ALT-C 2011 eposter0046

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ALT-C 2011 eposter0046

  1. 1. Iconic notions in e-learning: Expanding the Planet Project's pattern language Lawrie Hunter Kochi University of Technology lawriehunter.com of patterns consisting of 'tasks' SHARING often without Characterizations of: -knowledge scenario -client -learning theory -cogsci task framework In the framework: Situation Task Actions Results Lessons learned in an excellent network inspired by The PLANET project Alexander et al's "A Pattern Language" for the holistic creation of dwellings Search for a CALL pattern language. Best found example: http://patternlanguagenetwork.org/ http://patternlanguagenetwork.myxwiki.org/ http://patternlanguagenetwork.org/
  2. 2. Designing for an entire domain Alexander: choose elements of the pattern language shape the project you are making purpose start from the whole language :Hunter compress purpose form a project choose patterns always
  3. 3. Planet Alexander town or community shape of groups of buildings, and individual buildings how to make a buildable building directly from this rough scheme of spaces Before you lay out structural details, establish a philosophy of structure which will let the structure grow directly from your plans and your conception of the buildings. how to make a successful practice collection of successful practices community of web 2.0 practitioners A sense of something missing
  4. 4. content Alexander town or community shape of groups of buildings, and individual buildings how to make a buildable building directly from this rough scheme of spaces Before you lay out structural details, establish a philosophy of structure which will let the structure grow directly from your plans and your conception of the buildings. set of ideas / beliefs clusters of learnables how to make a learnable clientele abstract design harmony of life process clusters of arcs enactments of arcs Views of e-learning
  5. 5. Design-side speculation CONCEPTS, SKILLS FRAMING of practice PRACTICE: clusters of concepts/ skills "TEACHING" SIDE LEARNER SIDE DESIGN SIDE SITUATING ORCHESTRATING TRAINING KNOWING ARC ACQUISITION ARC LEARNING ARC
  6. 6. “ Student ” User Rote method- ology Learner Control group research SLA Theory CALL gizmos Learning theories Cognitive Science Ethno- graphic research Designed Learner centered Curriculum centered Virtual learning environments User experience research Social software reality Learning management methodology Emergence Literacy Web/info literacies Social literacies: mobs/crowds Linear text Hyper- text Text fragments (database) Open learning commons Digital native Digital immigrant body mind body/mind Design-based research Static text Searcha- bility (database) Findability, tags, folksonomies Back to narrative? or on to 5? 4.Theoretic culture 3. Narrative culture Paradigm palette Expanding the paradigm palette (Hunter, 2006) SEARCH: what is the whole domain?
  7. 7. Watts' “ Eight-Point Story Arc” 1. Stasis 2. Trigger 3. The quest 4. Surprise 5. Critical choice 6. Climax 7. Reversal 8. Resolution Arcs in the narrative of lifelong learning Novice How many learning arcs are there? y = tension x = time trial & error real-world application success perception of mastery y = tension x = time search for analogies selection of close fit generalizable solution characterizing problem Expert y = tension x = time
  8. 8. Paradigm shift: user identity POV User view IT paradigm User identity The body Computer as a tool Tool user The mind Computer as a gateway Explorer Body and mind Computer as an intimate Executive Ubiq Computer as invisible intimate Sci-fi warrior
  9. 9. Framing of practice Interaction design Designer Player (Learner/client) Metalanguage Quantum levels of the 'help you learn' game Clustering of concept/ skills Perception of 'learned' Perception of knowledge Perception of knowing (how) Perception of practice Task design Perception of task Perception of learning Scenario life Towards a CALL pattern language inspired by Planet

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