Concepts Rogier Kauw-A-Tjoe

278 views

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
278
On SlideShare
0
From Embeds
0
Number of Embeds
8
Actions
Shares
0
Downloads
2
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Concepts Rogier Kauw-A-Tjoe

  1. 1. Museum as Platform Concepts 2010 09 30 Rogier G. Kauw-A-Tjoe
  2. 2. QUE?!
  3. 3. Concept 01. Open-source museum
  4. 4. Open-source museum Focuses on: ● Building relationship with people (strategic) ● Creating a community By: ● Giving a platform for ones own opinion ● Presenting different views
  5. 5. What does it mean to you? Knowledge transformation (Wishart, 2010)
  6. 6. Create own movies / Comment or put animations for specific questions and follow group of people. how people react. Rate the facts
  7. 7. Comment or put questions and follow at home how people react. Which material is used? Pine wood from Canada Wood
  8. 8. Rate the facts
  9. 9. Concept 02. Restaurant-Museum
  10. 10. Restaurant-museum Focuses on: ● Involving people in the (30 min) area ● Creating a relationship with people in the area By: ● Creating a recreational place where people are educated
  11. 11. Restaurant-museum ● Museums are not visited because of lack of interest (Yung-Neng Lin, 2007) ● People want recreation, rather than education (McPherson, 2005) ● 67% of profit comes from restaurant and shop ● Nothing much for entertainment in area
  12. 12. Restaurant-museum Hybrid place of restaurant and museum ● For lunch, diner and drinks ● And can see the artworks
  13. 13. Focus on science Focus on production Every glass represents a sculpture of Berrocal By shape or print of the glass/cup M aterial And tells the story of the artwork
  14. 14. Concept 03. Goggle
  15. 15. Goggle Focuses on: ● Telling the story of the art work By: ● Overlaying personalised information ● Let people talk about art
  16. 16. Goggle ● People want to talk about art, but don't know what to say (Knutson, 2009) ● People look at the description (which is really small) and not at the artwork. ● Audio guides are used to solve this, however, this is very static and make people distend from the rest of the world.
  17. 17. Goggle
  18. 18. Goggle

×