Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
WEARABLE DEVICEHeuristic Evaluation3.1.2011
Overview• Process• Key Findings• Design Implications                        PROJECT NAME| 2
ProcessPROJECT NAME| 3
Process• Current industrial design, packaging, and instructions for use were reviewed  independently by 3 Human Factors an...
Key FindingsPROJECT NAME| 5
Out of box experience                                             Exterior box                                    Secondar...
Out of box experience: Exterior box                                                                            ImageKey Qu...
Out of box experience: Exterior box Opportunities        INFORMATION LAYOUT &            ICONOGRAPHY   1                  ...
Out Of Box Experience: Exterior Box Opportunities  ABOVE AVERAGE EXTERIOR BOX                                             ...
Out Of Box Experience: Exterior Box Opportunities    BEST IN CLASS EXTERIOR BOX     1 The user should feel comfortable du...
Out of box experience: Interior Packaging                                                                        ImageKey ...
Out Of Box Experience: Interior Packaging Opportunities    ABOVE AVERAGE SECONDARY        PACKAGING LABEL                 ...
Out Of Box Experience: Interior Packaging Opportunities      BEST IN CLASS SECONDARY          PACKAGING LABEL             ...
Out Of Box Experience: Interior Packaging Opportunities          BEST IN CLASS TRAY                                       ...
Out of box experience: Interior Packaging Opportunities       BEST IN CLASS INTERIOR       PACKAGING EXPERIENCE           ...
Out of box experience: Instructions for Use (IFU)Key Questions*                      Does IFU provide information         ...
Out Of Box Experience: Instructions For Use (IFU) Opportunities        INSTRUCTIONS FOR USE              OVERVIEW IFU sho...
Out Of Box Experience: Instructions For Use (IFU) Opportunities  INSTRUCTIONS FOR USE DETAILS                             ...
Out Of Box Experience: Instructions For Use (IFU) Opportunities  INSTRUCTIONS FOR USE DETAILS The assembly process should...
Out Of Box Experience: Instructions For Use (IFU) Opportunities  INSTRUCTIONS FOR USE DETAILS The IFU should provide info...
Out Of Box Experience: Instructions For Use (IFU) Opportunities  INSTRUCTIONS FOR USE DETAILS The IFU should provide more...
Out of box experience: Overall                                         Secondary Packaging                  IFU Score: 1.7...
Out Of Box Experience: Overall                 Current                Above Average       Best in Class  Exterior      Box...
Out of box experience                                              Exterior box                                     Second...
Prepare for Use                                                                            ImageKey Questions*            ...
Prepare for Use: Opportunities        OREINTATION METHODS                                                    1            ...
Prepare for Use: Opportunities        LID OPENING & CLOSING                                                        1      ...
Prepare for Use: Opportunities                SWABBING                                   1                                ...
Prepare for Use: Opportunities              INSERTING VIAL When the vial is inserted the click should be  more pronounced...
Prepare for use: Overall                                                 Prepare for Use Score:                           ...
Prepare for Use: Overall                  Current          Above Average   Best in Class Orientation                   2.9...
Out of box experience                                              Exterior box                                     Second...
Activating Device                                                                           ImageKey Questions*           ...
Activating Device: Opportunities   DEPRESSED BUTTON GUIDANCE                          Before use                          ...
Activating Device : Overall                                                                      Activating Device Score: ...
Activating Device : Overall                   Current                       Best in ClassActivating   Device              ...
Out of box experience                                              Exterior box                                     Second...
Visual Feedback & Control                                                                         ImageKey Questions*     ...
Visual Feedback & Control: Opportunities                     LED                                     1                    ...
Visual Feedback & Control: Opportunities    ABOVE AVERAGE VIAL WINDOW    Window with background color                     ...
Visual Feedback & Control: Opportunities     BEST IN CLASS VIAL WINDOW       Vial with colored plunger                    ...
Auditory Feedback                                                                            ImageKey Questions*          ...
Auditory Feedback: Opportunities          AUDITORY FEEDBACK                                                               ...
Tactile Feedback                                                                        Image Key Questions*              ...
Tactile Feedback: Opportunities            TACTILE FEEDBACK                                                        1      ...
Problems, Alarms, Warnings & SignalsKey Questions*                      Are umber of alarms/warning                       ...
Communicate as needed: Overall       !                Auditory Feedback   Tactile Feedback Score:   Visual Feedback Score:...
Communicate as needed: Overall                Current             Above Average                  Best in Class   VisualFee...
Out of box experience                                              Exterior box                                     Second...
Design Principles                                                                       ImageKey Questions*               ...
Design Principles: Opportunities        DESIGN OPPORTUNITIES                                                              ...
Design Principles : Overall                                    Design Principles Score:                                   ...
Design Principles: Overall                  Current           Above Average   Best in Class   DesignPrinciples            ...
SummaryPROJECT NAME| 54
Out of box experience: Overall        !                                          Design Principles Score:   Secondary Pack...
Upcoming SlideShare
Loading in …5
×

