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Web Standards based Augmented Reality

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Augmented Reality lets you peel away the blinkers from your real world eyes to see the rich data and information that exists all around you. But up until now it has relied largely on proprietary tools and standards. Finally, we’re close to being able to augment our world using web technologies. Soon this will be a common part of the web browsing and mobile device experience. Now is the time to look at these future trends and the state of a specific list of API standardisation activities and the forces shaping them. We’ll also look at the current obstacles, risks and issues to explore what may prevent this landscape from evolving as it appears it will.

This presentation aims to document the AR standardisation efforts over the last few years as well as what’s possible right now and in the near future from a distinctly web-based perspective.

Published in: Technology, Design
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Web Standards based Augmented Reality

  1. 1. Web Standards based Augmented Reality Presented by Rob Manson ( @nambor ) http://mob-labs.com : image credit
  2. 2. Who am I? Rob Manson - http://robman.com.au @nambor An Invited Expert on the W3C POI Working Group Co-Chair of newly formed W3C AR Community Group Co-Founder of the ARStandards.org Community Co-Founder of MOB, an R&D Lab based in Sydney Co-Founder of buildAR.com - the leading AR CMS http://mob-labs.com
  3. 3. How did we get here? http://mob-labs.com : image credit
  4. 4. Tom Caudell coined the term AR in 1992 http://mob-labs.com : image credit
  5. 5. Milgram's Mixed Reality Continuum in 1994 http://mob-labs.com
  6. 6. Azuma's definition of AR in 1997 Augmented Reality (AR) is a variation of Virtual Reality (VR). VR technologies completely immerse a user inside a synthetic Environment and while immersed, the user cannot see the real world around him. In contrast, AR allows the user to see the real world, with virtual objects superimposed upon or composited with the real world. Therefore, AR supplements reality, rather than completely replacing it. Ideally, it would appear to the user that the virtual and real objects coexisted in the same space, similar to the effects achieved in the film "Who Framed Roger Rabbit?" http://mob-labs.com
  7. 7. ARToolkit was released in 1999 http://mob-labs.com : image credit
  8. 8. Wikipedia's definition of AR first added in 2002 2002: Augmented reality (abbreviated AR) is an environment that includes both virtual reality and real-world elements. For instance, an AR user might wear translucent goggles; through these, he could see the real world, as well as computer-generated images projected on top of that world . 2011: Augmented reality (AR) is a term for a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. http://mob-labs.com
  9. 9. Mobile AR Browsers released in 2008 http://mob-labs.com : image credit
  10. 10. FLARToolkit was released in 2009 http://mob-labs.com : image credit
  11. 11. ARStandards Workshop in Seoul 2010 Patterns of Interest Proposal – Rob Manson http://mob-labs.com : image credit
  12. 12. ARStandards Workshop in Taiwan 2011 http://mob-labs.com : image credit
  13. 13. JSARToolkit released in 2011 http://mob-labs.com : image credit
  14. 14. AR related Web Standards today http://mob-labs.com : image credit
  15. 15. W3C Points of Interest WG http://mob-labs.com
  16. 16. W3C Geolocation WG http://mob-labs.com
  17. 17. W3C Device API WG http://mob-labs.com
  18. 18. W3C Web RTC WG http://mob-labs.com
  19. 19. W3C Audio WG http://mob-labs.com
  20. 20. WebGL & declarative 3D http://mob-labs.com
  21. 21. WebCL & accelerated JS http://mob-labs.com
  22. 22. StreamInput sensor API http://mob-labs.com
  23. 23. Lets take a closer look at some standards http://mob-labs.com : image credit
  24. 24. Points of Interest JSON XML HTML5 Linked HTML5 Embedded RDF http://mob-labs.com : image credit
  25. 25. Sensor API http://mob-labs.com
  26. 26. MediaStream Processing API http://mob-labs.com
  27. 27. WebCL http://mob-labs.com
  28. 28. is web 3 here.com here is how to find it... http://mob-labs.com : image credit
  29. 29. is web 3 here.com – The test http://mob-labs.com
  30. 30. Issues http://mob-labs.com : image credit
  31. 31. Misguided Security Goals http://mob-labs.com : image credit
  32. 32. Working Group Fragmentation http://mob-labs.com : image credit
  33. 33. Standards Organisation Fragmentation http://mob-labs.com : image credit
  34. 34. Opportunities http://mob-labs.com : image credit
  35. 35. A broader definition of AR http://mob-labs.com : image credit
  36. 36. Thad Starner and Augmented Cognition http://mob-labs.com : image credit
  37. 37. The Internet of Things http://mob-labs.com : image credit
  38. 38. Pervasive Computing http://mob-labs.com : image credit
  39. 39. http://mob-labs.com : image credit
  40. 40. Join the W3C AR Community Group http://mob-labs.com
  41. 41. Join these W3C public mailing lists http://lists.w3.org/Archives/Public/public-ar/ http://lists.w3.org/Archives/Public/public-poiwg/ http://lists.w3.org/Archives/Public/public-device-apis/ http://lists.w3.org/Archives/Public/public-webrtc/ http://lists.w3.org/Archives/Public/public-audio/ http://lists.w3.org/Archives/Public/public-declarative3d/ http://mob-labs.com
  42. 42. Join ARStandards.org http://mob-labs.com
  43. 43. Web Standards based Augmented Reality Presented by Rob Manson ( @nambor ) http://mob-labs.com : image credit

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