Virtual Valley, Istanbul e-health 2009

652 views

Published on

Slides of the presentation of Virtual Valley on the Second International ICST Conference on Electronic Healthcare for the 21st century September 23-25, 2009 - Istanbul, Turkey

Published in: Technology, Travel
  • Be the first to comment

  • Be the first to like this

Virtual Valley, Istanbul e-health 2009

  1. 1. Virtual Valley Open Source Virtual Worlds and Low Cost Sensors for Physical Rehab of Patients with Chronic Diseases Salvador J. Romero1,2,Luis Fernandez-Luque1, José Luis Sevillano2, Lars K.Vognild1 1 Northern Research Institute, Tromsø, Norway 2 Robotics & Computer Technology for Rehabilitation Laboratory, University of Sevilla, Spain Email: jlsevillano@us.es, salvadorjesus@gmail.com E-Health 2009 Conference, Istanbul
  2. 2. Introduction Home • Patient monitorization and follow up. Patient education telemedicine • Home excercise • Communication means with health care professionals Systems Drawbacks • Loss of motivation • High rates of abandonment; patients give up • Motivate patients to continue their physical rehabilitation programs through: Our objective • Socializing • Serious Games • Education and an atractive environment 2
  3. 3. Virtual Valley  Approach ◦ Use of virtual worlds to develop a social environment to do rehabilitation  Features ◦ Virtual word deployed in our servers ◦ Controlled by sensors and consumer oriented low-cost game controls ◦ Natural voice chat ◦ Adapted for the health of the user. Healthy users can participate as well ◦ In-world interactive application for education, exercise programs, and serious games 3
  4. 4. Virtual Valley: The Learning Center  Documents, videos, interactive applications and conferences.  Learn in group, comment with friends 4
  5. 5. Virtual Valley: The Virtual Gym  Exercise with motion sensors  Personalized exercising programs  Hide the advancement of the illness  Exercise and socialize with healthy people 5
  6. 6. Virtual Valley: The Amusement Garden  Serious Games 6
  7. 7. Virtual Valley. Software Architecture  Components and Architecture ◦ Server-client architecture ◦ Client  Game able PC  Sensors and controls ◦ Server  Standard PC for the server machine.  Large bandwidth is needed ◦ Software  General guidelines: Low coupling; Component oriented 7
  8. 8. Virtual Valley. Sensors and game controls  Low-cost sensors ◦ Medical sensors:  Nonin  Jhonson&Jhonson One Touch ◦ Game controls  Nintendo Wii Controls  Wii Remote, and others  Dance pad  Web cam and IR tracking devices  Touch Screens ◦ Bluetooth stacks and libraries  Bluecove, Avetana, BlueZ, Winsock, Widcomm… 8
  9. 9. Conclusions It Is feasible to • Virtual worlds: use virtual • Several, open source options. Industry support. Fast innovations worlds and • Motion sensors and game controllers: sensors in • Low-cost in comparision with others professional solutions telemedicine • Open source libraries. New possibilities systems • Our platform: Modular, adaptable and scalable • Functional design is completed • Several prototypes successfully lab-tested with partial functionality Ongoing work • We are working towards a stable and complete version that we can test with healthy users and real patients 9
  10. 10. Thank you! Open Source Virtual Worlds and Low Cost Sensors for Physical Rehab of Patients with Chronic Diseases Salvador J. Romero1,2,Luis Fernandez-Luque1, José Luis Sevillano2, Lars K.Vognild1 1 Northern Research Institute, Tromsø, Norway 2 Robotics & Computer Technology for Rehabilitation Laboratory, University of Sevilla, Spain Email: jlsevillano@us.es, salvadorjesus@gmail.com E-Health 2009 Conference, Istanbul

×