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Mobile UX For Libraries:
Culture, Context & Interaction


Kevin Rundblad
User Experience (UX) & Social Technology Strategist
UCLA Library
UX   The experience of a
      product or service
User Research
                Usability testing
       Information architecture
             Interaction design




UX   Depends on Expertise


       Wireframing & UI design
                 Visual design
             Functional Design
                   Prototyping
                 Development
Not a 1 person equation
3 UX Concepts
Understand Users

Know the Context

Create Simple Interactions
1 Understand the User
Some starting points for user research:

Focus Groups?
Individual interviews
User analytics
“If you truly want to understand
        customers' wants and needs,
        you need to remove the distance
        between you and them.”
                                               Jorge Barba
                                               Digital Strategist, Blu Maya




http://www.quora.com/When-creating-products-how-do-you-know-what-users-want/answer/Jorge-Barba?srid=z3u
How do we “remove the distance”
from the user?
Work with them.
Work like them.
Hierarchical                                       Flowing, person to person
Time-driven 9-5                                    Work anytime/anywhere
Committees, Meetings                               Independent/casual meetups
Work at desk                                       Work on Laptop

                                                   Being “effective” is only rule = Grade

    Us                                                      Students




       Graphics:   http://www.game‐changer.net/2010/11/19/radical‐management‐it‐isn%E2%80%99t‐just‐w‐l‐gore/
Can we create
experiences for
With this
work structure
UX   goes all the way back
     to how we work.
Approaching UX without experiencing
like the user...
...Produces average results that are
always behind the user curve.
“...if you get the culture right
then most of the other stuff
will happen naturally out of it.”
                            Tony Hsieh
                            CEO Zappos




                 http://bigthink.com/ideas/20671
Example:   Simul8 Group
           UCLA Library
To get in touch with our users
we created a design/development
group with 5-7 students.

Structure mimics the nature of
a small startup company.
Meet 3-5 hours a week.
Design projects on whiteboard
Rest of time work independently
Give them space
Have fun
User research is then implicit.
Their needs are naturally divulged
in course of group work.

Focus groups won’t get to this level.
There is no “user oracle”
2   Know the Context
General Mobile Context

1. Limited screen space
2. Limited attention
3. In transit operation

UCLA Context (specific - analytics)
4. On-campus use of mobile site
5. Touch is the dominant interaction
General & Specific Context
drives functionality.
Focus on Need

                             Fast Discovery
Mobile Context (general)      Single sign‐on

1. Limited screen space       Personalization
                              Recommendation
2. Limited attention          Socialized objects
3. In transit operation      Time/Device‐shifted


UCLA Context (specific - analytics)
4. On-campus use
5. Touch is the dominant interaction
Mobile Context (general)

1. Limited screen space
2. Limited attention
3. In transit operation     Better Experience

                            Target iOS/Android
UCLA Context (specific -  analytics)
                            Focus on Touch
4. On-campus use            App level
5. Touch is the dominant interaction
3   Create
    Simple Interactions
“Mobile is about pivoting people
through information quickly...exposing
possibilities.
                      Rachel Hinman
                      Senior Research Scientist 
                      Nokia Research Center
                      (formerly @ AdaptivePath)
To do this,
we need to solve problems for the user.
4 Problems to solve in Academic Libraries
Problem #1: Vendor Fragmentation
Constructing an integrated experience
for article discovery.
Currently we have disparate database
resources, each in their own mobile
interface.
The simplification of finding things
is even more critical on mobile.
Need API’s to build mashup
environments. Serials Solutions?
Problem #2: Catalog Search
Creating an integrated mobile
search experience of our catalog.
What about Worldcat mobile?

Temporary solution
Worldcat mobile is outside of our
campus single-sign on.
Building mashup records from APIs
provides greatest flexibility.

Worldcat search API
Internal APIs for user account & social
Other APIs and sharing data
Problem #3: Data Portability
Off-load content discovered.
Time/Device shifted.
Search.
Determine relevancy.
Then save for later.
Problem #4: Authentication
Mobile users access via Wi-Fi
and Cellular networks.
Wi-Fi allows for mobile device
To be seen like another computer.
IP authentication.
Cellular network traffic is not
automatically authenticated.
Users on a 3G connection are
given a dead-end, even though
they are on campus.

55% of UCLA Mobile users come from
cellular connections.
UX Wrap-up
Culture needs to be user-centered.

