Live! With 6-8-5
Rapid Sketching for Better Design
Russ Unger, GE Capital Americas, Experience Design Director
@russu

Rus...
Live! with 6-8-5
Rapid Sketching for Better Design

Russ Unger | @russu | GE Capital Americas
“

I do a bale of sketches,
A pound of observation,
Then an ounce of painting.

one eye,
a piece of hair.

Gardner Cox

Ru...
In Other Words:

Pencils Before Pixels
Russ Unger | @russu | GE Capital Americas
THIS IS A PRESENTATION ABOUT SKETCHING.

Russ Unger | @russu | GE Capital Americas
Not This Kind...

Russ Unger | @russu | GE Capital Americas
This Kind.

Russ Unger | @russu | GE Capital Americas
Digital tools make everything easier, right?

WHY BOTHER SKETCHING?

Russ Unger | @russu | GE Capital Americas
A Few Reasons:
• Great for Communicating Ideas
• Allows Us to Record What We See & Hear
• Helps Us Work Through Thinking /...
A Few Reasons:
• Great for Communicating Ideas
• Allows Us to Record What We See & Hear
• Helps Us Work Through Thinking /...
Working Through Ideas

Source: Sketching User Experiences - The Workbook by Bill Buxton

Russ Unger | @russu | GE Capital ...
MVE
Minimum Viable Experience?
• Multiple Lo-Fi Design Concepts
• Iterative Evaluation
• Some User/Customer Insight (ish)
...
Sketching

>

Talking

Russ Unger | @russu | GE Capital Americas
Our design isn’t the only design.

SKETCHING EXAMPLES

Russ Unger | @russu | GE Capital Americas
The Work We Do (By Ourselves-ish)

Russ Unger | @russu | GE Capital Americas
Collaborative Design (with Clients & Users)

Russ Unger | @russu | GE Capital Americas
Other Uses...

Russ Unger | @russu | GE Capital Americas
...And Other People Do It, Too...

Adam Savage
Mythbusters

Russ Unger | @russu | GE Capital Americas
...And Other People Do It, Too...

Jim Henson

Russ Unger | @russu | GE Capital Americas
Sketching is Kinda Everywhere.

Russ Unger | @russu | GE Capital Americas
THE 6-8-5

Russ Unger | @russu | GE Capital Americas
6-8-5

1

2

3

4

5

6

7

8
Russ Unger | @russu | GE Capital Americas
The goal is to generate 6-8 sketches
with the focus being on
QUANTITY over QUALITY.

Russ Unger | @russu | GE Capital Amer...
Design a Conference App for Smart Phones

LET’S DO IT!

Russ Unger | @russu | GE Capital Americas
But First: We Need Some Requirements
• Requirement 1
• Requirement 2
• Requirement 3
• Requirement 4
• Requirement 5
• Req...
The 8-Up

Russ Unger | @russu | GE Capital Americas
Oh? You Think You Can’t Draw?

Submit

Russ Unger | @russu | GE Capital Americas
!
s
e
t
u
n
i
M
5
1

2

3

4

5

6

7

8

Russ Unger | @russu | GE Capital Americas
Those Requirements Again:
• Requirement 1
• Requirement 2
• Requirement 3
• Requirement 4
• Requirement 5
• Requirement 6
...
WHAT NEXT?

Russ Unger | @russu | GE Capital Americas
Now What?
• Critique
• Further the Design
• More Critique
• Usability Testing
• Etc.

Russ Unger | @russu | GE Capital Ame...
Courtesy of Bennett King
@skunkwUrX

Rules of Critique*
•Do treat each other with respect – remember your idea is next
•Do...
Further the Design

Russ Unger | @russu | GE Capital Americas
Further the Design

Russ Unger | @russu | GE Capital Americas
Usability Testing

Russ Unger | @russu | GE Capital Americas
SO WHAT?

Russ Unger | @russu | GE Capital Americas
Constraints-Based (6-8-5) Sketching Provides:
• Rapid Ideation
• Iterative Design Exploration
• Validation Against Require...
REMEMBER: PENCILS BEFORE PIXELS!

Russ Unger | @russu | GE Capital Americas
“

I do a bale of sketches,
A pound of observation,
Then an ounce of painting.

one eye,
a piece of hair.

Gardner Cox

Ru...
Thank You!

Russ Unger | @russu | GE Capital Americas
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Live! with 6-8-5 - Rapid Sketching for Better Design - Dreamforce 2013

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The 6-8-5 Method can be used in a number of ways to help with ideation and brainstorming, but also for fine tuning your designs and ideas. This session will focus on generating ideas in the form of rapid sketches around a set of requirements, then validating and fine-tuning them through structured pitching and critiquing. You don't need to be an artist or a designer, and you won’t need a laptop—just bring your favorite pencil and get ready to sketch!

