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K 3-computers-literacy-tech-vocabulary


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K 3-computers-literacy-tech-vocabulary

  1. 1. Common Web 2.0 Technology Terms and Concepts Web 2.0  Platforms / Operating Systems Digital native  Blogs & Wikis Digital immigrant Digital divide  Social media  Social networks Digital literacy  Simulations Digital citizenship  Web Quests NETS TPACK  Podcasting / Vodcasting  Digital Storytelling Apps / Software  E-Books / Digital Books
  2. 2. Web 2.0: current state of the internet in terms of usability: where instant communication, collaboration, file sharing and user-generated content is easier and faster (including sharing video, audio, graphics, and texts).Digital native: someone who was born into a world dominated by and immersed in digital communication technology. Also called the “net generation” or the “millennials.”Digital immigrant: someone who has learned to use digital communication technology as a teenager or older; someone who must consciously learn about and adopt new digital communication technology.
  3. 3. Digital divide: the difference between those rich enough to have access to digital technology and high speed internet versus those who are poor and cannot access digital media.Digital literacy: the ability to effectively and critically navigate, evaluate and create information using a range of digital technologies. Also called “new media” literacy.Digital citizenship: (based on ISTE standards) understanding the human, cultural, and societal issues related to technology, and practicing legal and ethical behavior.
  4. 4. Apps / Software Apps are “applications” which are small software programs designed for specific tasks or activities to be done using computers, tablets, smart phones, or other digital devices.Platform / Operating System: A large software program that integrates or manages many applications. Computers or smart phones have a specific operating system that allows certain apps to run efficiently on them. PCs, Tablets , smart phones all run specific operating systems that are exclusive (e.g. Windows 8 OS, Apple iOS, Android, etc.). “Web browsers” are platforms for searching and accessing internet websites (e.g. Internet Explorer, Chrome, Safari, Mozilla, etc).
  5. 5. Website (traditional): A collection of web pages that are created by professionals, and only allow reading or viewing of the information by users. Pages are static and allow limited interactivity.Blogs: A “Web Log” or tool (website) that allows an individual user to easily share news or information in a journal page format (by date with most recent on top).Wikis: A tool (website) designed to allow multiple users to easily share information and create content on web pages. Wikipedia is the most successful and largest website in the world – allowing anyone to create and edit pages.
  6. 6. Social media: the various technology tools that allow users to easily communicate and share information and resources via the internet.Social networks: Personal and professional connections among people that are facilitated or enhanced by internet sites such as Facebook or LinkedIn.
  7. 7. E-Games or Gaming Technology: Using computer (or video) games as a learning tool, where the scaffolding of material is made through various “levels” of play. Players advance through the levels based on ability, and gain “rewards”. An important emerging field in educational technology.Digital Books (E-Books): Reading material that is provided through a digital device. The book may be composed of text, audio, and/or graphic, or a combination of text, audio, graphics. It different from “video” because it is based on the spoken, written or visual language, and not a “moving picture”.
  8. 8. Simulations (Sims): Using computers to provide simulations of real-world events, activities, or concepts for educational purposes. Especially popular in math, history, science, and social sciences. U. of Colorado has a website dedicated to Educational Sims including elementary education.Web Quests: An inquiry-oriented lesson format in which most or all the information that learners work with comes from the web. It was developed at California State University in 1995. The organization website: Web has everything teachers need to learn about and how to use Web Quests in classroom all grade levels.
  9. 9. Podcasting/ Vodcasting: Digital recording (usually audio) and uploading a file so that others can listen to it at any time. Term combines the idea of “broadcasting” with “pod” as a listening device, but it can be done with any recording platform or device. Idea became more powerful with popularity of iPOD. Now with easy Video recording and sharing (on iPads and other devices) is called Vodcasting. Voicethread is a free site that allows for easy podcasting and vodcasting (along with graphic and text presentations).
  10. 10. Digital Storytelling: Using computers or digital technology to tell stories. Digital stories can combine:  digital images: photos, graphics, or drawings  audio: voice, music  text As stories, they can be in any genre but focused on one topic. They usually run for about 2-5 minutes for elementary grade. You can make classroom stories, group stories, or individual stories. They can be viewed on-line or on a computer, or downloaded and printed (without sound).
  11. 11. Digital divide between the teachers and the students is greatest challenge. Because teachers are digital immigrants it is harder and takes more effort to keep up with technology.Students on other hand are digital natives and adapt easily to new programs and apps.Teachers cannot integrate these technologies unless they learn how to use them and are confident in their ability to teach them and tech with them!First step : explore digital tools and learn 1 appropriate tool that you can integrate given your context!