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Prescribing Video Games (not
            Medication) for ADHD:
             How to Make it Work
               Randy Kulman, Ph.D.
          randy@learningworksforkids.com
                    @rkulman
                       In Collaboration With
                        Gary Stoner, Ph.D.
                           Ashley Alves
                        Lara Goodrich, M.A.
  LearningWorks for kids                     Games for Health
www.learningworksforkids.com            June 12-1, 2013 Boston, MA
           @lw4k
What I’m Playing




Gardens of   Where’s my   Cut the
  Time        Water?       Rope
Overview
•   Diagnosis, demographics, associated
    Executive Functions (EF), and treatment of
    ADHD
•   What do we know about ADHD kids
    involvement with video games and digital
    media, impact of digital media on attention
•   Characteristics of video games that makes
    them a powerful tool with kids with ADHD
•   The importance of Efs in video games and
    daily activities
•   How differentiated instruction, generalization,
    and strategic approaches make video games
    teaching tools
•   LearningWorks for Kids Strategies
Signs of ADHD may include:
•   difficulty in following through on instructions
•   problems organizing tasks and activities
•   difficulty sustaining attention in tasks
•   restlessness and excessive movement
•   high levels of activity and always being on the go
•   physical and verbal impulsivity
•   executive functioning issues
•   3 major forms of ADHD
Demographics of ADHD
• 5-9 % of Population Diagnosed with
    ADHD
•   20-50% have Learning Disabilities
•   30-40% Oppositional Defiant Disorder
•   20-30 Anxiety Disorder
•   2.7 million kids taking meds (66% of
    those diagnosed) CDC 2007
•   Major treatments educational, behavioral
•   High percentage of EDF, mild ADHD;
    kids who are struggling with traditional
    education
What do we know about ADHD kids
           and video games?
•    Clinical and anecdotal
     observations - too much and
     often too intensely! (but this is
     exactly why we need to use this
     behavior)
•    No research evidence of
     difference concerning frequency
     or duration of play between
     ADHD and typically-developing
     children ages 10 to 12.
•    Similar enjoyment for the same
     types of games (Bioulac 2008).
•    South County Child and Family
     Consultants Data
LWK study of ADHD kids and
     parents on video game play
•   (Current sample of 49 children with a primary
    ADHD diagnosis based upon a full
    neuropsychological evaluation)
•   Survey asks parents to describe their own
    media usage to see if it is correlated to
    attitudes regarding video games
•   Also asks them to describe their concerns
    and hopes for benefits of video games and
    other digital media
•   Digital media use of ADHD kids- Most time
    television, video games, music (different from
    what is seen in national studies of typically
    developing kids)
Time per week for parents
involvement with kids video game play
How many hours per week do you (parents)
spend observing or interacting with your child
when they play video games?
• 30% no time
• 49% less than 1 hour
• 19% 1-5 hours
• 2% 10+ hours

Do you play video games with your child?
• 56% Sometimes
• 25% Never
• 12% Often
• 3% Always
Concerns and benefits regarding
           video game play
Describe the level of concern that you have about your
child’s video game play leading to video game addiction.
•  70% Not at all concerned
•  14% Mildly concerned
•  6% Concerned
•  4% Somewhat concerned
•  4% Extremely concerned

How much do you believe that video games can help your
child with problem solving?
•  34% Somewhat
•  25% Quite a bit
•  19% A little bit
•  13% A great deal
•  8% Not at all
How do children with ADHD perform on
            video games?
 •   May not always perform as well as their typically-
     developing peers (Lawrence, et al 2002)
 •   May process information somewhat slowly on
     video games. (Lawrence et al. 2002, 2004).
 •   Perform as well as their peers in simple games
     but not as well in complex games. (Lawrence et
     al. 2004).
 •   No difference in inhibitory performance of children
     with ADHD and TD Kids with Crash Bandicoot
     and Frogger (Shaw 2005).
 •   The similarity of performance in this study
     suggested that “enjoyable video games provide a
     context in which their performance is enhanced.”
Do Video/Computer Games and
    Television Impact Attention Span?
•   Short-term effects suggest that more than an hour of
    computer-game play a day is correlated to poor
    scores for ADHD, Inattentive Type (Taharoglu
    2010).
•   Total time spent with screen media is positively
    associated with attention problems (Swing, Gentile,
    et al. 2010).
•   Four-year-olds watching Spongebob can have an
    immediate negative effect on children’s executive-
    functioning skills (Lillard 2011).
•   Television/Video-game use along with exposure to
    violent content not predictive of attention problems
    or grade point average (Ferguson 2010)
•   Is digital media the cause of increasing rates of
    ADHD?
Do Video Games and Television
    Impact Attention Span?
• Improves capacity to rapidly filter visual
    distractions, but may negatively effect
    focus on slow streams of information
    (Bavelier)
•   Leads to listlessness and discontent in
    slow-paced and less stimulating
    academic, work, and social environments
    (Merzenich)
•   Attention skills improved by video games
    (detecting differences and orienting
    attention) are liabilities in classroom
    resulting in distractibility (Gentile)
Why use video games and digital
      media to help kids with ADHD?
    Kids with ADHD or                  Video Games and Digital Media
   Attention Difficulties


