Game pitch

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Game pitch

  1. 1. Preliminary Game Pitch<br />Bernard, Glen, Noel, Rob, Veronica<br />
  2. 2. Aims<br />Decide on a theme and core gameplay mechanics<br />Pitch a game that was realistically achievable using skills and knowledge already possessed by the group<br />Create a scalable game that could be added to or removed from without affecting the core game<br />Pitch preliminary representations of visual style and gameplay mechanics<br />
  3. 3. UNBEARABLE<br />(Working Title)<br />
  4. 4. Concept<br />Player controls a stuffed bear who finds himself caught in a series of unfortunate situations that he has to escape from…<br />
  5. 5. Suggested Mechanics<br />Get the stuffing knocked out of you!<br />
  6. 6. Damage Model<br />Visual Damage Model based on parts of the character falling off through wear and tear…<br />
  7. 7. Suggested Mechanics<br />Visual Health Bar<br />No direct attacks – defeating enemies as a puzzle<br />Single item carry (no inventory)<br />Environmental Hazards/Aids in keeping with level theme<br />
  8. 8. Environmental Obstacles/aids<br />
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  15. 15. Level Ideas<br />Factory<br />Toy Shop<br />Child’s Bedroom<br />Home<br />Garage Sale<br />Schoolroom<br />Outdoors<br />Imagination: kid plays with different toys, themed levels to reflect this… (Spaceship = space level, action man = war level)<br />

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