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Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios

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Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios

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Immersive learning scenarios have strong educational potential for life long learning as they can support the acquisition of higher order skills and competence development in an effective, efficient and attractive way. However, existing (multi-user) virtual environments, game development platforms & engines, and social web software applications only partly address the proliferation of immersive learning scenarios. They are often inadequately tuned towards learning, whereas the educational glue between all of them is also lacking. It is a big challenge to define and assemble a flexible architecture to cater for fast and easy development of immersive learning scenarios within Higher Education in the current area of economic breakdown.

The Learning Media Programme of the Centre for Learning Sciences and Technologies at the Open University of the Netherlands is currently exploring architectures for fast and easy development of immersive learning scenario’s.

Immersive learning scenarios have strong educational potential for life long learning as they can support the acquisition of higher order skills and competence development in an effective, efficient and attractive way. However, existing (multi-user) virtual environments, game development platforms & engines, and social web software applications only partly address the proliferation of immersive learning scenarios. They are often inadequately tuned towards learning, whereas the educational glue between all of them is also lacking. It is a big challenge to define and assemble a flexible architecture to cater for fast and easy development of immersive learning scenarios within Higher Education in the current area of economic breakdown.

The Learning Media Programme of the Centre for Learning Sciences and Technologies at the Open University of the Netherlands is currently exploring architectures for fast and easy development of immersive learning scenario’s.

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Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios

  1. 1. Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios (ILS) Rob Nadolski, Aad Slootmaker, CELSTEC, Open University of the Netherlands Online Educa Berlin 09
  2. 2. Swift development of ILS <ul><li>Overview </li></ul><ul><li>Immersive Learning: characteristics + motives </li></ul><ul><li>Shortcomings of existing platforms for ILS </li></ul><ul><li>Exploration for solutions (method + findings) </li></ul><ul><li>Discussion & Questions </li></ul>
  3. 3. <ul><li>Confucius (500 bC) </li></ul><ul><li>“ Tell me and I will forget, </li></ul><ul><li>Show me and I may remember, </li></ul><ul><li>Involve me and I will understand ...&quot; </li></ul>Immersion Spore WoW with Pulse!!!
  4. 4. Immersive Learning: characteristics & motives <ul><li>Experiencing emotions and reasoning in Authentic Environments </li></ul><ul><li>Active and interactive participation </li></ul><ul><li>Develop conceptual understanding (practicing: models-simulations) </li></ul><ul><li>Ability to perform scientific inquiry </li></ul><ul><li>Develop understanding about inquiry (reflection + natural feedback) </li></ul><ul><li>Solving authentic problems </li></ul><ul><li>All about: Authenticity - suspension of disbelief - motivation </li></ul>
  5. 5. <ul><li>= realistic problem situations, where learners participate as actor and constantly are being confronted with the consequences of their actions when applying knowledge and skills in finding solutions </li></ul>Authentic Environments
  6. 6. with Flash (the great flue) with Pulse!!! with EMERGO
  7. 7. Shortcomings of existing platforms for ILS <ul><li>Inflexible (monolithic & hard to adapt) </li></ul><ul><li>Not developed for supporting ILS (no educational glue) </li></ul><ul><li>Difficult to use (steep learning curve for all stakeholders) </li></ul><ul><li>Lack of standardisation </li></ul><ul><li>Expensive (e.g., licences) </li></ul><ul><li>Incomplete </li></ul><ul><li>Summarized: too few functionality and too high costs </li></ul>
  8. 8. Exploration for solutions: method + findings <ul><li>a – wait b – explore existing platforms/engines c – built own </li></ul>b – explore existing platforms/engines
  9. 9. Exploration for solutions (b) : method + findings
  10. 10. Exploration for solutions – criteria (top 4) <ul><li>1. Functional: enables Immersive Learning Scenarios </li></ul><ul><li>2. Technical openess (integration, extension, adaptation) </li></ul><ul><li>3. Easy authoring (draw with 2) </li></ul><ul><li>4. Sustainability </li></ul><ul><li>Other: enables contextualized learner support, performance, scalability, costs, access to technical code, development platform (C# preferably) + target platform (PC+mobile), standards compliant </li></ul>
  11. 11. Basic Architecture - blueprint
  12. 12. Basic Architecture - blueprint
  13. 13. Basic Architecture - blueprint
  14. 14. Search candidates – some options Active Worlds Second Life Caspian Learning Croquet OpenSim OLIVE City Pixel Cybertown Metaverse IMVU Habbo Hipihi Google Apps MediaMachines MediaGrid moove online Ogoglio e-Adventure Opensimulator Multi-verse Wonderland Protosphere Quakforums tixio Universe Unype Kaneva Whyville Unity EMERGO Pulse!!! Delta3D Dreamspark Unreal-3 Gamemaker DX-studio 3D-gamestudio Torque SAGE-engine RAGE SimQuest OGRE Spring Sauerbraten DX-framework C4-engine Jogre Blender DX-studio
  15. 15. First sifting: choose (apply criteria) & Mapping on BA
  16. 16. Mapping on BA
  17. 17. Mapping on BA
  18. 18. Mapping on BA
  19. 19. Mapping on BA
  20. 20. Mapping on BA
  21. 21. Mapping on BA
  22. 22. Discussion & Questions
  23. 23. Discussion & Questions
  24. 24. Thank you for your attention … <ul><li>[email_address] </li></ul>

Editor's Notes

  • Stakeholders are: programmers, educational technoligist, subject matter experts, students

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