ROLE OF THEBODYBY CIAN, MATT, FELISTER AND DOM
Role of the body - Games• First interactive electronic game developedby Thomas Tolivan Goldsmith Jr in 1947• “Cathode Ray ...
Why Involve the body in Games?• Engaging• Natural body movement• Immersive• Feedback• Motivating• Goal oriented• FunChrist...
Understanding the role of bodymovement in player engagement• Movement Taxonomy in computer games• Hard-fun and Easy-fun• B...
Refined movement-based engagement model:Bianchi-berthouze, N., Understanding the role of bodymovement in player engagement...
Cool Video
Interaction Technologies for People with Disabilities
Haptic Technology		Tongue Drive		Eye Control		BCI - Brain Computer Interface
Brainport	First developed to assist stroke victims in regaining balance	A device that translates images from a camera, sen...
Mobile Lorm Glove	Lorm is a hand-touch alphabet system developed in the19th Century by Hieronymus Lorm.
Mobile Lorm Glove
Tongue Drive
Eye Control	Tobii PCEye - €3,500	    Headset developed by Dr                           Aldo Faisal - under €25
Brain Computer         Interface (BCI)	 Invasive or   Partially      Non-Invasive BCI	invasive BCI
Epoc Neuroheadset - $300	   Necomimi - $70
FUTURE TECHNOLOGY•  BIO PRINTER  1.    Medical field  2.    Printing of body organs  3.    http://explainingthefuture.com/...
FUTURE TECHNOLOGY•  UBIQUITOUS & EMBEDDED INTERFACES 1.    Kinect and gaming 2.    Ubiquitous computing 3.    http://www.y...
BIO PRINTER•  What is a bio printer?  ü Bio printer construct living tissue using living cells•  How does it work?  ü It...
BIO PRINTER
WEARABLE TECHNOLOGY• The I-Garment ü It is a smart full body garment for firefighters ü Designed with the help of space ...
WEARABLE TECHNOLOGY
WEARABLE TECHNOLOGY
UBIQUITOUS COMPUTING•  What is ubiquitous computing?  ü 3rd wave of computing    o  With computers anywhere any time  ü ...
UBIQUITOUS COMPUTING
UBIQUITOUS COMPUTING                                                           Kinect Hack: Minority                      ...
NANOTECHNOLOGY•  What is Nano science / nanotechnology?  ü 1 nanometer = 1 billionth of a meter  ü Science of interactin...
NANOTECHNOLOGY
QUESTIONS ??
Activity - 1• Choose a random envelope from bothcolours.• Create a concept for the selected theme• Explain the design and ...
Activity - 2 “USE YOUR HEAD”• To create a piece of Art Work• Upload it to your blog or student share
Role of the Body_Seminar_Imedia 2013
Role of the Body_Seminar_Imedia 2013
Role of the Body_Seminar_Imedia 2013
Role of the Body_Seminar_Imedia 2013
Role of the Body_Seminar_Imedia 2013
Role of the Body_Seminar_Imedia 2013
Role of the Body_Seminar_Imedia 2013
Role of the Body_Seminar_Imedia 2013
Role of the Body_Seminar_Imedia 2013
Role of the Body_Seminar_Imedia 2013
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Role of the Body_Seminar_Imedia 2013

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Seminar "Role of the Body". IMedia 2013.

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Role of the Body_Seminar_Imedia 2013

