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Closing Keynote i7summit 2010

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Closing remarks on a 3-day conference focusing on Technology, Innovation, Entrepreneurship

http://www.rodrigosepulveda.com

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  • Innovation is all about Iteration and entrepreneurship is all about mindset. Thing big, change the world, hire the right team, focus, learn along the way. A must-have guide for every entrepreneur. Areti Kampyli, founder of Yasmo Live at the i7 summit.
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Closing Keynote i7summit 2010

  1. 1. i7summit 15.10.10
  2. 2. Rodrigo SEPÚLVEDA SCHULZ
  3. 3. Rodrigo SEPÚLVEDA SCHULZ Technology Entrepreneur,
  4. 4. Rodrigo SEPÚLVEDA SCHULZ Technology Entrepreneur, Innovation Evangelist,
  5. 5. Rodrigo SEPÚLVEDA SCHULZ Technology Entrepreneur, Innovation Evangelist, Journalist-Guru
  6. 6. Rodrigo SEPÚLVEDA SCHULZ Technology Entrepreneur, Innovation Evangelist, Journalist-Guru and overall a nice guy
  7. 7. random thoughts on technology, innovation, entrepreneurship
  8. 8. technology industry is all about speed
  9. 9. technology naging ma industry is all about speed
  10. 10. speed matters source: Wikipedia, http://www.internetworldstats.com/stats.htm
  11. 11. speed matters WWW - 1990 (Mosaic 1993) > Jun’10 ~2b users source: Wikipedia, http://www.internetworldstats.com/stats.htm
  12. 12. speed matters WWW - 1990 (Mosaic 1993) > Jun’10 ~2b users Flickr - Feb 2004 - 5b images source: Wikipedia, http://www.internetworldstats.com/stats.htm
  13. 13. speed matters WWW - 1990 (Mosaic 1993) > Jun’10 ~2b users Flickr - Feb 2004 - 5b images Youtube - 14 Feb 2005 - Alexa #3 - 3b VV/day = ~x2 prime time of 3 major US TV networks source: Wikipedia, http://www.internetworldstats.com/stats.htm
  14. 14. speed matters WWW - 1990 (Mosaic 1993) > Jun’10 ~2b users Flickr - Feb 2004 - 5b images Youtube - 14 Feb 2005 - Alexa #3 - 3b VV/day = ~x2 prime time of 3 major US TV networks Facebook - 4 Feb 2004 / 26 Sep 2006 (public)/ May 2007 (Facebook platform) - 500m users (Jul’10) source: Wikipedia, http://www.internetworldstats.com/stats.htm
  15. 15. speed matters WWW - 1990 (Mosaic 1993) > Jun’10 ~2b users Flickr - Feb 2004 - 5b images Youtube - 14 Feb 2005 - Alexa #3 - 3b VV/day = ~x2 prime time of 3 major US TV networks Facebook - 4 Feb 2004 / 26 Sep 2006 (public)/ May 2007 (Facebook platform) - 500m users (Jul’10) Twitter - 17 Jul 2006 - 190m UV/mo. source: Wikipedia, http://www.internetworldstats.com/stats.htm
  16. 16. ,%&&" &" %&&" )&&" 0&&" 1&&" !&&&" !%&&" 5678,&)" !" 96:;8,&#" <:;8,&#" =>?@,&#" <ABC,&#" A7C8,&#" 5678,&#" #$#" 96:;8,&0" <:;8,&0" =>?@,&0" <ABC,&0" A7C8,&0" 5678,&0" !%" 96:;8,&'" <:;8,&'" %&" =>?@,&'" <ABC,&'" A7C8,&'" #&" 5678,&'" 96:;8,&1" <:;8,&1" =>?@,&1" <ABC,&1" A7C8,&1" !&&" 5678,&1" 96:;8,&2" !"#$%&&'("#)*$(+,$-,(./0( !#&" <:;8,&2" !'#" =>?@,&2" %&&" <ABC,&2" %#&" A7C8,&2" (&&" 5678,&2" 96:;8,!&" (#&" <:;8,!&" )&&" =>?@,!&" <ABC,!&" #&&" A7C8,!&" 34"+"&$22''!" 5678,!&" 96:;8,!!" <:;8,!!" if facebook were a country, it would be the world’s #3 =>?@,!!" <ABC,!!" *"+",%-,!!.)"/")-,&0.(","&$%!11.%"/"#001$2.","#-/&'" A7C8,!!" graph & analysis by Rodrigo Sepúlveda Schulz source: http://www.facebook.com/press/info.php?timeline