Published in: Economy & Finance, Business
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  • love the thinking here... I've been doing more and more sketching lately and have found I've been able to crank out more ideas and have also gotten better feedback on the thinking that went into the design. When you wire or prototype you tend to try and make things perfect... at least I do and so people get hung up on aesthetics etc... and not the bigger picture
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Live! with 6-8-5 - Rapid Sketching for Better Design - Dreamforce 2013

  1. Live! With 6-8-5 Rapid Sketching for Better Design Russ Unger, GE Capital Americas, Experience Design Director @russu Russ Unger | @russu | GE Capital Americas
  2. Live! with 6-8-5 Rapid Sketching for Better Design Russ Unger | @russu | GE Capital Americas
  3. “ I do a bale of sketches, A pound of observation, Then an ounce of painting. one eye, a piece of hair. Gardner Cox Russ Unger | @russu | GE Capital Americas
  4. In Other Words: Pencils Before Pixels Russ Unger | @russu | GE Capital Americas
  5. THIS IS A PRESENTATION ABOUT SKETCHING. Russ Unger | @russu | GE Capital Americas
  6. Not This Kind... Russ Unger | @russu | GE Capital Americas
  7. This Kind. Russ Unger | @russu | GE Capital Americas
  8. Digital tools make everything easier, right? WHY BOTHER SKETCHING? Russ Unger | @russu | GE Capital Americas
  9. A Few Reasons: • Great for Communicating Ideas • Allows Us to Record What We See & Hear • Helps Us Work Through Thinking / Ideas • Helps Us Reflect What We’re Hearing • Documentation Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/ Russ Unger | @russu | GE Capital Americas
  10. A Few Reasons: • Great for Communicating Ideas • Allows Us to Record What We See & Hear • Helps Us Work Through Thinking / Ideas • Helps Us Reflect What We’re Hearing • Documentation Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/ Russ Unger | @russu | GE Capital Americas
  11. Working Through Ideas Source: Sketching User Experiences - The Workbook by Bill Buxton Russ Unger | @russu | GE Capital Americas
  12. MVE Minimum Viable Experience? • Multiple Lo-Fi Design Concepts • Iterative Evaluation • Some User/Customer Insight (ish) Russ Unger | @russu | GE Capital Americas
  13. Sketching > Talking Russ Unger | @russu | GE Capital Americas
  14. Our design isn’t the only design. SKETCHING EXAMPLES Russ Unger | @russu | GE Capital Americas
  15. The Work We Do (By Ourselves-ish) Russ Unger | @russu | GE Capital Americas
  16. Collaborative Design (with Clients & Users) Russ Unger | @russu | GE Capital Americas
  17. Other Uses... Russ Unger | @russu | GE Capital Americas
  18. ...And Other People Do It, Too... Adam Savage Mythbusters Russ Unger | @russu | GE Capital Americas
  19. ...And Other People Do It, Too... Jim Henson Russ Unger | @russu | GE Capital Americas
  20. Sketching is Kinda Everywhere. Russ Unger | @russu | GE Capital Americas
  21. THE 6-8-5 Russ Unger | @russu | GE Capital Americas
  22. 6-8-5 1 2 3 4 5 6 7 8 Russ Unger | @russu | GE Capital Americas
  23. The goal is to generate 6-8 sketches with the focus being on QUANTITY over QUALITY. Russ Unger | @russu | GE Capital Americas
  24. Design a Conference App for Smart Phones LET’S DO IT! Russ Unger | @russu | GE Capital Americas
  25. But First: We Need Some Requirements • Requirement 1 • Requirement 2 • Requirement 3 • Requirement 4 • Requirement 5 • Requirement 6 Russ Unger | @russu | GE Capital Americas
  26. The 8-Up Russ Unger | @russu | GE Capital Americas
  27. Oh? You Think You Can’t Draw? Submit Russ Unger | @russu | GE Capital Americas
  28. ! s e t u n i M 5 1 2 3 4 5 6 7 8 Russ Unger | @russu | GE Capital Americas
  29. Those Requirements Again: • Requirement 1 • Requirement 2 • Requirement 3 • Requirement 4 • Requirement 5 • Requirement 6 Russ Unger | @russu | GE Capital Americas
  30. WHAT NEXT? Russ Unger | @russu | GE Capital Americas
  31. Now What? • Critique • Further the Design • More Critique • Usability Testing • Etc. Russ Unger | @russu | GE Capital Americas
  32. Courtesy of Bennett King @skunkwUrX Rules of Critique* •Do treat each other with respect – remember your idea is next •Do encourage and embrace the craziness •Do keep on track – time is limited •Do get new ideas on paper – write, draw, scribble •Do build on the ideas of others •Do question the design ike e kinda looks l H d Teen Wolf’s Da *applied to real-life engineers - results may vary Russ Unger | @russu | GE Capital Americas
  33. Further the Design Russ Unger | @russu | GE Capital Americas
  34. Further the Design Russ Unger | @russu | GE Capital Americas
  35. Usability Testing Russ Unger | @russu | GE Capital Americas
  36. SO WHAT? Russ Unger | @russu | GE Capital Americas
  37. Constraints-Based (6-8-5) Sketching Provides: • Rapid Ideation • Iterative Design Exploration • Validation Against Requirements • Group/Team Collaboration • Inexpensive Opportunities for Data-Driven Design Russ Unger | @russu | GE Capital Americas
  38. REMEMBER: PENCILS BEFORE PIXELS! Russ Unger | @russu | GE Capital Americas
  39. “ I do a bale of sketches, A pound of observation, Then an ounce of painting. one eye, a piece of hair. Gardner Cox Russ Unger | @russu | GE Capital Americas
  40. Thank You! Russ Unger | @russu | GE Capital Americas

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