Kidding Around:Hands-on Digital Learning for   Children and Families        Shelley Mannion          Alex Flowers
UsOur audiencesWhat makes a good learning program?Case studies          10.30 Coffee and teaDesigning digital learning act...
Who are our audiences?   How do they like to learn, play and create?
Babies, Early yearsPrimary schoolPre-teens, TeenagersFamilies
Babies Designing for parents            and carers
Colors, shapes, textures
Safe places foropen-ended play   Tot Land, Crocker Art Museum     Sacramento, California, USA
Tot Land, Crocker Art Museum
Body Paint, 2009Mehmet Akten
Early yearsExplorers, discoverers
The Whole Experience
May not be object-focused
Active learning                                     Acting things out                           Shapes                    ...
Pittsburgh Children’s Museum                 Flickr: KrisNFredStories
Industrious,               hard-workingElementary or Primary school
Easily absorbed,Have trouble with transitions
Outcome is crucial
Developed motor skills
Crocker Art Museum, Sacramento
Love dirty jokes, blood and gore
Pre-teens
Good at stuff, but can be self-conscious
Self-directedDeveloping personal passions
Like grown-up roles, tasks
Like working with friends rather than adults
Need to do their own thingTeens   Question adults’ authority
Need open-ended tasksUnstructured time to create
Use technology for social interaction                       Photo leppre on Flickr
More serious about future careersAppreciate learning skills, meeting experts
Families   Mixed age groupsmakes logistics crucial
Get everyone involved
Prompt talk and discussion     (about anything!)
Older children can lead on digital activities
Modelling‘letting go’for parents
What makes a successful learning           programme?         Which elements requireextra attention when using digital too...
How can we encourage different types of   learning and play through digital             experiences? (Social / Collaborati...
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Kidding Around: Introduction to Our Audiences (#mw2012)

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  • Anticipate your visitors needsWhy are they visiting?What might they want to do?How do they like to learn, play and create?
  • -Logistics-Opportunity for a regular outing, social interaction
  • Multi-sensory stimulation
  • Natural user interfaces
  • Alex adds:Involve adults: Adults and children working togetherTake-away productPlayful learning builds on existing knowledge, skills
  • Active learning (by doing, through play)
  • Technology-empowers (photography) if little language
  • Eager to please
  • Perfectionistic
  • Need humour to lighten up
  • Kidding Around: Introduction to Our Audiences (#mw2012)

    1. 1. Kidding Around:Hands-on Digital Learning for Children and Families Shelley Mannion Alex Flowers
    2. 2. UsOur audiencesWhat makes a good learning program?Case studies 10.30 Coffee and teaDesigning digital learning activitiesDigital activity brainstormDesign an activity
    3. 3. Who are our audiences? How do they like to learn, play and create?
    4. 4. Babies, Early yearsPrimary schoolPre-teens, TeenagersFamilies
    5. 5. Babies Designing for parents and carers
    6. 6. Colors, shapes, textures
    7. 7. Safe places foropen-ended play Tot Land, Crocker Art Museum Sacramento, California, USA
    8. 8. Tot Land, Crocker Art Museum
    9. 9. Body Paint, 2009Mehmet Akten
    10. 10. Early yearsExplorers, discoverers
    11. 11. The Whole Experience
    12. 12. May not be object-focused
    13. 13. Active learning Acting things out Shapes ColorsFinding and collecting Faces Emotions Patterns Animals
    14. 14. Pittsburgh Children’s Museum Flickr: KrisNFredStories
    15. 15. Industrious, hard-workingElementary or Primary school
    16. 16. Easily absorbed,Have trouble with transitions
    17. 17. Outcome is crucial
    18. 18. Developed motor skills
    19. 19. Crocker Art Museum, Sacramento
    20. 20. Love dirty jokes, blood and gore
    21. 21. Pre-teens
    22. 22. Good at stuff, but can be self-conscious
    23. 23. Self-directedDeveloping personal passions
    24. 24. Like grown-up roles, tasks
    25. 25. Like working with friends rather than adults
    26. 26. Need to do their own thingTeens Question adults’ authority
    27. 27. Need open-ended tasksUnstructured time to create
    28. 28. Use technology for social interaction Photo leppre on Flickr
    29. 29. More serious about future careersAppreciate learning skills, meeting experts
    30. 30. Families Mixed age groupsmakes logistics crucial
    31. 31. Get everyone involved
    32. 32. Prompt talk and discussion (about anything!)
    33. 33. Older children can lead on digital activities
    34. 34. Modelling‘letting go’for parents
    35. 35. What makes a successful learning programme? Which elements requireextra attention when using digital tools?
    36. 36. How can we encourage different types of learning and play through digital experiences? (Social / Collaborative / Experimental)

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