How Comics Can Make Us Better Designers

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A talk given by Ross Nover

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How Comics Can Make Us Better Designers

  1. 1. How ComicsCan Make UsBetter DesignersRefresh BaltimoreTuesday, February 26, 2013@Rosscott #RefreshBmore
  2. 2. @SuperArtFight
  3. 3. @FriendlyDC
  4. 4. The System www.systemcomic.com MOORE’S LAW: MURPHY’S LAW: Computers will get Anything that can go exponentially faster. wrong will go wrong. ROSSCOTT’S LAW: What do you MEAN The faster the computer, “Unexpectedly Quit”?the faster it can go wrong.
  5. 5. So you found something cool on the Internet... LOL BUTTZ A helpful chart from Loldwell.com and SystemComic.com How cool was it? KEEP OMG AMAZING! Pretty meh. DICKING I need to share! cool AROUND Is anyone around? This is cool and Is it worth sharing? * I am cool for sharing it. YES! ....No (so alone) ‘K! Nah. Editor’s Note: This is known as the TO THE INTERNET! ‘ROFL’ or repetitive online feedback loop.On the originalartist’s website! I’m a BIG FAN. I dunno, I was dickin’ So, where did around on, ______ you find it? (insert procrasti-aggregator) Of OMG Does it have Are you going it even has a a watermark? course! to give credit watermark! where credit is due? Nope Let’s GO! TO THE GOOGLES! Who Seriously? cares? Professor Someone worked Internet sez: hard on this dude, Heck yeah, AND I What’s the don’t be that guy. replaced the watermark Be sure to provide appropriate point? w/ my shitty blog’s links to the original creator SHITTIER logo! and their website. they haz You’re right talent and deservz ur respeks. Doesn’t that take ABSOLUTELY. more effort and make you look like a douchebag?loldwell.comsystemcomic.com
  6. 6. Why Comics / Design?
  7. 7. Storytelling Editing CompositionWriting Illustrations ClientsButts Words / Visuals Helvetica Adobe “Web Stuff” Creative Promotion
  8. 8. Comic Makers Graphic Deisgners Visual Communication
  9. 9. COMICS Idea Sketch Ink ColorLOGO DESIGN Idea Sketch B/W ColorWEB DESIGNContent Wireframes Design Development
  10. 10. Section 1:The Art in Comics
  11. 11. Characters
  12. 12. The Dangers of Specificity
  13. 13. The System www.rosscottinc.com What’s it like when People. Go. Apeshit. it snows here?
  14. 14. http://www.geocities.ws/gonetomorrow00/ah_340/index.htm
  15. 15. Someone Anyone (Me?)
  16. 16. Mario SomeoneSomeone’s Trash A Trash
  17. 17. http://alistapart.com/article/see-what-i-mean
  18. 18. Section 2:The Art of Panels
  19. 19. Closure“The phenomenon of observing the parts but perceiving the whole”
  20. 20. Panel Length
  21. 21. The System www.rosscottinc.com COFFEE LIFE CYCLE TOO HOT. Sip. Burn PERFECT COLD. Reheat. your tongue. Repeat. for about 6 See phase 1. seconds.
  22. 22. Panel Choice
  23. 23. Diagram from HelenWord Choice
  24. 24. What words What images shouldshould go here? go under it?
  25. 25. Section 3:Storytelling
  26. 26. “Less is more.” — Ludwig Mies van der Rohe
  27. 27. “Less.” —Ross
  28. 28. 3eanuts Garfield Minus Garfield
  29. 29. The System www.rosscottinc.com “Fancy” Ketchup. Nope.
  30. 30. “Less.” —Ross • Working within a grid • Copy editing • Give your work constraints • Increase contrast / simplicity of layout • Limited color palette • “Boutiquing” your product
  31. 31. Section 4:Crap that didn’t really fit anywhere else(But I learned it from comics)
  32. 32. Art as Exercise
  33. 33. I needto work harderto be betterat things. systemcomic.com
  34. 34. THE JAMIE NOGUCHI SYSTEM TM DID YOU DO IT? NO YES FUCKIN’ DO IT! WWW.YPCOMIC.COM
  35. 35. Have a Bag of Tricks
  36. 36. NOTE: These don’t make a good designer.They make you a faster designer who canscrew up quicker.
  37. 37. Have a Secret Identity
  38. 38. That’s it.www.systemcomic.comwww.friendlydesign.co@Rosscott@FriendlyDC @SystemComic@SuperArtFight

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