  17. 17. if facebook were a country, it would be the world’s #3 !"#$%&&'("#)*$(+,$-,(./0( !%&&" *"+",%-,!!.)"/")-,&0.(","&$%!11.%"/"#001$2.","#-/&'" 34"+"&$22''!" !&&&" 5x 23 months 1&&" Facebook connect Dec ‘08 0&&" Facebook platform launch May ‘07 #&&" )&&" )&&" open to public Int’l launch (#&" Sep ‘06 Feb ‘07 (&&" %#&" %&&" %&&" !'#" !#&" #&" !&&" !%" %&" !" #$#" &" 96:;8,&#" <:;8,&#" 96:;8,&0" <:;8,&0" 96:;8,&'" <:;8,&'" 96:;8,&1" <:;8,&1" 96:;8,&2" <:;8,&2" 96:;8,!&" <:;8,!&" 96:;8,!!" <:;8,!!" <ABC,&#" A7C8,&#" 5678,&#" A7C8,&0" <ABC,&'" A7C8,&'" 5678,&'" <ABC,&1" A7C8,&1" 5678,&1" <ABC,&2" A7C8,&2" 5678,&2" A7C8,!&" <ABC,!!" A7C8,!!" =>?@,&#" =>?@,&0" =>?@,&'" =>?@,&1" =>?@,&2" =>?@,!&" =>?@,!!" 5678,&)" 5678,&0" 5678,!&" <ABC,&0" <ABC,!&" ,%&&" source: http://www.facebook.com/press/info.php?timeline graph & analysis by Rodrigo Sepúlveda Schulz
  18. 18. 10 > 500m users in 4 years 60,000 servers - Jun’10 (x6 since Apr’08) 50m$ /year for data centers (x2,5 since May’09) 1 engineer for 1.2m users source: http://www.datacenterknowledge.com/the-facebook-data-center-faq-page-2/
  19. 19. source: Wikipedia
  20. 20. 24 Jan 1984 > 1st Mac : 25 years source: Wikipedia
  21. 21. 24 Jan 1984 > 1st Mac : 25 years 23 Oct 2001 > 1st iPod : 9 years source: Wikipedia
  22. 22. 24 Jan 1984 > 1st Mac : 25 years 23 Oct 2001 > 1st iPod : 9 years 9 Oct 2007 > 1st iPhone : 3 years source: Wikipedia
  23. 23. 24 Jan 1984 > 1st Mac : 25 years 23 Oct 2001 > 1st iPod : 9 years 9 Oct 2007 > 1st iPhone : 3 years 3 Apr 2010 > 1st iPad : 5 months source: Wikipedia
  24. 24. "Apple's iPhone business, which didn't exist three years ago, now represents a whopping 40% of the company's revenue, and has been the company's biggest revenue generator for three quarters in a row." - Business Insider sources: http://www.businessinsider.com/chart-of-the-day-ipad-ipod-mac-2010-7 http://www.businessinsider.com/chart-of-the-day-in-case-you-had-any-doubts-about-where-apples-revenue-comes-from-2010-4
  25. 25. "Apple's iPhone business, which didn't exist In the June quarter, the iPad business three years ago, now represents a whopping generated $2.2 billion of revenue for 40% of the company's revenue, and has been Apple. That's more than Apple's iPod business the company's biggest revenue generator for generated last quarter -- $1.5 billion. (...) three quarters in a row." - Business Insider And it's almost half as big as Apple's 26- year-old Mac business, which put in its best quarter ever at $4.4 billion. sources: http://www.businessinsider.com/chart-of-the-day-ipad-ipod-mac-2010-7 http://www.businessinsider.com/chart-of-the-day-in-case-you-had-any-doubts-about-where-apples-revenue-comes-from-2010-4
  26. 26. 3,35% 39%
  27. 27. 48% 3,35% 39% Source: http://tech.fortune.cnn.com/2010/09/21/pie-chart-apples- Source: http://gigaom.com/2010/08/17/apple- outrageous-share-of-the-mobile-industrys-profits/ snags-48-of-mobile-profit-pie/
  28. 28. computer industry 91% ms. $1000+ PCs
  29. 29. computer industry 91% ms. $1000+ PCs music industry #1 US retailer 28% ms.
  30. 30. computer industry 91% ms. $1000+ PCs music industry #1 US retailer 28% ms. mobile (phone) industry (48% profits)
  31. 31. computer industry 91% ms. $1000+ PCs music industry #1 US retailer 28% ms. mobile (phone) industry (48% profits) (movie industry largest shareholder Disney)
