AR for culture (#AP2011)

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Presentation for Augmented Planet developers event. Kensington, London, 2011. Includes examples of #AR applications by/for cultural institutions, artists, educators.

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AR for culture (#AP2011)

  1. 1. AR for culture<br />Frank Angermann & Shelley Mannion at #AP2011<br />
  2. 2. Art, sculpture<br />Guides and City explorers<br />Exhibitions<br />Interpretative mediation<br />Image smee.bruce on Flickr<br />
  3. 3. Streetmuseum<br />Belgrade Museum Night<br />
  4. 4. Scope<br />Exploratorium<br />Image Exploratorium on Flickr<br />
  5. 5. After Dark: Get Surreal<br />Images from R. Rothfarb #MW2011 paper Mixing Realities<br />
  6. 6. Amir Baradaran, New York<br />Artists: Chris Hodson & Sarah Staton, Site Gallery, Sheffield<br />XYZ Sculpture<br />Frenchising Mona Lisa<br />
  7. 7. Artists: Sander Veenhof & Mark Skwarek, October 2010<br />The invasion of MOMA<br />
  8. 8. Artist: Jan Rothuizen<br />Stedelijk Museum, Amsterdam<br />
  9. 9. Heineken Music Hall event<br />
  10. 10. Picture of phone charging station<br />And BOTD<br />My 3G reception is terrible in here.<br />
  11. 11. ARToolkit<br />Layar<br />SecondSight<br />
  12. 12. I am way sexier than that marker.<br />
  13. 13. Part 1: Egyptian galleries<br />Part 2: Samsung Centre<br />
  14. 14. Vertices? Talk to the hand.<br />
  15. 15. Um, FYI, the bottom one is fake.<br />
  16. 16. Ready, steady, scan!<br />
  17. 17. Find the right concept<br />Need sturdy markers<br />Can develop cheaply<br />Ideal for education<br />Buy pre-built 3D models<br />
  18. 18. Sixteen young people<br />Is that my Blackberry ringing?<br />Four days<br />Four new AR trails<br />
  19. 19. Day 3: Media production<br />
  20. 20. Guided tours for staff led by young people<br />
  21. 21. Audio: the usual suspect<br />3G signal in galleries<br />Requires facilitation<br />Requires lots of devices<br />
  22. 22. Indoor positioning<br />Dude, do you think they have free public wifi?<br />
  23. 23. Tablet-size screens<br />Paper prototype testing<br />Game/AR integration<br />
  24. 24. Fashion designer Cassette Playa<br />Wearable AR<br />
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  31. 31. Exploratorium Get Surreal, February 2011<br />Sensory overload<br />
  32. 32. Miwa Matreyek at TED Global 2010<br />Virtual and the real<br />
  33. 33. Pret a Porte, Hugo Barroso, 2005, Centro Nacional de lasArtes, Mexico<br />Thanks for listening.<br />

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