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Basic Design Framework

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Tips to structure the game's high level design.
Slides from design talk at Srishti Institute of Art, Design and Technology, Bangalore.

Published in: Data & Analytics
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Basic Design Framework

  1. 1. BASIC DESIGN FRAMEWORK STRUCTURES AND DECONSTRUCTS
  2. 2. THINKING IN CORE LOOPS ● Core Loops are a series of actions that are repeated over and over throughout a game. ● Layers of depth can be added to the core loop. ● Core Loops help you define and controls the player experience and game sessions. Designing Loops by Gamethinking.io
  3. 3. CORE LOOPS ≠ MECHANICS Pacman Mechanics by Videogameworkshop.com
  4. 4. Unlock Upgrades Unlock Items Battle Level Up Unlock Content Buy / Upgrade Trophies Coins XP Coins DESCRIBE YOUR GAME’S CORE LOOP WITH SYSTEMS AND DEFINE THE ECONOMY IN DETAIL. Cash Cash League Up Coins
  5. 5. KEY FACTORS - F2P GAME/FEATURE CORE LOOP ● MAP OUT ○ ACTION ○ REWARD ○ PROGRESS ● ADD ○ ECONOMY ○ FLOWS ○ TRIGGERS
  6. 6. BEST PRACTICES FOR A SOLID CORE LOOP ● SET CLEAR TARGETS ● SIMPLE AND SHORT ● UTILIZE PLAYER EXPECTATIONS ● BUILD FOR DEPTH ● PROTOTYPE AND ITERATE ● BENCHMARK YOUR GENRE
  7. 7. META FRAMEWORK GROWTH OF PLAYER EXPERIENCES OVER PERIODS OF TIME ● OFFER INVESTMENT ○ Progress ○ Motivation ● USE SOCIAL HOOKS ○ Cooperation ○ Competition ○ Communication ● EVOLVE PLAYER LIFECYCLES ○ Early/Mid/Late game content ○ Superfan gameplay ○ Converted player experiences..
  8. 8. DESIGN FOR MONETIZATION FIND WHAT WORKS FOR YOU ● PRICING (F2P, Premium) ● GATING (Demo/Full Version, Paywalls) ● SUBSCRIPTIONS ● ADS ● SPONSORS Rethinking your game monetisation strategy - Adi Haddad
  9. 9. FUN? Break down the Experience in Structures. - Onboarding - Tutorials, FTUE - Accessibility - Controls, Complexity, Session Duration - Feedback Loop - Positive and Negative reinforcements - Difficulty and flow - Aesthetics - Achievements...
  10. 10. Key Performance Indicators
  11. 11. GAME HEALTH - DOWNLOADS - Organic - UA - DAU - Retained Players - New Players - Retention - D1, D7, D14, D28, D60+.. - Engagement - Number of sessions - Session Duration Measuring mobile app engagement - Ashley Kibler
  12. 12. REVENUE TRACKING - ARPDAU - ARPU - ARPPU - LTV - Conversion - Ad LTV
  13. 13. QNA Thanks! Reach out to me at SAFAL.KAPOOR@GMAIL.COM

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