Postmodern Media
                    Julian McDougall

      http://www.youtube.com/watch?
      v=95oIFvMysr4&feature=rel...
l    http://www.youtube.com/watch?v=ZWNXg7Vt-ig&feature=channel_page



                    l    http://www.youtube.com/wa...
Wilder, E, 2008. Endtroducing. London: Continuum
NOT TEXTS BUT cultural products to which people
        give meaning (Barker, 2007) 
         http://uk.youtube.com/watch?...
Postmodern Media: 
Games


Convergence of film and games
Games as transgressive form
Narrative v play
Immersion, engagement...
Just Gaming


Critical media literacy. 


Social (postmodern) constructions of reality, storytelling and
  (perhaps) narra...
‘Gaming Selves’
                           
…running away from the police which often ends with you getting caught in real...
Substantial section on Postmodern Media in the A2 book. 
Extracts in the conference materials. 
More on GTA in Studying Vi...
POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)
POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)
POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)
POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)
POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)
POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)
POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)
POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)
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POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)

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Julian McDougall

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POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)

  1. 1. Postmodern Media Julian McDougall http://www.youtube.com/watch? v=95oIFvMysr4&feature=related
  2. 2. l  http://www.youtube.com/watch?v=ZWNXg7Vt-ig&feature=channel_page l  http://www.youtube.com/watch?v=w39FnpuMRfo
  3. 3. Wilder, E, 2008. Endtroducing. London: Continuum
  4. 4. NOT TEXTS BUT cultural products to which people give meaning (Barker, 2007) http://uk.youtube.com/watch?v=hKSk1bW9qzw
  5. 5. Postmodern Media: Games Convergence of film and games Games as transgressive form Narrative v play Immersion, engagement, flow Self-reflective, intertextual films Representation as concept in crisis Arguments against postmodernism
  6. 6. Just Gaming Critical media literacy. Social (postmodern) constructions of reality, storytelling and (perhaps) narrative. Player / reader / gamer identities – ways of being.
  7. 7. ‘Gaming Selves’ …running away from the police which often ends with you getting caught in real life. Somehow you can end up like having a helicopter following you and just magically happen to have a grenade launcher which can blow up the helicopter so that things are great. I could never imagine doing that in real life. At least I hope not! (Dean). What appeals to me about it? I think its just real light hearted fun and you can get a good laugh out of it even though its crime and its probably not morally correct, you know there’s not really that much of a consequence you know? You just get to have a little bit of fun and have a little joke with your mates when you’re playing it (Dean). I passed the time by climbing onto a high surface and taking pot shots at innocent civilians. (Ben) A hectic nights drinking led to me surprisngly leading Michelle back to her flat unscathed, although after my embarassing behaviour I didn't even ask to go inside. (Ben). Whilst walking around the beer garden of the pub I found another feature which makes GTA a favourite of mine , not just due to the reveloutionary aspects of gameplay, but the humour, as I chuckled to myself while reading a umbrella on one of the tables with a sign for a mock german beer, Pißwasser, GTA never ceases to amaze me, or to make me laugh. (Justin)
  8. 8. Substantial section on Postmodern Media in the A2 book. Extracts in the conference materials. More on GTA in Studying Videogames (with Wayne O’Brien, Auteur, 2008). The Wire – Nick Hornby interview with David Simon: http:// highlowbetween.blogspot.com/2008/01/nick-hornby-interviews- wires-david.html

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