May become easily bored and        •   Require ever-changing skills
 unable to sustain attention       •   Employ video, sounds, words, and
                                       actions
                                   •   Multi-modal

    Often require immediate        •   Provide clear and immediate feedback
reinforcement or consequence       •   Constantly let player know what he is
   to stay focused on a task.          doing wrong and right



Often require that their body or   •   Extremely engaging
 mind to be actively engaged.      •   Many require physical and cognitive
                                       involvement
Why use video games and digital
    media to help kids with ADHD?
 Kids with ADHD or Attention              Video Games and Digital Media
          Difficulties


   Usually have problems with         •    Teach by trial and error or
      following directions.                guided discovery
                                      •    Require that the player
                                           understand the instructions in
                                           order to succeed


     May struggle to learn new        •    Most negative feed back from
    information and experience             video games and other digital
frustration or low self-esteem as a        media occurs privately.
                result.               •    Causes less embarrassment
                                           and frustration
                                      •    Teaches the player how to
                                           handle these emotions
Summary of why to use video
    games with kids with ADHD
• Love, interest, flow, attention and
    engamement are potentials for
    learning (especially in contrast to
    traditional learning)
•   ADHD kids require repeated practice
    and strategic thinking for which video
    games are good teaching tools
•   Many games practice the executive
    skills such as planning, working
    memory, cognitive flexibility,
    organization, and time management
    that define ADHD
What are Executive Functions?
• A construct of cognitive capacities that
    enable independent, purposeful, goal-
    directed behavior
•   The CEO or the conductor of the brain
•   A collection of brain processes that
    guide thought and behavior
•   Located primarily in the prefrontal
    cortex but involving other neural
    networks
•   Skills, not fixed capacities
Dawson and Guare Model of
         Executive/Thinking Skills
Focus               Task Persistence
                    Sustained attention
                    Task initiation


