3. The end of Management…
Turns out that in an age
of wrenching change,
the most valuable human
capabiltiies are precisely
those that are least
Manage-able.
Nerve. Artistry.Elan.
Orginality.Grit. Non-
conformity. Valor. These
are the qualities that
create value in the 21 st
century..
4. The art of making
thing happen
Rules N° 5
People can manage
themselves if you
let them
6. The changing nature
of leadership
Shifting competition
bases
Drive for innovation
Need for reinvention
Greater collaboration
7. you
Dow Jones
Informations
Goods
North
Territory
8. Changing Composition of Output
100%
80%
60%
40%
20%
0%
1985 1990 1995 2000 2005 2010 2015 2020 2025 2030 2035 2040
Time
Industrial products Innovation (S&T/R&D)
Personal products Creativity (Refinement of taste)
9. A unique creation economy
Unpredictable Artist
tasks
Creativity
Future consumer/
producer - cyber creator
Empowered team-worker,
informed shopper
Predictable Mass-era worker
tasks and consumer
Repetition
Imposed Freedom to
Authority initiate
10. The notion of a process –a defined series
of steps in the production of good or the
delivery of services _ subordinates individuals
to their roles in the process
…but now connectedness should always take
precedence over efficiency, especially where
the efficiency comes at the cost of the
customer…
The process should be secondary to the
strategic principles of the firm
Stowe Boyd
The rise of networks, the end of process
11. Competitiveness: what is at stake ?
o To bring the lessons from successful
innovations in war to the life of general
public
o Moving manufacturing into services
o Redifining and transforming brand
o Shifting market power to the retailer
o Turning a product into an experience
Institute for the Future, www.iftf.org.
12. “Theonly way to meet the
continuously unpredictable
challenges ahead of us is to
match them with continuously
unpredictable changes of our
own
17. A leader can be defined by an ability to
get others to follow willingly
Denise Caron
18. What 2.0 can make for us?
Or
What 2.0 be going to make of us?
19. A leader can be defined by an ability to
get others to be connected willingly
People are replacing their trust in
traditional authorities with trust in
each other
20. 2. Design tinkering
3. Establish systematic
serendipity
4. Thrive on gradual for
Leader the Enterprise 2.0
breakthrough
Ciborra, C. U. The Labyrinths of information,
Challenging the Wisdoms of Systems
•Value bricolage strategically
•Design tinkering
•Establish systematic serendipity
•Thrive on gradual breakthrough
•foster the why not attitude
•enable power distribution
•transcend barrier to information sharing
21. Leadership 2.0:
Towards
The knowledge
Entrepreneur
The farmer of trust
And the skills harvester
24. You never change things by fighting the
existing reality. To change something, build
a new model that makes the existing model
obsolete
Buckminster Fuller ,
The Foundation for P2P Alternatives
www.p2pfoundation.net