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Creating Virtual Reality content - Embodied Vision 2015 workshop 2

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Creating Virtual Reality content - Embodied Vision 2015 workshop 2

  1. 1. EMBODIEDVISION 2015 WORKSHOP 2 Creating content for Virtual Reality
  2. 2. Workshops - Program Experiencing & identifyingVRWORKSHOP I WORKSHOP II WORKSHOP III Creating content forVirtual Reality What is Unity3D? Why to use Unity3D? Creating a simple scene Make your scene viewable inVR 360˚ / spherical photo and video Project work EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  3. 3. - WHO HAS NOTYET INSTALLED UNITY? - EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  4. 4. Getting started: What is Unity? Let’s ask David Helgason, one of the founders of Unity. http://www.youtube.com/watch?v=4mtzAXSiR1w EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  5. 5. Getting started: Why use Unity? • Not only for games, also for other interactive environments • Very easy multiple platform output. No restriction in mobile apps • Integration with devices as Rift, Cardboard, Kinect and Razer Hydra • Integration with 3D modelling software: Blender/3ds Max/Maya/…. EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  6. 6. Getting started: Why use Unity? • Active community of millions • Thousands of models, scripts and plugins via Asset Store • Many tutorials and guides available • Nice combination of 3D environment and scripting • Environment meant for collaboration between programmers, designers and everything in between EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  7. 7. Projects: ARBieb Scan children’s books View 3d cloud with opinions Add own reviews Together with Berber deVries EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  8. 8. Projects: 3 Oktoberapp • App around Leidens Ontzet • Android and iOS • Only GUI: timetable, soundboard, etc. EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  9. 9. Projects: Brainstorm Live EEG data visualization for Oculus Rift Together with Eva Delincakova & Bert Spaan @ Hack the Brain hackathon EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  10. 10. VR Content: Unity3D Assignment: Create a simple scene which can be navigated with the first person OculusVR player Controller START UNITY EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  11. 11. VR Content: Photo &Video EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  12. 12. VR Content: Photo &Video • Spherical photos • 3584 * 1792 • Not 3D • Spherical videos • 1920 * 1080 (low) • 15 fps • Max 3 min • Not 3D EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  13. 13. VR Content: Photo &Video Control via app Playback via photo / video viewers, or upload to platform like Littlstar orYouTube Show editing workflow EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  14. 14. VR Content – Which medium? PHOTO /VIDEOUNITY3D Full control of environment Many interactive possibilities Full 3D, high quality Time consuming Closer to video games Capture reality Less interactive Currently not 3D, lower quality Easier to create Closer to cinema Only 1 Ricoh Theta… EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  15. 15. Workshop 2 - Homework assignment • Form a group for your project • Research existing projects • Think about with what you would like to experiment • Decide which tools are best suited for your project EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  16. 16. Interesting projects – part I • eleVR research group • Blog: http://elevr.com/blog/ • Experimental videos: https://www.youtube.com/watch?v=uomKFWRBpFc • https://www.youtube.com/watch?v=yFZIl_RCqg8 • https://www.youtube.com/watch?v=86Gku79Nch8 • VR editing software with a format for storytelling: • http://www.visionaryvr.com/ EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015
  17. 17. Interesting projects – part 2 • http://www.ryot.org/nepal-earthquake-virtual-reality-video- film-susan-sarandon/932858 • http://arstechnica.com/gaming/2014/10/beyond-oculus-the-vr- boom-is-everywhere-from-classrooms-to-therapy-couches/2/ • http://www.popsci.com/how-master-your-third-arm • http://www.theverge.com/2014/11/18/7235895/seeing-i- artist-to-spend-a-month-in-virtual-reality • http://www.academia.edu/1985746/360-degree_storytelling EMBODIEDVISION: CREATINGVR CONTENT / ROBINDELANGE.COM / 2015

Editor's Notes

  • Welcome everybody to this second workshop.

    Let’s review what we did last week.



    The program of today consists of an introduction to the practical skills you will use to finish your project.

    Last week we set a theoretical framework in which we compared Virtual Reality with cinema.


    Next week I’m going to explain about how to create your own VR experience. I’ll give an introduction to Unity3D and explain about making spherical photos and videos.
  • Let’s first look how one of the founders of Unity answers that question

    3D physics engine and environment to develop games
    Almost industry standard
  • Let’s first look how one of the founders of Unity answers that question

    3D physics engine and environment to develop games
    Almost industry standard
  • Why would you use Unity? You’ve already learned Processing, Max MSP, Open Frameworks and who knows what else. I’m going to be a fanboy
  • I’ll quickly show a few projects I have done in Unity, to give you an idea of the possibilities outside of gaming

    I found Unity to be a really useful environment and started to use it for other projects as well.
  • After doing these projects I realized that Unity was a tool that could be very useful to many Media Tech students. That’s why I decided to do this workshop, hopefully you’re going to use it for some interesting projects.
  • One of the reasons Unity is growing fastly, is because it is the most-used platform for creating Virtual Reality content



    Vertigo shot in VR
  • Show photos and videos online
  • The content of this first workshop gives good input for your essay assignment.

    Form a statement or question and argue

    Phrase a precise question and answer it, or explain how this question could be answered


    Can you zoom in VR?

    How does editing in VR work?

    For which desired goal will editing work best in VR? Rhytmic? Shock? Contrast?

    According to Andre Bazin film has the unique capability to capture objective reality. How does VR relate to this?

    How to reach continuity in VR, an essential part of telling a narrative

    Will the monkey illusion work in VR as well?

    Subtitles in VR

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