More Related Content

Similar to KTP learning lunch: Digital Game-based Learning for Young Learners(20)


KTP learning lunch: Digital Game-based Learning for Young Learners

  1. Nicola Galloway; Ruby Rennie; Sihan Zhou The University of Edinburgh Jon Karlsen Nosebleed Interactive 1 Learning Lunch: Knowledge Transfer Partnership (KTP) ‘Making, building and developing external partnerships’ Thursday 16th March, 2017
  2. Overview 1. About us 2. Getting started with external work: Project planning 3.Benefits 4. What’s next for the partnership? 2
  3. 1. About us UoE • MSc TESOL (Chinese) • Curriculum • Global Englishes/ Multilingualism – paradigm shift • Stakeholders’ attitudes towards English and English language teaching • Materials Evaluation/Design • Digital Education Company •Nosebleed Interactive •independent computer game developer based in Newcastle •internally created games & games for customers on diverse platforms (Sony Playstation). • games for entertainment > social and commercial projects ( Stroke patients). •Jon – experience in China The project • Developing a digital game-based learning platform for teaching English to young learners in China. 3
  4. Growing literature and entire books on globalisation of English (Galloway and Rose, 2015; Galloway, 2017; Rose and Galloway, 2017) Theory/practice divide Materials a main barrier -important role in the language learning process. -core of a programme “For many teachers the course book is the curriculum” (Macalister, 2016, p. 41). British Council (2012) - 98 million primary school students in China, but a lack of qualified English teachers - more than 50% of parents buy materials outside the schools’ requirements • enormous commercial potential •Online - creative, innovative thinking • games to engage an audience • Learning, motivation and context all linked • Accessible by design Why China? Why materials? 4
  5. Has “error warning symbols”. Notes that, “You cannot say ‘discuss about something’”. Has a section called “Don’t say it” which outlines 130 common mistakes . 5
  6. Digital game-based learning • Not new – 2001 publication by Prensky • But often companies not using research • Moving from behaviourist-based learning theory to communication • Informing creators and users about issues in technology 6
  7. Nosebleed employees 7
  8. Nosebleed Interactive The company perspective: • Benefits • Challenges with working with universities 8
  10. Initial Meeting • Company presentation • Academic presentation • Application planning with the help of ERI. Anna Gibbons was very helpful 10
  11. Process Meeting • Initial intro via ERI • Initial meeting to discuss plans • Meeting with Line managers to discuss workload Application • Devise 18 month workplan to help plan Associate’s workload and academic input. • Company and academic staff to input • Shared vision? • Associate roles – can help with job ad Recruitment • Visa implications – start date later than expected • Revised workplan schedule • University policy on applications and interviews 11
  12. LMC •Held every …… •Financial forecasting Project Meeting •Held every month •Agenda sent by Associate •To advise on changed planned company outputs on workplan Supervisory Meeting •Every 2 weeks at the company •Planned publications/conference presentations to focus academic reading 12 Consider working with someone to split the academic workload
  13. Who is involved? Company Academic staff Associate 13 KTP LMC meetings Project meetings Developing product Academic meetings
  14. BENEFITS Part Three. 14
  15. MSc TESOL • Majority of cohort from China – better understanding of context and needs of students. • Lead to curriculum design and enhance courses -research-informed, context-specific teaching materials. • help position The MSc TESOL at The University of Edinburgh as a leader in international education. 15
  16. Dissemination •GELT - theory to practice •Books (2015, 2016, 2017) •Conferences •REF - 5 planned journal articles – Associate as 1st author on 1st. •Contribution to the field – e.g. ELT, Online Learning and Global Englishes • e.g. the project may challenge standard language norms in current learning materials. 16
  17. MSc Dissertation projects • MHSE initiative to advertise research projects to students • Project advertised to all MSc TESOL and MSc Language Teaching students • 13 signed up • Opportunity to contribute to selected areas of the academic work • satisfaction of knowing that their dissertation research is part of a real-life project that will make a difference to learning for many young Chinese learners. • Opportunity to publish 17
  18. Promotion • Research – experience leading a bid. • Fits with MHSE’s Internationalisation Statement • Evidence that research has demonstrable impact beyond the academy ( Global Englishes focus provides a unique multilingual focus) • Promotes public engagement with research – KTP is designed to facilitate the transfer of knowledge, technology and skills to which the company has no access • Leadership & management – hiring and managing the Associate & project management. • Responds to the College’s Research and Knowledge Exchange Action Plan (2.4.3) which called for more KTPs • Raises profile of University in the public domain 18
  19. Income •Generate income for the School •Generate income for research •Attract further income 19
  20. Company benefits •create new jobs - gaming programmer, website developer, graphic designer, story board artist, and fiction writers. •Once the platform is developed it will require maintenance and upgrading, as well as data analysis on users and the progress the users are making through the platform. •social benefit to young learners of English in China, particularly to those who are underserved by current academic resources. 20
  22. The future Finish project Consider funding Product to market Expansion • More games • Age range • children in migrant and refugee situations where there is little or no educational infrastructure. • Other languages ERASMUS Staff mobility scheme • KTP used as basis for application to visit Chinese universities Publications • Continue with publications 22
  23. Questions? 23
  24. Thank you 24

Editor's Notes

  1. The project researchers have been awarded a Knowledge Transfer Partnership (KTP) Grant to work with Nosebleed Interactive
  2. This is also the case for reference materials…. The E in ELT then appears to be native English. This is the default; the target, the one to be taught, the one to be tested, and, THEREFORE, the one to be represented in materials.
  3. What is the company vision? A KTP is a strategic project. What is the company vision that this partnership addresses? How will this KTP make a significant difference to this company ( approx 250 words) ? Application process helps ensure shared vision, e.g. What challenges will be addressed through the partnership for the associate(s)? What makes this a challenging project for the Associate? ( approx 250 words)
  4. University and company have differing requirements. Associate has to familiarise themselves with company and university working culture Possible misunderstanding of academic support/workload time – supervisory role Flexibility needed with workplan – company moving faster than expected
  5. . During 2017 there will be a short pilot (in China) of some initial ideas, and this will be researched to give feedback on certain aspects of the game. Following this, the game will be updated and improved.    Your part in this will be to contribute to selected areas of the academic work, and this will all be extremely useful for the project. You will also have the satisfaction of knowing that your dissertation research is part of a real-life project that will make a difference to learning for many young Chinese learners.    During March we will have group and individual meetings, to make decisions on what your research will be. This will take into account what the Project requires but also what you need to be able to do for your dissertation. There are various areas that you can develop, and the research you will do will be the outcome of discussions around what you already know, what you can contribute, and what your interests are. 
  6. Theory to practice – Dissemination