EL&I: Dienst regelingen

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EL&I: Dienst regelingen

  1. 1. D<br />DIENST REGELINGEN<br />6 SEPTEMBER 2011<br />DEN HAAG<br />#SOCIETY30<br />
  2. 2. RONALD VAN DEN HOFF<br />#SOCIETY30<br />
  3. 3. Before<br /> 1850<br />ERA OF INDUSTRIAL REVOLUTION<br />1850<br /> -<br />2020<br />ERA OF TRANSFORMATION: DIGITAL/SOCIAL REVOLUTION<br />After<br />2020<br />
  4. 4. €<br />GOVERNMENT &<br />POLITICIANS<br />PRODUCERS<br />CONSUMER<br />REGENTS –<br />QUANGO’S<br />FINANCIALS<br />
  5. 5. ZOMBIE BLOOPERS<br />
  6. 6.
  7. 7. ZOMBIE BLOOPERS<br />
  8. 8. ZOMBIE BLOOPERS<br />
  9. 9. €<br />GOVERNMENT &<br />POLITICIANS<br />PRODUCERS<br />ZOMBIE<br />ECONOMY<br />CONSUMER<br />FINANCIALS<br />REGENTS –<br />QUANGO’S<br />
  10. 10. “WE TRY TO SAVE JOBS<br /> ON BOARD OF THE TITANIC”.<br />Peter Sloterdijk, German Philosopher.<br />“ANYBODY THAT THINKS WE COME OUT OF<br />THIS RECESSION AND GET BACK TO<br />BUSINESS AS USUAL IS DEEPLY<br />MISTAKEN.”<br />Don Tapscott<br />
  11. 11. “A Knowmad is a nomadic knowledge <br />worker that is, a creative, imaginative, <br />and innovative person who can work <br />with almost anybody, anytime,<br />and anywhere.”<br />John Moravec<br />FREE AGENT – <br />SELF EMPLOYED PROFESSIONAL<br />INTERNET = SOCIAL:<br />WEB2.0 GROUNDSWELL<br />
  12. 12. 1.0<br />Organizations<br />2.0<br />Communication<br />3.0<br />Stakeholders<br />Source: Marco Derksen, Marketingfacts<br />
  13. 13. DIALOGUE<br />ACCESS<br />RISK<br />BENEFITS<br />TRANSPARANCY<br /> DART MODEL.<br />1.0 2.0 3.0<br />DEVELLOPMENT<br />MASS CO-CREATION COLLABORATIVE <br />CUSTOMIZATION PRO-SUMPTION <br />THE NEW HOUSE OF INNOVATION <br />Social structure of the firm<br />BLUE OCEAN STRATEGY <br />ELIMINATE<br />RAISE<br />N=1<br />personal<br />cocreated<br />experiences<br />Flexible and<br />resilient<br />business<br />processes<br />R=G<br />global acces to <br />Resources<br /> & talent<br />CREATE<br />REDUCE<br />Technicalarchitecture of the firm<br />
  14. 14. TRANSFORMATION<br />SIGNALS<br />TRANSFORMATION SIGNALS<br />
  15. 15. SIMPLE<br />BUT<br />EFFECTIVE:<br />DISRUPTIVE <br />BYPASS<br />
  16. 16. SIMPLE<br />BUT<br />EFFECTIVE:<br />DISRUPTIVE <br />BYPASS<br />
  17. 17. SIMPLE<br />BUT<br />EFFECTIVE:<br />DISRUPTIVE <br />BYPASS<br />
  18. 18. SIMPLE<br />BUT<br />EFFECTIVE:<br />DISRUPTIVE <br />BYPASS<br />
  19. 19. SIMPLE<br />&<br />SMART:<br />DISRUPTIVE <br />BYPASS<br />
  20. 20. SMART<br />SOLUTIONS<br />
  21. 21. SMART<br />SOLUTIONS<br />&<br />MOBILITY<br />Which information is relevant, where and when?<br />
  22. 22. SHARING<br />SELF<br />ORGANIZING<br />SOCIETY<br />http://www.logica.com/we-are-logica/media-centre/articles/2011/logica%20i%20can%20help/<br />CROWD COLLABORATION <br />
  23. 23. TO GIVE = <br />TO RECEIVE<br />SOCIAL STRUCTURE<br />ASYNCHRONE RECIPROCITY<br />GIVE AWAY:<br />AWAY=GONE<br />SUSTAINABLE<br />NETWORKS<br />
  24. 24. SELF<br />ORGANIZING<br />BY<br />SHARING<br />CONSUMER ORGANIZES WITHOUT AN ORGANIZATION:<br />CROWD COLLABORATION<br />
  25. 25. SHARING<br />SELF<br />ORGANIZING<br />SOCIETY<br />CROWD COLLABORATION <br />
  26. 26. SMART<br />SIMPLE<br />COST<br />EFFECTIVE<br />
  27. 27. SMART<br />SIMPLE<br />COST<br />EFFECTIVE<br />
