation  import,   random  replication,   Bryce  6.0   2006   Macintosh     advanced  edition,   &  6.1   and   HDRI    (High  Dynamic   Windows   Range  Imaging)   Bryce  5.5   Owned  by  DAZ  3D   2007     Freeware   Sum   DAZ   Didn’t  work  with   2009   Studio  3   Bryce  6.1   Dec   Stability,  Mac  OS  X   Bryce  6.3   2009   v10.6  support   Bryce  7   Trial,   DAZ  Studio  Bridge,   2010   Standard     Sky  Lab,  clouds   &  Pro   versions