Self-Awareness      Metacognition
                    Social thinking


Self-Control        Regulation of affect
                    Response inhibition

Working Memory

Organization

Planning

Flexibility

Time Management
Executive/Thinking Skills in
         School and Home

• Doing homework - organization,
    planning, focus, time management
•   Phonological awareness - working
    memory
•   Written language - organization,
    focus, planning
•   Assembling a toy - planning and
    organization, focus
•   Cleaning one’s room - focus,
    organization
The Importance of Teaching
           Thinking Skills
• Preschoolers who learn EF’s perform
    better academically (Diamond,
    McClelland)
•   Improving working memory enhances
    reading, reduces ADHD symptoms
    (Cogmed research)
•   Self Control enhances future life
    success (Marshmallow test)
•   Protects children from mental health
    issues
Research on Executive/Thinking
       Skills and Video Games
•   LWK pilot research on differentiated instruction,
    targeting areas of EF weakness with video
    games
•   Combination of board and video games improve
    fluid reasoning and processing speed (Mackey,
    2011)
•   Working memory video games improve WM, fluid
    reasoning skills (Cogmed studies)
•   Computer-based training improves executive
    attention in preschoolers (Rueda, 2005)
•   Video game like math and reading programs
    improves learning, reduces attention symptoms
•   Games (non video) that increase cognitive load
    and used as a teaching tool by parents reduce
    ADHD symptoms in Preschoolers (Halperin,
    2012)
And yet….
• Lots of kids play games
• Lots of kids have difficulty with
    planning.
•   We can observe that sitting a child
    in front of a video game—without
    guidance or purpose—will not
    translate into noticeable
    improvements in cognitive
    functioning or academic success.
How well do game based skills
     transfer to the real world?
• Game play alone results in modest
    improvements in real-world executive
    skills
•   Children with learning and attention
    problems have problems in
    generalizing strategies
•   Kids like to talk about playing video
    games and may be willing to learn
    from that
•   Games prompt partnering and
    motivation to learn executive skills
•   Practice and rehearsal of executive
    skills
BUT…games are not enough!!!
• The key to success is effective
    teaching or mediation (can be done in
    the game)
•   Teachers (including peers, parents,
    and imbedded instruction) make the
    connection between game-based
    learning and real-world skills
•   Actual learning requires knowledge of
    the skill, understanding how and when
    to use it, and practice across many
    situations
How do digital technologies teach
         executive functions?
The LearningWorks for Kids model:
• Games as a vehicle for "engaging the gears"
  of a child's brain
• Opportunities for children to practice an
  executive skill in a fun and engaging fashion
• A teaching opportunity for parents, teachers,
  and clinicians
• An opportunity to detect, reflect, and connect
  on the use of executive skills
• A "new literacy," an understanding of ways of
  doing, thinking, and valuing things in the
  context of relationships and school practices
  (James Paul Gee)
Effective teaching with digital
             technologies:
• Goals need to be explicit and shared
• "It's not about the game.”
• Finding other teaching opportunities
    for developing executive skills
•   Limiting video game-play
•   Getting peers, siblings, or other family
    members involved
•   Noticing and reinforcing improvements
    in the use of executive skills
Play Together
• Talk before, during, and after
    gameplay. Choose gameplay goals
    with your child.
•   Have fun playing the game with your
    child!
•   Reflect on gameplay, emphasizing the
    use of the targeted thinking or
    academic skills.
•   Direct your discussion to how these
    same skills are useful in daily
    activities.
Make it Work
• Explain the benefits of digital play,
    and introduce the skills being
    exercised in the game.
•   Encourage non-digital activities that
    use the same skills.
•   Regularly connect game-based
    skills to things your child is
    struggling with in the real-world.
Executive skills Questionnaire
Prescription of Games, Technologies,
      and Recommendations
Gardens of Time PlayBook
Gardens of Time: Video
     PlayBook
Beyond Games: myHomework
Beyond Games: Evernote
Thank You!
                Randy Kulman, Ph.D.
           randy@learningworksforkids.com
                     @rkulman




  LearningWorks for kids            Games for Health
www.learningworksforkids.com   June 12-1, 2013 Boston, MA
           @lw4k

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Prescribing Video Games (not Medication) for ADHD: How to Make it Work

