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Creativity and design 2017 day 2

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Second day of the "Creativity and Design" module at the Business School, Nanyang Technological University, Singapore 2017

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Creativity and design 2017 day 2

  1. 1. Creativity and Design 2017 Day 2: Who?
  2. 2. Selected themes from Day 1 • Problems and symptoms • Sudden realisation: I can be creative • Creative diversity: from talent to training • Reframing problems by asking questions • Getting people involved: diverse voices • Embracing the power of not knowing • Uncovering hidden problems • Biases of creativity: not limited to art • Creativity of process/outcome • Creativity does not happen from 9 to 5  Importance of ‘unlearning’  Challenge the status quo  Types of contributions
  3. 3. Questions from Day 1 • Cost of change? How to reduce risk? • Resistance to change? Strategies, techniques • Design or creativity? Differences • How do I manage/lead for/sell creativity? • Structured processes? • A.I./big data roles in creativity • Differences across domains, cultures, industries • Motivations and incentives? • What do most creative people do differently? • How to recognise/evaluate creativity? • What is a good problem statement?  If everyone can be creative their own ways… what is “not creative”?  What makes me creative?  Secrets to be always creative?  Ok… how and where to start?
  4. 4. http://amorebeautifulquestion.com/
  5. 5. http://www.robotmayor2030.co.nz/
  6. 6. Everyone loves creative ideas, right?
  7. 7. Activity 2.1: Resistance to change Duration: 30 minutes Mode: Pairs
  8. 8. http://www.lifehack.org/
  9. 9. Morning break 15 minutes
  10. 10. Activity 2.2: Growth mindset
  11. 11. 1a: Your intelligence is something very basic about you that you can’t change very much. 1b: No matter how much intelligence you have, you can always change it substantially. 2a: You are a certain kind of person, and there is not much that you can do to really change that. 2b: You can always change basic things about the kind of person you are. 3a: Trying new things is stressful for me and I avoid it. 3b: All humans without a brain injury or birth defect are capable of astounding levels of learning. 4a: People who excel in their field have an inborn talent. 4b: People who excel in their field have a history of perseverance, practice, and luck.
  12. 12. http://www.wall321.com/ WRONG
  13. 13. Please define yourself in 10 statements
  14. 14. All human cognition is social http://www.todayonline.com/ Family Culture Nature Friends Media‘you’
  15. 15. Re-framing problems
  16. 16. Activity 2.3: Wicked framings Duration: 45 minutes Mode: Think, Pair, Share
  17. 17. Framing hard problems as wicked problems • No definite initial state and no definite end state: open ended • Vast solution space • Co-evolution of problem and solution • No definite set of operators, algorithms • High complexity, high ambiguity, high unpredictability, high uncertainty • Variable constraints, externalities • Tip: brainstorm problems, not solutions • The main flaw of “design thinking” is to hide the framing of situations as wicked problems
  18. 18. Activity 2.4: Powerful questions Duration: 30 minutes Mode: Think, Pair, Share
  19. 19. A Powerful Question • generates curiosity in the listener • stimulates reflective conversation • is thought-provoking • surfaces underlying assumptions • invites creativity and new possibilities • generates energy and forward movement • channels attention and focuses inquiry • stays with participants • touches a deep meaning • evokes more questions
  20. 20. Activity 2.5 A creative person is… Duration: 15 minutes
  21. 21. Creative people • Do not fit into a single profile • Are not ‘special’ at birth • They become ‘special’ through hard work • They don’t have mental disorders (at least not before being creative, perhaps society ‘drives them crazy’ by rejecting new ideas?) • “Creative people” are those individuals who exercise their creative capacities and build confidence • “Not creative people” are those who oversee, neglect, or restrain their creativity • Perhaps… not so useful to focus on “creative people” as much as “creative interactions” between people?
  22. 22. Lunch 1 hour
  23. 23. A creative team is… A creative idea is… A creative organisation is…
  24. 24. http://www.innovationmanagement.se/imtool-articles/10-rules-for-creative-teams/
  25. 25. https://rework.withgoogle.com/guides/understanding-team-effectiveness/steps/foster-psychological-safety/
  26. 26. Activity 2.6: Creative teams Duration: 15 minutes
  27. 27. What type of creativity may fit your team and organisation?
  28. 28. Key factors to consider… • Diversity • Autonomy • Knowledge • Culture change • Breadth-depth trade-off • Strength of weak ties • Hierarchies • Synergies in collaboration • Sharing: giving and taking • Exploration-exploitation modes • Physical space • Internal, not external motivation • Walk the talk • Playful sandbox attitude • Document success & failure as learning opportunities • Stimulate reflection
  29. 29. Afternoon break 15 minutes
  30. 30. DIY Activity: Idea tournament Duration: 15 minutes Mode: Recruit supporters
  31. 31. End of Day 2 Activity Duration: 30 minutes Mode: Individual journaling
  32. 32. “Lesson #1 that I learned today…” A specific action that I can put in practice based on this learning… “Lesson #2 that I learned today…” A specific action that I can put in practice based on this learning… Biggest question that I have today… My best contribution today was… ? ! O O
  33. 33. Creativity and Design 2017 Day 2: Ok, sounds good… but… who? Me, really? And who else?

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