Heuristic evaluation unbranded

774 views

Published on

  • Be the first to comment

Heuristic evaluation unbranded

  1. 1. WEARABLE DEVICEHeuristic Evaluation3.1.2011
  2. 2. Overview• Process• Key Findings• Design Implications PROJECT NAME| 2
  3. 3. ProcessPROJECT NAME| 3
  4. 4. Process• Current industrial design, packaging, and instructions for use were reviewed independently by 3 Human Factors and Industrial Design experts• Design was ranked on a scale of 1-5 for 208 different design and human factors heuristics 1 2 3 4 5 Unacceptable Below Average Average Above Average Best in Class• The five overarching heuristics included: – Out of Box Experience (OOBE) – Prepare for Use – Activate the Device – Communicate as Needed – Industrial Design Principles• The team met and discussed each line item and final scores were agreed upon• Average scores were calculated for each of five section.• Design implications were developed for aspects of the use experience and pump design PROJECT NAME| 4
  5. 5. Key FindingsPROJECT NAME| 5
  6. 6. Out of box experience Exterior box Secondary packaging Instructions for use Prepare for use Activating Device Communicate as needed Visual Feedback and Labeling Auditory Feedback Tactile Feedback Problems, alarms, warnings, and signals Industrial Design PrinciplesPROJECT NAME| 6
  7. 7. Out of box experience: Exterior box ImageKey Questions* Take Aways Are safety warnings clear to the user before opening the • The unboxing experience is a key touch point for the user. ConsiderAre the contents of the package package increasing branding and information availability to improve overallclear to the user before they experience.open the package? • The current exterior box follows typical packaging conventions. Opening the package is straightforward and does not create any physical or cognitive challenges. • The exterior box does not make critical information, such as what theDoes the graphic treatment of product is, what it is used for, pertinent warnings, and next steps, clearthe package utilize proper to the user before opening the package.information architecture? Does the packaging have the potential to cause or create user • There is a lack of information hierarchy. The most important parts are error? not highlighted by size, placement, and/or color. • Information layout does not follow a grid. Does the packaging create a • Icons were not universally understood by novice users. positive emotional response for the user? 1 2 3 4 5 Score: 2.66* This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 7
  8. 8. Out of box experience: Exterior box Opportunities INFORMATION LAYOUT & ICONOGRAPHY 1 2 Safety warnings should be clear to the user before opening the package 1 Use a grid to lay out information, align visual components, Graphic treatment should utilize proper and highlight important elements information architecture 2 Add verbal descriptions to current icons, or update icons to be more patient focused. PROJECT NAME| 8
  9. 9. Out Of Box Experience: Exterior Box Opportunities ABOVE AVERAGE EXTERIOR BOX 2 1 Safety warnings should be clear to the user before opening the package 1 Include an image of the product on the box to indicate the Graphic treatment should utilize proper contents of the box. information architecture Graphic elements and text blocks should use a grid system 2 Update graphical treatment to make the packaging feel more important and communicate where openings are to the user. PROJECT NAME| 9
  10. 10. Out Of Box Experience: Exterior Box Opportunities BEST IN CLASS EXTERIOR BOX 1 The user should feel comfortable during the unboxing experience 1 The package should create a positive emotional response for the user Use tabs to indicate openings on the box. This provides visual indications as well as additional material to grip for those with degraded fine motor skills. PROJECT NAME| 10
  11. 11. Out of box experience: Interior Packaging ImageKey Questions* Are there any challenges Take Aways associated with removing the • The secondary packaging should continue to guide the user through components from the package? the process of using the pump.After packaging is opened, isthe next step clear? • The paper flap on secondary packaging does not communicate information effectively. It does not offer additional procedural information. • Offering two methods to open the package may lead the user to think that there is a right and wrong way to open the package. Are components labeled in a way that makes assembly or • Users may not feel comfortable with the cartridge being unsealed. use clear? Is the form of the secondary User testing will help verify this. packaging conducive to assembly or use? • The tray is not physically balanced. • Contents felt secure inside secondary packaging, but were difficult to remove. • Components are not labeled for easy assembly. 1 2 3 4 5 Score: 2.25* This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 11
