2. Aviva Rosenstein Rebecca Sherrill
Sr Mgr, User Research UX Lead
Salesforce.com Beaconfire.com
@uxresearch @beccas
Kyle Soucy Michael Summers
Founding Principal Global User Experience, Paypal
UsableInterface.com UserResearch.com
@kylesoucy @ez2use
John Whalen
UX Lead & Founder
Brilliant Experience.com
@johnwhalen
#uxSmackdown
#UXSmackdown
3. ROUND 1
Focus Groups
Vs.
Fie ld Res earch
#UXSmackdown
11. 4. Focus groups can have individual assignments before
group discussion to produce better data.
#UXSmackdown
12. Drip Coffee?! No M&M’s?
I must make a Totally
Starbucks run! unacceptable!
I can’t work
under these
conditions!
Diet Pepsi is
...and only 12
no substitute for
menu choices?!!
Diet Coke!
Who has the Zagats!
Finally, think of what you’d miss behind the glass...
Check out skydeckcartoons.com for more.
#UXSmackdown
13. Summary
Reasons for conducting Focus Groups:
1. Focus groups can be “small group
workshops,” not “focus groups”.
2. You don’t have to dress up like a field
studies ninja.
3. Focus groups can be “in situ” or
remote.
4. Focus groups can have
individual assignments before
group discussion to improve data
quality.
#UXSmackdown
15. “What
people
say,
what
people
do,
and
what
they
say
they
do
are
entirely
different
things.”
—Margaret Mead
#UXSmackdown
16. Focus groups aren’t enough:
If you want to find out:
• What users want & need
• What they’re doing now
• How they feel about it
• What you can improve
18. ROLE: Business Owner
TASK: Approve visual design direction
CONTEXT: Waterfall dev process. Supervises multiple
product managers. Frequently Approve visual design direction
TASK: mobile; uses iPhone.
CHARACTERISTICS: Short aention span.
Under significant time pressure. PM
ID
Focuses on visuals and metrics. BO
CONTENT CRITERIA: Brief, clear presentation in common
formats consumable on mobile devices
Dev Mgr
VzD
#UXSmackdown
19. Stakeholder participation in analysis =
everyone owns the study findings
Photo
by
Jane
Mejdahl,
used
under
CC
BY-‐SA
2.0.
19
20. Focus group falsehoods:
• Human memory fail
• Suggestibility
• Social norms
• Self-enhancement bias
• Self serving facilitators
#UXSmackdown
22. Oh!
How do you
Thank
like the gift I
you!
made you?
(Ugh, it’s
horrible.)
#UXSmackdown
23. How do you Oh!
like the app Great!
we built you?
(Yuck, it’s
useless.)
#UXSmackdown
24. Our study found that
focus group participants
are more generous,
more law abiding, and
floss more often.
#UXSmackdown
25. Summary
Field studies let you:
• Understand user needs
• Uncover tacit knowledge that isn’t
consciously available
• Find deltas between how users
think they do something and their
performance
• Develop actionable insights
• Identify opportunities for
innovation
#UXSmackdown
41. In-context Feedback
“...I’m only offered a
search by model number.
How ridiculous.”
“...I would like to see the
products availability and delivery/
shipping information listed.”
Image source: Loop11
#UXSmackdown
42. The danger...
I wonder
how a real customer
would actually use this
website?
Panelist
#UXSmackdown
61. John,
couldn’t you iteratively test
something simple, like a login without a
high fidelity prototype?!
#UXSmackdown
62. John,
couldn’t you iteratively test
something simple, like a login without a
high fidelity prototype?!
YES
#UXSmackdown
63. ...but my argument is that increasingly we need the
full experience to understand a design’s success.
#UXSmackdown
64. Final note: I too find great value in iterative design in the
right circumstance!
#UXSmackdown
65. Summary
Reasons for High-Fidelity
Prototypes:
1. In today’s swipe and swish world
you need the full experience.
2. You can’t really “iteratively test”,
persuasive or multi-channel designs.
3. High-fidelity prototypes identify the
full implications of
“stakeholder design”.
#UXSmackdown
66. High Fidelity Rapid Iterative
Prototype vs. Usability
Testing Testing
#UXSmackdown
75. It gets the entire team involved.
#UXSmackdown
76. Participants are less apt to give
negative feedback on designs that
have a "finished" appearance.
Oh, it’s lovely!
I wouldn’t
change anything.
#UXSmackdown
80. Focus
G roups
Vs.
Field R
racking esearc
Eye T h
Vs.
ed Remot e Testing
U nmoderat
High Fidelity Prototypes
Vs.
Rapid Iterative Testing
#UXSmackdown