Video game controversies are societal and scientific arguments
about whether or not the content of video games can change the
behaviour and attitudes of a player. Since the early 1980s, advocates
of video games have emphasized their use as an expressive medium,
arguing for their protection under the laws governing freedom of
speech and also as an educational tool. Detractors argue that video
games are harmful and therefore should be subject to legislative
oversight and restrictions.
Pan European Game Information (PEGI) is a European video game
content rating system established to help European consumers make
informed decisions on buying computer games with logos on games'
boxes. It was developed by the Interactive Software Federation of
Europe (ISFE) and came into use in April 2003; it replaced many
national age rating systems with a single European system.
With education we can learn about the difference between video
game violence and violence outside of games.
Video games can teach us different aspects, whether they’re positive
People are convinced it’s because of video games that we stereotype
against certain people such as women or races.
Through addiction, people play games for hours because they feel
the need they have to play or they play for excessive amounts of
time, there have been death cases due to people excessively playing