  32. 32. computer industry 91% ms. $1000+ PCs music industry #1 US retailer 28% ms. mobile (phone) industry (48% profits) (movie industry largest shareholder Disney) press industry? (~10m iPad year 1)
  33. 33. computer industry 91% ms. $1000+ PCs music industry #1 US retailer 28% ms. mobile (phone) industry (48% profits) (movie industry largest shareholder Disney) press industry? (~10m iPad year 1) TV industry? (appleTV?)
  34. 34. computer industry 91% ms. $1000+ PCs music industry #1 US retailer 28% ms. mobile (phone) industry (48% profits) (movie industry largest shareholder Disney) press industry? (~10m iPad year 1) TV industry? (appleTV?) gaming industry ? (touch?)
  35. 35. computer industry 91% ms. $1000+ PCs http://www.betanews.com/joewilcox/article/Apple-has-91-of-market-for-1000-PCs-says-NPD/1248313624 music industry #1 US retailer 28% ms. http://www.internetfinancialnews.com/financialblogtalk/news/ifn-6-20100528iTunesContinuesToSoarInRetailMusicOverAmazonAndWalmart.html mobile (phone) industry (48% profits) http://gigaom.com/2010/08/17/apple-snags-48-of-mobile-profit-pie/ (movie industry largest shareholder Disney) http://www.businessweek.com/magazine/content/06_06/b3970001.htm press industry? (~10m iPad year 1) TV industry? (appleTV?) gaming industry ? (touch?)
  36. 36. technology lessons?
  37. 37. technology lessons? technology has disrupted large industries
  38. 38. technology lessons? technology has disrupted large industries execution speed, reaction speed
  39. 39. technology lessons? technology has disrupted large industries execution speed, reaction speed growth management infrastructure portfolio of products
  40. 40. technology lessons? technology has disrupted large industries execution speed, reaction speed growth management infrastructure portfolio of products David vs. Goliath attitude with innovation
  41. 41. innovation is all about iteration
  42. 42. ship an MVP* then iterate iPod iPhone Facebook twitter etc. * Minimum Viable Product
  43. 43. lessons from innovation ? get real : solve a real problem or go after a big opportunity MVP then iterate, test with customers measure tangible results
  44. 44. entrepreneurship is all about mindset
  45. 45. following screenshots from a Wired US story - Oct’10
  46. 46. the entrepreneur
  47. 47. spotted the opportunity
  48. 48. built a market-entry strategy
  49. 49. hired the proper team
  50. 50. met crisis + deployed chutzpah
  51. 51. focused on getting his first deals
  52. 52. and inspired a new market
  53. 53. that’s not all though...
  54. 54. that’s not all though...
  55. 55. lessons from an entrepreneur? think big, change the world hire the right team focus learn along the way
  56. 56. why become an entrepreneur ? understand it reality check
  57. 57. idea: opportunity or problem-solving ?
  58. 58. where’s the pain ?
  59. 59. nice-to-have or got-to-have?
  60. 60. feature, product or solution company ?
  61. 61. how big is the target market ?
  62. 62. how do you make $$$ again ?
  63. 63. key take-aways technology = speed innovation = iteration entrepreneurship = mindset
  64. 64. Thank you! twitter : @rodrigo www.rodrigosepulveda.com

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