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# RightStart™ Mathematics Strategies Handout

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### RightStart™ Mathematics Strategies Handout

1. 1. Strategies and Games for Mastering the Facts Developed by Dr. Joan A. Cotter Rote counting does not help a child master math concepts. • The alphabet example of how we teach children simple adding shows some of the difficulties. (F + E = K) 7 • Ignores place value.Yellow is the Sun • Young children don’t realize counting represents quantity.Yellow is the sun. • Very error prone. Children under 6 are not good counters.Six is five and one. • Inefficient and time-consuming.Why is the sky so blue? • No motivation to learn facts.Seven is five and two. Visualizing quantitiesSalty is the sea. • Babies, at 5 months, can add and subtract up to 3.Eight is five and three. • Group by 5s. Impossible to imagine 8 objects withoutHear the thunder roar. grouping.Nine is five and four. • Romans grouped in 5s (VIII). • Piano music needs 10 lines, grouped in 5s.Ducks will swim and dive.Ten is five and five. Flash cards and timed tests • Based on rote learning: stimulus and response theory. • Timed tests and flash cards are a prime source of math anx- iety. Children under stress stop learning. • The only person who likes flash cards is the one who 2 5 doesnt need them. • If you do give timed tests, always let children finish the test. Ask them to graph their scores. Visual strategies for addition and subtraction facts. (See p. 2-3.) • Our visual memories are fast and permanent. 7 • Same strategy works for mental math with higher numbers. • Children who dont have a strategy will resort to counting. Why understanding is necessary. • Understanding aids memory: 93 minutes to learn earn 200 An even number. nonsense syllables, 24 minutes to learn 200 words of prose, and 10 minutes to learn 200 words of poetry. • Better learning. More motivating. • Less memorization and review needed. • Essential for applying to real problems. An odd number. • Very difficult to memorize advanced math. Using games for practice. 5 • Strategies first: It takes time for a new strategy to become automatic. Games are ideal practice. • Learn social skills and how to communicate mathematically. • No two games are the same. 3 2 Introducing subtraction. Part/part/whole. Helps • Teach after addition. It is psychologically negative. children solve problems • Part/whole circles (see figure at left) help children see the and write equations. connection between adding and subtraction. • Going up is easier for some facts; for example, 11 – 9. Used for making change. Also, avoid “take away.” Info@ALabacus.com • 888-272-3291 • wwwRightStartMath.com 8-05