  1. 1. ROLE OF THEBODYBY CIAN, MATT, FELISTER AND DOM
  2. 2. Role of the body - Games• First interactive electronic game developedby Thomas Tolivan Goldsmith Jr in 1947• “Cathode Ray Tube Amusement Device”• Resembled the world war radar display.• Preceded the era of computer graphics.http://en.wikipedia.org/wiki/Cathode_ray_tube_amusement_device
  3. 3. Why Involve the body in Games?• Engaging• Natural body movement• Immersive• Feedback• Motivating• Goal oriented• FunChristian Schönauer, Thomas Pintaric Hannes and KaufmannInteractive Media Systems Group Institute of Software Technology and InteractiveSystems Vienna University of Technology
  4. 4. Understanding the role of bodymovement in player engagement• Movement Taxonomy in computer games• Hard-fun and Easy-fun• Body movement and the social factorBianchi-berthouze, N., Understanding the role of bodymovement in player engagement. University College of London
  5. 5. Refined movement-based engagement model:Bianchi-berthouze, N., Understanding the role of bodymovement in player engagement. University College of London
  6. 6. Cool Video
  7. 7. Interaction Technologies for People with Disabilities
  8. 8. Haptic Technology Tongue Drive Eye Control BCI - Brain Computer Interface
  9. 9. Brainport First developed to assist stroke victims in regaining balance A device that translates images from a camera, sending itto an electrode array that sits on the persons tongue.
  10. 10. Mobile Lorm Glove Lorm is a hand-touch alphabet system developed in the19th Century by Hieronymus Lorm.
  11. 11. Mobile Lorm Glove
  12. 12. Tongue Drive
  13. 13. Eye Control Tobii PCEye - €3,500 Headset developed by Dr Aldo Faisal - under €25
  14. 14. Brain Computer Interface (BCI) Invasive or Partially Non-Invasive BCI invasive BCI
  15. 15. Epoc Neuroheadset - $300 Necomimi - $70
  16. 16. FUTURE TECHNOLOGY•  BIO PRINTER 1.  Medical field 2.  Printing of body organs 3.  http://explainingthefuture.com/bioprinting.html•  WEARABLE & TANGIBLE INTERACTION 1.  The I-garment 2.  Wearable exoskeleton 3.  http://inventorspot.com/articles/ new_firefighter_smart_suit_will__7712
  17. 17. FUTURE TECHNOLOGY•  UBIQUITOUS & EMBEDDED INTERFACES 1.  Kinect and gaming 2.  Ubiquitous computing 3.  http://www.youtube.com/watch?v=jZkHpNnXLB0•  NANOSCIENCE TECHNOLOGY 1.  All areas 2.  Nanoscience 3.  http://www.wifinotes.com/nanotechnology/what-is- nanoscience.html
  18. 18. BIO PRINTER•  What is a bio printer? ü Bio printer construct living tissue using living cells•  How does it work? ü It print cells from bio print head that moves in all directions ü It also output dissolvable gel to protect organ during printing
  19. 19. BIO PRINTER
  20. 20. WEARABLE TECHNOLOGY• The I-Garment ü It is a smart full body garment for firefighters ü Designed with the help of space technology• What is it for? ü This garment provides information to team leader and coordination center about. o  The health status of firefighters o  position of firefighters• History? ü The garment was developed as part of the European Space agency telecom programme
  21. 21. WEARABLE TECHNOLOGY
  22. 22. WEARABLE TECHNOLOGY
  23. 23. UBIQUITOUS COMPUTING•  What is ubiquitous computing? ü 3rd wave of computing o  With computers anywhere any time ü 1st wave o  1980s, personal computers ü 2nd wave o  1990s, network and communications•  Making ubiquitous computing available ü We already have computers in our phones, televisions, stereos, dishwashers, and watches. (pebble watch)•  The perfect vision (problems now) ü focusing on the technical capabilities
  24. 24. UBIQUITOUS COMPUTING
  25. 25. UBIQUITOUS COMPUTING Kinect Hack: Minority Report(2002) User Interface Duplicated! Kinect Hand Detection uses the kinect sensor from microsoft, and the recentlyreleased libfreenect driver for interfacing with kinect in linux. The graphical interface and the hand detection software were written at MIT to interface with the open source robotics package developed by wilow garage.(wilowgarage.com) Uploaded dec2010
  26. 26. NANOTECHNOLOGY•  What is Nano science / nanotechnology? ü 1 nanometer = 1 billionth of a meter ü Science of interacting with atoms or molecules to modify the way they behave.•  Uses ü Detecting cancerous bacteria at early stages ü Used in food processing•  The age of Nano ü A world that has always been around but we are just starting to explore
  27. 27. NANOTECHNOLOGY
  28. 28. QUESTIONS ??
  29. 29. Activity - 1• Choose a random envelope from bothcolours.• Create a concept for the selected theme• Explain the design and how it works• Discuss it’s uses
  30. 30. Activity - 2 “USE YOUR HEAD”• To create a piece of Art Work• Upload it to your blog or student share

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