Successfully reported this slideshow.
Your SlideShare is downloading. ×

Mobile Computing

Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad

Check these out next

1 of 9 Ad

Mobile Computing

Download to read offline

This presentation was given to a live audience at the 2nd joint conference of the Visual Resources Association and the Art Libraries Society of North America, March 24th to March 28 th , 2011, and was the first half of a talk given with Heather Cleary during a session titled “Engaging New Technologies” Organized by Meghan Musolff, University of Michigan and moderated by Betha Whitlow, Washington University in St. Louis.

This presentation was given to a live audience at the 2nd joint conference of the Visual Resources Association and the Art Libraries Society of North America, March 24th to March 28 th , 2011, and was the first half of a talk given with Heather Cleary during a session titled “Engaging New Technologies” Organized by Meghan Musolff, University of Michigan and moderated by Betha Whitlow, Washington University in St. Louis.

Advertisement
Advertisement

More Related Content

Recently uploaded (20)

Advertisement

Mobile Computing

  1. 1. Mobile<br />Computing<br />Sarah Carter + Heather Cleary<br />
  2. 2. 2011: <br />The Tipping Point<br />For Mobile<br />
  3. 3. Definitions<br />Netbooks<br />E-readers<br />Tablets<br />Devices<br />
  4. 4. I’m a Smartphone! <br />I’m a Feature phone! <br />Devices<br />
  5. 5. Capability<br />Wireless 802.11n <br />3G or 4G cellular network<br />Multi-touch<br />Swipe typing<br />Haptic feedback<br />Cameras – front & back<br />Gyroscope, accelerometer, compass<br />Pinch<br />Devices<br />
  6. 6. Symbian<br />Google Android<br />Apple iOS<br />RIM BlackBerry<br />Windows Mobile<br />HP Palm<br />Samsung Bada<br />Intel & Nokia MeeGo<br />Operating Systems<br />
  7. 7. WorldCat.org<br />LibAnywhere<br />(LibraryThing)<br />Santa Clara<br /> Public Library<br />Hunter College<br />Web App<br />Apps<br />
  8. 8. JSTOR<br />Access My Library (Gale)<br />WilsonWeb<br />EBSCOhost<br />Lynda.com<br />Naxos Music Library<br />Apps<br />
  9. 9. Famous Books - Treasures of the Bavarian State Library<br />TASCHEN Magazine <br />Fall/Winter 2010<br />Apps<br />

Editor's Notes

  • This presentation was given to a live audience at the 2nd joint conference of the Visual Resources Association and the Art Libraries Society of North America, March 24th to March 28 th , 2011, and was the first half of a talk given with Heather Cleary during a session titled “Engaging New Technologies” Organized by Meghan Musolff, University of Michigan and moderatedby Betha Whitlow, Washington University in St. Louis. Why did we include mobile computing in this panel? Mobile phones and other devices are an increasingly central to our user&apos;s lifestyles.  Even if they aren&apos;t used primarily for scholarly pursuits at this time, the field of mobile computing is rapidly advancing and the art library/VR community needs to be ready to capitalize on users&apos; habits.The Horizon Report 2011 categorizes Mobile Devices in the One Year or Less to adoption category. AdMobalso surveyed smartphone users in February 2010 to find that Android and iPhone users spend 80 minutes each day using apps.Image credit: http://farm4.static.flickr.com/3154/2979124681_a61a18d810_b.jpg
  • Experts agree that 2011 is the tipping point for mobile technologies. While they have been gaining relevance over the past decades, from now on they will become integral to the first-world lifestyle. In the 4th quarter of 2010, smartphones surpassed PCs in number of units sold.  100.9 million smartphones vs. 92.1 PCs.#
  • The Horizon report defines mobile computing as “the use of the network-capable devices.” This includes smartphones, tablet devices, e-book readers, netbooks, and (technically) laptops - even digital cameras that can send photos directly to Flickr or movies to YouTube qualify under the definition.Netbooks are stream-lined, lighter-weight laptops designed for travel.  They offer word-processing and internet browsers, but are not typically designed to support applications that require large amounts of memory or processing power.  Screen real estate is also typically smaller.http://www.flickr.com/photos/ekosystem/3153286618/sizes/z/in/photostream/Tablet is a flat personal computing device designed for viewing and interaction through a touch-screen interface.  These devices may also recognize handwriting as a means of input.http://qasimsahi.blogspot.com/2011/01/world-is-going-to-change-it-self.htmlHopefully we’re all aware of ebook readers and their purpose &amp; functionality. We made the not to focus our session on these since even devoting the entire 15-minute slot to them wouldn’t do justice to the complex issues libraries face with these.
  • Smartphone is a mobile phone which is designed to support an operating system with multiple applications and which provides for robust data connectivity.Feature phone is a mobile phone which has limited data processing and connectivity.Dumb phones only make phone calls.Image credit: http://farm4.static.flickr.com/3339/3574350862_49d337b167_b.jpg
  • Advanced technical developments seen in smartphonesFlexibility in data connectivity method.Interactive screen technology.Media devices integratedMotion detection devices, primarily used for gaming.http://www.netbooknews.com/16299/elocity-a7-reviewed-firmware-update-for-browser-pinch-to-zoom-coming/selection_002-5/
  • Overall top-selling operating systems Android surpassed Apple’s iOS in market share in 2010. It is important to understand that the dominant operating systems dictate much of the market, including which apps are available for particular devices. This is somewhat analogous to the browser war in the late 90s.http://www.digitaljournal.com/article/301359#ixzz1GgoUDt33
  • Library Catalogs: (1 minute)Many of the examples we’re showing you can be found from the M-Libraries portion of the Library Success: A Best Practices WikiWorldCat– If your library is participating in theirUnion Catalog, your users can find your records on their mobile devicesLib Anywhere provided by LibraryThing – a way for users to interact with their local library catalog, incluidng seeing hours, directions, events, newsletters, and mobile catalog search. This is a paid service, however they say that the cost is low.Santa Clara Public Library – search mobile catalog, renew, place holds, see suggested reading lists, contact info. Blog and twitter. This is the most expensive option for making your catalog/library mobile-friendly. This requires ample programming knowledge, on a contract with a company like Boopsie.Hunter College Libraries – As opposed to the first three samples, which were native apps, this is a web app. This means that instead of writing code that can be downloaded and installed on a device, this website has simply been made mobile-friendly. When you navigate to this page on your mobile device, the browser detects that it should display a mobile version of this page. This is probably the least expensive option.
  • Library Databases and Resources:Many of these (Wilson and EBSCOhost) simply need to be turned on in your admin module. Others can be downloaded by users directly to their devices.WilsonWeb[web] - good: turn it on on adminGale’s Access My Library appEBSCOHost – not optimal for mobileJSTOR [in Beta]Lynda.com - great, though web portal login works on iPad not iPhone; cons: only for Apple iOSNaxos Music Library app
  • Art &amp; Design AppsTaschen – shopping for art books. This app takes advantage of the iPad’s display capabilities. Bavarian State Library – makes their special collections available to users any time, any place

×