  • 1. Prescribing Video Games (not Medication) for ADHD: How to Make it Work Randy Kulman, Ph.D. randy@learningworksforkids.com @rkulman In Collaboration With Gary Stoner, Ph.D. Ashley Alves Lara Goodrich, M.A. LearningWorks for kids Games for Health www.learningworksforkids.com June 12-1, 2013 Boston, MA @lw4k
  • 2. What I’m Playing Gardens of Where’s my Cut the Time Water? Rope
  • 3. Overview • Diagnosis, demographics, associated Executive Functions (EF), and treatment of ADHD • What do we know about ADHD kids involvement with video games and digital media, impact of digital media on attention • Characteristics of video games that makes them a powerful tool with kids with ADHD • The importance of Efs in video games and daily activities • How differentiated instruction, generalization, and strategic approaches make video games teaching tools • LearningWorks for Kids Strategies
  • 4. Signs of ADHD may include: • difficulty in following through on instructions • problems organizing tasks and activities • difficulty sustaining attention in tasks • restlessness and excessive movement • high levels of activity and always being on the go • physical and verbal impulsivity • executive functioning issues • 3 major forms of ADHD
  • 5. Demographics of ADHD • 5-9 % of Population Diagnosed with ADHD • 20-50% have Learning Disabilities • 30-40% Oppositional Defiant Disorder • 20-30 Anxiety Disorder • 2.7 million kids taking meds (66% of those diagnosed) CDC 2007 • Major treatments educational, behavioral • High percentage of EDF, mild ADHD; kids who are struggling with traditional education
  • 6. What do we know about ADHD kids and video games? • Clinical and anecdotal observations - too much and often too intensely! (but this is exactly why we need to use this behavior) • No research evidence of difference concerning frequency or duration of play between ADHD and typically-developing children ages 10 to 12. • Similar enjoyment for the same types of games (Bioulac 2008). • South County Child and Family Consultants Data
  • 7. LWK study of ADHD kids and parents on video game play • (Current sample of 49 children with a primary ADHD diagnosis based upon a full neuropsychological evaluation) • Survey asks parents to describe their own media usage to see if it is correlated to attitudes regarding video games • Also asks them to describe their concerns and hopes for benefits of video games and other digital media • Digital media use of ADHD kids- Most time television, video games, music (different from what is seen in national studies of typically developing kids)
  • 8. Time per week for parents involvement with kids video game play How many hours per week do you (parents) spend observing or interacting with your child when they play video games? • 30% no time • 49% less than 1 hour • 19% 1-5 hours • 2% 10+ hours Do you play video games with your child? • 56% Sometimes • 25% Never • 12% Often • 3% Always
  • 9. Concerns and benefits regarding video game play Describe the level of concern that you have about your child’s video game play leading to video game addiction. • 70% Not at all concerned • 14% Mildly concerned • 6% Concerned • 4% Somewhat concerned • 4% Extremely concerned How much do you believe that video games can help your child with problem solving? • 34% Somewhat • 25% Quite a bit • 19% A little bit • 13% A great deal • 8% Not at all
  • 10. How do children with ADHD perform on video games? • May not always perform as well as their typically- developing peers (Lawrence, et al 2002) • May process information somewhat slowly on video games. (Lawrence et al. 2002, 2004). • Perform as well as their peers in simple games but not as well in complex games. (Lawrence et al. 2004). • No difference in inhibitory performance of children with ADHD and TD Kids with Crash Bandicoot and Frogger (Shaw 2005). • The similarity of performance in this study suggested that “enjoyable video games provide a context in which their performance is enhanced.”
  • 11. Do Video/Computer Games and Television Impact Attention Span? • Short-term effects suggest that more than an hour of computer-game play a day is correlated to poor scores for ADHD, Inattentive Type (Taharoglu 2010). • Total time spent with screen media is positively associated with attention problems (Swing, Gentile, et al. 2010). • Four-year-olds watching Spongebob can have an immediate negative effect on children’s executive- functioning skills (Lillard 2011). • Television/Video-game use along with exposure to violent content not predictive of attention problems or grade point average (Ferguson 2010) • Is digital media the cause of increasing rates of ADHD?
  • 12. Do Video Games and Television Impact Attention Span? • Improves capacity to rapidly filter visual distractions, but may negatively effect focus on slow streams of information (Bavelier) • Leads to listlessness and discontent in slow-paced and less stimulating academic, work, and social environments (Merzenich) • Attention skills improved by video games (detecting differences and orienting attention) are liabilities in classroom resulting in distractibility (Gentile)
  • 13. Why use video games and digital media to help kids with ADHD? Kids with ADHD or Video Games and Digital Media Attention Difficulties May become easily bored and • Require ever-changing skills unable to sustain attention • Employ video, sounds, words, and actions • Multi-modal Often require immediate • Provide clear and immediate feedback reinforcement or consequence • Constantly let player know what he is to stay focused on a task. doing wrong and right Often require that their body or • Extremely engaging mind to be actively engaged. • Many require physical and cognitive involvement
  • 14. Why use video games and digital media to help kids with ADHD? Kids with ADHD or Attention Video Games and Digital Media Difficulties Usually have problems with • Teach by trial and error or following directions. guided discovery • Require that the player understand the instructions in order to succeed May struggle to learn new • Most negative feed back from information and experience video games and other digital frustration or low self-esteem as a media occurs privately. result. • Causes less embarrassment and frustration • Teaches the player how to handle these emotions
