VIT-EDC Abstract .docx Format v1.1

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This is the docx abstract format of "The VIT Embedded Design Contest"

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VIT-EDC Abstract .docx Format v1.1

  1. 1. The VIT Embedded Design Contest ABSTRACTTeam ID:Participant’s Details:Sl. Name Phone No. Email ID123Mention the details here and submit it online (in PDF format only) to roboVITics.vit@gmail.comby February 06, 2012. This document should not be more than 6 pages. In case you wish tomodify the uploaded the abstract, resend it in the same email thread because redundantabstracts will be deleted. An updated version of this format (in .pdf and .docx formats) willalways be available in slideshare.net/roboVITics How do you plan to approach the problem statement?<<Mention the overall idea within 100 words>>roboVITics club, VIT University, VelloreAll Rights Reserved 1
  2. 2. The VIT Embedded Design Contest How will you implement the compulsory features of the device?<<Describe in brief. Mention the major components that you plan to use. Neat sketches may beused if required>> Is the electronic circuitry of the device fully analog? Describe.<<If you do not use any microcontroller/microprocessor or if your electronic circuitry is builtcompletely out of analog/digital ICs, then describe it in brief. If no, then skip. Neat sketches maybe used if required>>roboVITics club, VIT University, VelloreAll Rights Reserved 2
  3. 3. The VIT Embedded Design Contest Which processor will you use and how?<<If you plan to use any microcontroller/microprocessor in building the hardware, thendescribe it in brief. Also state how you wish to use it. If no, then skip. Neat sketches may beused if required>> How will you implement the wireless feature?<<Which wireless protocol do you wish to use? Describe about its setup and use in brief. Neatsketches may be used if required>>roboVITics club, VIT University, VelloreAll Rights Reserved 3
  4. 4. The VIT Embedded Design Contest Which kind of game will you work with? Why?<<Describe the kind of game you will work with (like C/C++/JAVA based, or any otherproprietary games like FIFA, NFS, etc). Why do you choose it? Neat sketches may be used ifrequired>> Which OS platform will be used? How will you write the software?<<Which OS (Windows/Linux/Mac) will be used as base platform? How will you write thesoftware/driver to take in data from COM ports and interact with the OS kernel and thegame?Algorithm may be described if possible, however not mandatory. Neat sketches may beused if required>>roboVITics club, VIT University, VelloreAll Rights Reserved 4

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