Fast. Iterative. Experimental.
Creative and Fun.
Best work comes from enjoying it.
Develop a “uniquely mobile” site,
around principles of context.
Make user interaction simple
by solving problems they face.
User Culture
Mobile Context
Simple Interactions

An integrated user experience
Kevin Rundblad
User Experience (UX) & Social Technology Strategist
UCLA Library



Presentation will be available online:
http://about.me/rundblad

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Mobile UX for Academic Libraries

  • 1. Mobile UX For Libraries: Culture, Context & Interaction Kevin Rundblad User Experience (UX) & Social Technology Strategist UCLA Library
  • 2. UX The experience of a product or service
  • 3. User Research Usability testing Information architecture Interaction design UX Depends on Expertise Wireframing & UI design Visual design Functional Design Prototyping Development
  • 4. Not a 1 person equation
  • 6. Understand Users Know the Context Create Simple Interactions
  • 8. Some starting points for user research: Focus Groups? Individual interviews User analytics
  • 9. “If you truly want to understand customers' wants and needs, you need to remove the distance between you and them.” Jorge Barba Digital Strategist, Blu Maya http://www.quora.com/When-creating-products-how-do-you-know-what-users-want/answer/Jorge-Barba?srid=z3u
  • 10. How do we “remove the distance” from the user?
  • 11. Work with them. Work like them.
  • 12. Hierarchical Flowing, person to person Time-driven 9-5 Work anytime/anywhere Committees, Meetings Independent/casual meetups Work at desk Work on Laptop Being “effective” is only rule = Grade Us Students Graphics: http://www.game‐changer.net/2010/11/19/radical‐management‐it‐isn%E2%80%99t‐just‐w‐l‐gore/
  • 15. UX goes all the way back to how we work.
  • 16. Approaching UX without experiencing like the user...
  • 17. ...Produces average results that are always behind the user curve.
  • 18. “...if you get the culture right then most of the other stuff will happen naturally out of it.” Tony Hsieh CEO Zappos http://bigthink.com/ideas/20671
  • 19. Example: Simul8 Group UCLA Library
  • 20. To get in touch with our users we created a design/development group with 5-7 students. Structure mimics the nature of a small startup company.
  • 21. Meet 3-5 hours a week. Design projects on whiteboard Rest of time work independently Give them space Have fun
  • 22. User research is then implicit.
  • 23. Their needs are naturally divulged in course of group work. Focus groups won’t get to this level. There is no “user oracle”
  • 24. 2 Know the Context
  • 25. General Mobile Context 1. Limited screen space 2. Limited attention 3. In transit operation UCLA Context (specific - analytics) 4. On-campus use of mobile site 5. Touch is the dominant interaction
  • 26. General & Specific Context drives functionality.
  • 27. Focus on Need Fast Discovery Mobile Context (general) Single sign‐on 1. Limited screen space Personalization Recommendation 2. Limited attention Socialized objects 3. In transit operation Time/Device‐shifted UCLA Context (specific - analytics) 4. On-campus use 5. Touch is the dominant interaction
  • 28. Mobile Context (general) 1. Limited screen space 2. Limited attention 3. In transit operation Better Experience Target iOS/Android UCLA Context (specific - analytics) Focus on Touch 4. On-campus use App level 5. Touch is the dominant interaction
  • 29. 3 Create Simple Interactions
  • 30. “Mobile is about pivoting people through information quickly...exposing possibilities. Rachel Hinman Senior Research Scientist  Nokia Research Center (formerly @ AdaptivePath)
  • 31. To do this, we need to solve problems for the user.
  • 32. 4 Problems to solve in Academic Libraries
  • 33. Problem #1: Vendor Fragmentation Constructing an integrated experience for article discovery.
  • 34. Currently we have disparate database resources, each in their own mobile interface.
  • 35. The simplification of finding things is even more critical on mobile.
  • 36. Need API’s to build mashup environments. Serials Solutions?
  • 37. Problem #2: Catalog Search Creating an integrated mobile search experience of our catalog.
  • 38. What about Worldcat mobile? Temporary solution
  • 39. Worldcat mobile is outside of our campus single-sign on.
  • 40. Building mashup records from APIs provides greatest flexibility. Worldcat search API Internal APIs for user account & social Other APIs and sharing data
  • 41. Problem #3: Data Portability Off-load content discovered. Time/Device shifted.
  • 43. Problem #4: Authentication Mobile users access via Wi-Fi and Cellular networks.
  • 44. Wi-Fi allows for mobile device To be seen like another computer. IP authentication.
  • 45. Cellular network traffic is not automatically authenticated.
  • 46. Users on a 3G connection are given a dead-end, even though they are on campus. 55% of UCLA Mobile users come from cellular connections.
  • 48. Culture needs to be user-centered. Fast. Iterative. Experimental. Creative and Fun. Best work comes from enjoying it.
  • 49. Develop a “uniquely mobile” site, around principles of context.
  • 50. Make user interaction simple by solving problems they face.
  • 51. User Culture Mobile Context Simple Interactions An integrated user experience
  • 52. Kevin Rundblad User Experience (UX) & Social Technology Strategist UCLA Library Presentation will be available online: http://about.me/rundblad