  • 15. Summary of why to use video games with kids with ADHD • Love, interest, flow, attention and engamement are potentials for learning (especially in contrast to traditional learning) • ADHD kids require repeated practice and strategic thinking for which video games are good teaching tools • Many games practice the executive skills such as planning, working memory, cognitive flexibility, organization, and time management that define ADHD
  • 16. What are Executive Functions? • A construct of cognitive capacities that enable independent, purposeful, goal- directed behavior • The CEO or the conductor of the brain • A collection of brain processes that guide thought and behavior • Located primarily in the prefrontal cortex but involving other neural networks • Skills, not fixed capacities
  • 17. Dawson and Guare Model of Executive/Thinking Skills Focus Task Persistence Sustained attention Task initiation Self-Awareness Metacognition Social thinking Self-Control Regulation of affect Response inhibition Working Memory Organization Planning Flexibility Time Management
  • 18. Executive/Thinking Skills in School and Home • Doing homework - organization, planning, focus, time management • Phonological awareness - working memory • Written language - organization, focus, planning • Assembling a toy - planning and organization, focus • Cleaning one’s room - focus, organization
  • 19. The Importance of Teaching Thinking Skills • Preschoolers who learn EF’s perform better academically (Diamond, McClelland) • Improving working memory enhances reading, reduces ADHD symptoms (Cogmed research) • Self Control enhances future life success (Marshmallow test) • Protects children from mental health issues
  • 20. Research on Executive/Thinking Skills and Video Games • LWK pilot research on differentiated instruction, targeting areas of EF weakness with video games • Combination of board and video games improve fluid reasoning and processing speed (Mackey, 2011) • Working memory video games improve WM, fluid reasoning skills (Cogmed studies) • Computer-based training improves executive attention in preschoolers (Rueda, 2005) • Video game like math and reading programs improves learning, reduces attention symptoms • Games (non video) that increase cognitive load and used as a teaching tool by parents reduce ADHD symptoms in Preschoolers (Halperin, 2012)
  • 21. And yet…. • Lots of kids play games • Lots of kids have difficulty with planning. • We can observe that sitting a child in front of a video game—without guidance or purpose—will not translate into noticeable improvements in cognitive functioning or academic success.
  • 22. How well do game based skills transfer to the real world? • Game play alone results in modest improvements in real-world executive skills • Children with learning and attention problems have problems in generalizing strategies • Kids like to talk about playing video games and may be willing to learn from that • Games prompt partnering and motivation to learn executive skills • Practice and rehearsal of executive skills
  • 23. BUT…games are not enough!!! • The key to success is effective teaching or mediation (can be done in the game) • Teachers (including peers, parents, and imbedded instruction) make the connection between game-based learning and real-world skills • Actual learning requires knowledge of the skill, understanding how and when to use it, and practice across many situations
  • 24. How do digital technologies teach executive functions? The LearningWorks for Kids model: • Games as a vehicle for "engaging the gears" of a child's brain • Opportunities for children to practice an executive skill in a fun and engaging fashion • A teaching opportunity for parents, teachers, and clinicians • An opportunity to detect, reflect, and connect on the use of executive skills • A "new literacy," an understanding of ways of doing, thinking, and valuing things in the context of relationships and school practices (James Paul Gee)
  • 25. Effective teaching with digital technologies: • Goals need to be explicit and shared • "It's not about the game.” • Finding other teaching opportunities for developing executive skills • Limiting video game-play • Getting peers, siblings, or other family members involved • Noticing and reinforcing improvements in the use of executive skills
  • 26. Play Together • Talk before, during, and after gameplay. Choose gameplay goals with your child. • Have fun playing the game with your child! • Reflect on gameplay, emphasizing the use of the targeted thinking or academic skills. • Direct your discussion to how these same skills are useful in daily activities.
  • 27. Make it Work • Explain the benefits of digital play, and introduce the skills being exercised in the game. • Encourage non-digital activities that use the same skills. • Regularly connect game-based skills to things your child is struggling with in the real-world.
  • 29. Prescription of Games, Technologies, and Recommendations
  • 30. Gardens of Time PlayBook
  • 31. Gardens of Time: Video PlayBook
  • 34. Thank You! Randy Kulman, Ph.D. randy@learningworksforkids.com @rkulman LearningWorks for kids Games for Health www.learningworksforkids.com June 12-1, 2013 Boston, MA @lw4k

Editor's Notes

  1. Give diagsnostic criteriaBasic demographicsEfs as syptomsDiscuss meds, ed, beh treatmentADHD involvement with games ..cite research Durkin, etc and our researchDoes video game treatment help kids with ADHD…cite research, Cogmed, and our work
  2. Does a fast-paced video game (or for that matter movie, lifestyle, or presentation) make others less engaging in comparision. Does something need to be going on all the time. Look at kids and adults who are always checking their phone, looking for the next thing to do, easily boredMerzenich also argues that time spent playing games takes away from other school, social , and outdoor related activities that also offer cognitive gains.Gentile suggests that video game attention to the periphery is counterproductive to focusing on only one thing.