THE APP• Fine motor skill development• Sensory development• Cause and Effect to encourage communication
DESIGN ASPECTS• Reward system: Motivates• Difﬁculty: Not too easy, not too difﬁcult• Intuitive task: App has to be easy to use for usersLovquist, E., Dreifaldt, U., 2006.The design of haptic exercise for post-stroke arm rehabilitation.
PROTOTYPES• Low ﬁdelity: Sketches of app• Medium ﬁdelity: Prototype that runs in the browser, made withthe Axure prototyping software• High ﬁdelity: Working apps that can be used by the school
RESEARCH QUESTIONHow can a touch screen based technology be used in aneducational manner to support children with physicaldisabilities between the ages of 5 and 7?
RESEARCH- Devided in 3 parts:1.The way in which children interact with computers2. The use of touch screen devices for children with physicaldisabilities3.The support of computers in primary education
USER RESEARCH• 2 days of observation in the classroom• Interview with teacher of class: Niamh Cooke•Testing of medium ﬁdelity prototype with children
WHAT’S NEXT?• Guha, M & Druin,A & Fails, J., 2008. Designing with and forchildren with special needs: an inclusionary model.• Marco J. & Cerezo E. & Baldasarri, S & Mazzano, E & Read, J.,2009. User-orientated Design and Tangible Interaction forkindergarten children.• Marti, O & Pollini,A & Rullo,A & Giusti, L. & Gronvall, E., 2009.Creative Interactive Play for Disabled Children.• Couse, L & chen, D, 2010. A tablet computer for young children?