  28. 28. sharing<br />
  29. 29. DIALOGUE<br />&<br />CO-CREATION<br />
  30. 30. COLLABORATIVE<br />CONSUMPTION<br />COLLABORATIVE LIFESTYLE<br />
  31. 31. OKAY,<br />WE HAVE SEEN THE TRANSFORMATION SIGNALS…<br />SO, WHAT’S NEXT ?<br />
  32. 32. INTERDEPENDENT ECONOMY<br />connectivity<br />sustainability<br />reciprocity<br />GOVERNMENT<br />PRODUCER<br />CO-WORKING CROWDSOURCING<br /> CO-CREATION CROWDFORCING<br />COLLABORATIVE <br />PROSUMPTION<br />PROSUMER<br />PROSUMER<br />REGENTS<br />
  33. 33. GOVERNMENT3.0<br />& PRODUCERS3.0<br />ABUNDANCE<br />PROSUMER<br />
  34. 34. SIMPLE, <br />SMART, <br />SHARING <br />& <br />SUSTAINABLE <br />
  35. 35. SEATS2MEET.COM<br />THE STORY:<br />“HUMAN TRANSFORMATION<br /> AS ECONOMIC VALUE”.<br />
  36. 36. Online<br />Matching<br />Meetingrooms<br />Free<br />Free?<br />HUMAN<br />TRANSFORMATION<br />AS ECONOMIC<br />VALUE<br />No terms & conditions<br />Matching<br />Mobile layar<br />Free?<br />Reviews<br />Free<br />
  37. 37. Social Economische<br />Entiteit<br />Virtual DNA<br />HUMAN<br />TRANSFORMATION<br />AS ECONOMIC<br />VALUE<br />Event software<br />Plazagroupconnections<br />Q & A<br />Social single<br />signon<br />Wiki<br />Google appsintegration<br />Digital coaching<br />Meeting Planner<br />Twitterintegration<br />Blog<br />Mobile<br />Forum<br />EXTENDED OFFERING: COLLABORATION ECOSYSTEM <br />
  38. 38. GOOGLE MAX<br />STRATEGY<br />
  39. 39. SERENDIPITY:<br />UNEXPECTED<br />RELEVANCE<br />OF THE<br />MEETING<br />
  40. 40. SERENDIPITY<br />UNEXPECTED RELEVANCE<br />CHECK IN<br />
  41. 41. MIRROR<br />VIRTUALITY<br />
  42. 42. MOBILE<br />CHECK IN<br />
  43. 43. .<br />.<br />.<br />.<br />S2M LAYAR<br />LOCATION FINDER<br />AUGMENTED REALITY<br />
  44. 44.
  45. 45. “Wat is de beste plek voor een vergadering met 10 mensen op of vlakbij van Utrecht CS?”<br />-frankmeeuwsen: “@WillemDudok seats2meet.com #s2m    <br />-okparking: “@WillemDudok seats2meet”    <br />-paulvereijken: “@WillemDudok @Seats2Meet ”<br />-pvantees: @WillemDudokdatzou Seats2Meet moetenzijn #s2m ... ziedatikniet de enige ben met die suggestie.”<br />Tientjesnet    <br />Gisteren een te gekke avond gehad bij #S2M. <br />De plek, de mensen, de catering: alles werkt daar samen<br /> om de ervaring te versterken.<br />
  46. 46. MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY<br />
  47. 47. V<br />V<br />V<br />V<br />V<br />V<br />V<br />V<br />V<br />V<br />V<br />V<br />V<br />V<br />SOCIAL MEDIA<br />STRATEGY<br />V<br />CORPORATE WEBSITE + CONNECTION <br />WITH SOCIAL NETWORKS<br />DECENTRALIZE COMMUNICATION <br />MONITOR<br />CONTENT CURATION<br />
  48. 48. REAL TIME<br />ON DEMAND<br />RELEVANCE<br />CONTENT<br />CURATION<br />SALES<br />MARKETING<br />PR<br />RESERVATIONS<br />WEBMASTER<br />PURCHASING<br />FOOD & BEVERAGE<br />
  49. 49. SEATS2MEET.COM<br />
  50. 50. DESIGN<br />
  51. 51. LESSONS & BLOOPERS<br />pleaserobme.com<br />
  52. 52. GLOBAL BRAIN<br />METACORTEX<br />connectivity<br />of<br />information<br />4.0<br />2.0<br />3.0<br />THE CLOUD<br />artificial<br />intelligence<br />connectivity <br />of <br />people<br />
  53. 53. SIMPLE,<br />SMART, <br />SHARING<br />& <br />SUSTAINABLE<br />

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