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Creative Commons & Free Culture


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A presentation the Aalto University, School of Art and Design, Department of Art and Media Pori, 1/2/2011

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Creative Commons & Free Culture

  1. 1. Creative Commons & Free Culture Reijo Kupiainen
  2. 2. Free culture: ideology <ul><li>Download this song </li></ul><ul><li>Richard Stallman : “Free Software, Free Society” </li></ul><ul><li>Lawrence Lessing (2004) . Free Culture . </li></ul><ul><ul><li>Free: essential part of cultural ecology [Video] </li></ul></ul><ul><li>Free culture: free speech, free markets, free trade, free will, free elections. “A free culture supports and protects creators and innovators” </li></ul><ul><ul><li>Intellectual property rights </li></ul></ul><ul><ul><li>It guarantees that follow-on creators and innovators remain as free as possible from the control of the past: sharing, remixing, mash-up’s, modifying, derivatives, crowd-sourcing, collaboration, participation, circulation, P2P </li></ul></ul><ul><li>A culture is not private property, we are and make the culture </li></ul><ul><ul><li>Disney </li></ul></ul>
  3. 3. Background: Free software <ul><li>Richard M. Stallman: Free software </li></ul><ul><ul><li>From Copy Rights to Copy Left </li></ul></ul><ul><ul><li>Free software / Open source / Linux </li></ul></ul><ul><ul><li>General Public License, GPL (Copy Left License) </li></ul></ul><ul><ul><li>Copyleft: </li></ul></ul><ul><ul><ul><li>The freedom to use the work </li></ul></ul></ul><ul><ul><ul><li>The freedom to study the work </li></ul></ul></ul><ul><ul><ul><li>The freedom to copy and share the work with others </li></ul></ul></ul><ul><ul><ul><li>the freedom to modify the work, and the freedom to distribute modified and therefore derivative works. </li></ul></ul></ul>
  4. 4. Idea <ul><li>Digital information is not a scarce resource, like material resources are. Scarcity is made: </li></ul><ul><ul><li>ideology: business models based on scarcity, ”you can get this only for a short time” </li></ul></ul><ul><ul><li>politics: trade treaties and law making </li></ul></ul><ul><ul><li>law: copyright </li></ul></ul><ul><ul><li>technology: DRM (Digital Rigths Management), nonstandards, closed standards and systems </li></ul></ul><ul><li>Digized information can be modified, copied, distributed ad infinitum </li></ul><ul><li>To modify digital material is collaboration </li></ul><ul><li>No owner but wide user group </li></ul>
  5. 5. “ Two cultures” Colin Lankshear & Michelle Knobel (2006), New Literacies: Everyday Practices & Classroom Learning
  6. 6. Participatory culture The principles: <ul><li>Being open </li></ul><ul><li>Peering </li></ul><ul><li>Sharing </li></ul><ul><li>Acting Globally </li></ul><ul><li>Participation </li></ul><ul><li>Recognition </li></ul><ul><li>Collaboration </li></ul><ul><li>Affiliations </li></ul><ul><li>Expressions </li></ul><ul><li>Collaborate problem solving </li></ul><ul><li>Circulations </li></ul>Tapscott & Williams 2008, Wikinomics . Leadbeater 2008, We-think . Mass innovation, not mass procuction. Jenkins et. al. 2006, Confronting the Challenges of Participatory Culture: Media Education for 21th Century .
  7. 7. Creativity ? Andrew Keen, The Cult of Amateur. How Today’s Internet is Killing Our Culture, 2007
  8. 8. We-think <ul><li>“ You are what you share”: we-think </li></ul><ul><li>Diversity+collaboration+indebendence = CREATIVITY </li></ul><ul><li>From mass consumption to mass innovation </li></ul>Images courtesy of Charles Leadbeater, We-Think, 2009
  9. 9. Wisdom of crowds (James Surowiecki) <ul><li>Value of diversity </li></ul><ul><ul><li>Not homogenous groups (groupthink) but diversity of people </li></ul></ul><ul><ul><li>Leadbeater: “It all depends on how the individual members combine their participation and collaboration, diversity and share of values, independence of thought and community. When the mix is right […] the outcome is a powerful shared intelligence. When the mix is wrong it leads to cacophony or conformity.” </li></ul></ul>(Source: Wikipedia)
  10. 10.
  11. 11. Creative commons licenses <ul><li>Licenses </li></ul>
  12. 12. examples: <ul><li>Social media: </li></ul><ul><li>Star Wreck: </li></ul><ul><li>Magnatune: </li></ul>
  13. 13. examples <ul><li>Books </li></ul><ul><li>Blanket: </li></ul><ul><li>Michael Moore: Slacker Uprising </li></ul><ul><li>Radiohead, Nine Inch Nails </li></ul><ul><li>Open Source Hardware </li></ul><ul><li>MakerBot </li></ul><ul><li>Common: FearLess Projects </li></ul>
  14. 14. TedTalks <ul><li>Virtues of copying in fashion </li></ul><ul><li>Open-source economics </li></ul><ul><li>Re-examining the remix </li></ul><ul><li>Collaboration </li></ul><ul><li>User-generated content </li></ul>