1. Virtual Worlds in Education Forum – March 2012
Panagiotis Ritsos, Robert Gittins and Jonathan C. Roberts
p.ritsos, r.gittins, j.c.roberts @bangor.ac.uk
The IVY project has been funded with support from the European Commission. This publication reflects the views
only of the authors, and the Commission cannot be held responsible for any use which may be made of the
information contained therein
2. THE PROJECT IVY GROUP
University of Surrey (UK)
Uniwersystet im. Adama Mickiewicza (Poland)
University of Cyprus (Cyprus)
Steinbeis GmbH & Co. KG für Tech-transfer (Germany)
University of Bangor (UK - Wales)
Eberhard Karls Universität Tübingen (Germany)
Bar Ilan University (Israel)
3. Presentation Outline
To present purpose of IVY and the IVY Virtual Environment (IVY-VE)
To present the strategic decisions, resulting design and
implementation progress to date, towards the creation of a prototype
To provide an overview of the main features of our prototype
To allow for discussion on future development and research oriented
exploitation
4. Project IVY – Scope
The rise of migration and multilingualism in Europe requires
professional interpreters in business, legal, medical and many other
settings.
Future interpreters need to master an ever broadening range of
interpreting skills and scenarios – training for which is often difficult to
achieve with traditional teaching methods.
Project IVY employs 3D virtual environment technology to create an
virtual educational space that supports the acquisition and application
of skills required in interpreter-mediated communication.
Project IVY Partners provide user interaction and interpreter
resources – audio and video material from previous video
conferencing research – ‘BACKBONE’.
5. Project IVY in a nutshell
A dedicated 3D virtual environment for
interpreting students and
future clients of interpreters
A range of virtual interpreting scenarios (e.g. ‘business meeting’) that can
be run in different working modes: simulation, activity/exercise mode,
exploration and live interaction mode;
Multilingual video-/audio-based content for interpreting scenarios, by
adapting and supplementing the corpora from the LLP project
BACKBONE (in EN, DE, ES, FR, PL, TR) and
adding new corpora (GR and AR, EL or RU).
Two sets of pedagogical material for interpreter students and (future)
‘clients’, e.g. awareness-raising and interpreting exercises, and
explanations.
7. IVY Virtual Environment – Requirements
To provide an intuitive, easy to use interface to a Virtual World for
To allow access through that Virtual World to existing audio
To allow easy dialogue management – addition, modification,
To enable limited dialogue synthesis, resulting in different
8. IVY Virtual Environment – Technical Aspects - I
Dialogues are assembled from mp3 files, corresponding to the scene
participants (denoted A & B) speech
They do not have to be of a particular order – i.e. dialogues can
follow a sequence such as `ABBAAABAB’
Audio sequences form a dialogue script…
…which is accompanied from textual information – title, keywords
(domains), description and scene
In the future we will be able to replace the audio files corresponding to
a language in a script with other ones, compliant with the latter…
…allowing limited dialogue synthesis
9. IVY Virtual Environment – Technical Aspects - II
VE Visitors need to be able to roam freely into the areas of Project
IVY, without any obtrusive GUI elements or VW noticeboards
Ideally users need to be able to `jump’ from scenario to scenario
without needing to return to a `reception’ area
Audio controls need to include stop, rewind, fast-forward etc.
Main challenge is to `match’ audio events to environment events
and/or avatar expressions and gestures
Dialogue management does not need to be performed from within the
VE
11. IVY Virtual Environment – Second Life
Second Life was chosen as the VW for our first prototype
Exploration of alternatives, such as OpenSim may follow in the future
Second Life compared to alternatives (OpenSim, ActiveWorls etc) offers:
Large community, offering various add-ons, plugins and examples of
customisations
A platform for social interaction and education, used by numerous institutions,
colleges, universities – thus increasing chances of exposure
Existing scenes build in Bangor Island, allowing faster scene development
Does not require that you run the VW yourself, but can access public servers
12. IVY Virtual Environment – Scenarios
Various Scenarios - Classroom, meeting room, shops, outdoor,
community centre etc.
13. IVY Virtual Environment – Scenarios
Various Scenarios - Classroom, meeting room, shops, outdoor,
community centre etc.
14. IVY Virtual Environment – Scenarios
Various Scenarios - Classroom, meeting room, shops, outdoor,
community centre etc.
15. IVY Virtual Environment – Scenarios
Interpreter students at Surrey University have already trialled basic
meetings.
16. IVY Virtual Environment – Scenarios
Courtroom settings are also being developed – multi purpose training
scenarios – interpreter and user of interpreters.
19. IVY Virtual Environment – Admin Console
An Appfuse-based web application for dialogue and user management
20. IVY Virtual Environment – Menu
Menu is a Heads-Up display (HUD) with same aesthetics to the SL
user interface build using jQuery, Flash and Javascript as part of
our web-app
21. IVY Virtual Environment – Dialogue HUD
Simple, drill-down menu for
selecting form, language pair
and dialogue by title
Information Pane and Launcher
‘Breadcrumb’ for navigation
Individual per user
Allows teleportation from
scenario to scenario without
requiring returning to a
reception area
22. IVY Virtual Environment – Player - Teleportation
Once a dialogue is selected a player and a teleportation confirmation
window appear
23. IVY Virtual Environment – Player Detail
Simple audio player with dialogue specific information
Exiting returns user to dialogue selection menu
24. IVY Virtual Environment – Next Steps
Integrate IVY HUD functionality with the virtual
world by:
Controlling participant-avatars when speaking
through a telnet-based `bot’ server
Each bot performs basic gestures for as long as
`he’ or `she’ talks
Explore the possibility of using directional sound
Integrate tighter with SL GUI elements such as
flashing voice indicators
25. IVY Virtual Environment – Research Element
Where is the research element? Is it merely a development
project, mixing and matching existing techniques?
The research element comes from the `service’ and not the
technology…
Performance comparison to traditional methods used by interpreters
Investigation on how the sense of immersion enhances the user
experience of IVY-VE participants
Definition of metrics for the above