  12. 12. Out Of Box Experience: Interior Packaging Opportunities ABOVE AVERAGE SECONDARY PACKAGING LABEL 1 2 3 Components should be labeled in a way that makes assembly clear 1 Use a diagram that labels the components of the package to help establish the terminology that will be used in the Graphic treatment of secondary packaging instructions. should utilize proper information architecture Secondary packaging should help the user orient the product Use a sticker to seal the cartridge if the cover is not sealed. Method for opening the secondary packaging 2 The sticker can provide information about which medicine that cartridge holds. should be clear to the user Provide visual indications of where the user can pull off the 3 cover create a higher quality experience. PROJECT NAME| 12
  13. 13. Out Of Box Experience: Interior Packaging Opportunities BEST IN CLASS SECONDARY PACKAGING LABEL 1 Components should be labeled in a way that makes assembly clear 1 Graphic treatment of secondary packaging should utilize proper information architecture Use a clear package cover with printed graphics. This lets Secondary packaging should help the user orient the product the users know what to expect when they open the package and starts to build familiarity with the assembly Method for opening the secondary packaging should be clear to the user process. Secondary packaging should start to give users additional information to guide “next steps” PROJECT NAME| 13
  14. 14. Out Of Box Experience: Interior Packaging Opportunities BEST IN CLASS TRAY 1 3 2 4 Components should be labeled in a way that Mold Labeling into plastic shell to provide additional makes assembly clear 1 orientation and guidance Secondary packaging should help the user orient the product Offer multiple access points for both fingers to make Method for removing the secondary 2 removing the device easier packaging should be clear to the user The form of the secondary packaging should Create side contours to help users remove the interior be conducive to assembly or use 3 packaging from the box. Create feet under the cartridge allow the package to stand 4 without tipping. PROJECT NAME| 14
  15. 15. Out of box experience: Interior Packaging Opportunities BEST IN CLASS INTERIOR PACKAGING EXPERIENCE 2 1 Secondary packaging should start to give users additional information to guide “next 1 Create a system that gives the user everything they will steps” need to carry out the procedure: the product, instructions Secondary packaging system should make for use, alcohol swab, and possibly a return address label. the user feel comfortable and confident 2 Start to orient the user right away and continue to offer more detailed and useful information at each touch point. PROJECT NAME| 15
  16. 16. Out of box experience: Instructions for Use (IFU)Key Questions* Does IFU provide information Take Aways as to all the pertinent • Overall, the instructions for use lack context and are slightly confusing. components and controls? • The instructions do not explain what the pump is for, how it works,Does IFU provide orientinginformation about device? where it should be placed on the body, how long it will take and if the user can move around while receiving treatment. • The assembly instructions do not map to the images. • The IFU talks about orientating the pump with LED on the top, but it is Does IFU provide information not clear if the pump should be horizontal or vertical. as to what this device is to be used for? Does IFU provide adequate steps for walking patient through use? Does IFU indicate if individual can move around during and/or after administration? 1 2 3 4 5 Score: 1.75* This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 16
  17. 17. Out Of Box Experience: Instructions For Use (IFU) Opportunities INSTRUCTIONS FOR USE OVERVIEW IFU should guide the user through the process in an easy to understand and straight 1 Include a small instruction packet that folds accordion style forward manner allowing users to see the entire process of setting up and using the device at the same time. 2 Step by step instructions should each be supported with in context graphics or photos, making them easy to understand. PROJECT NAME| 17
  18. 18. Out Of Box Experience: Instructions For Use (IFU) Opportunities INSTRUCTIONS FOR USE DETAILS 2 1 IFU should provide orienting information about the device 1 Give users context by explaining device components IFU should provide information about what the device is used for before showing assembly instructions IFU should provide information regarding patient type, drug, etc. IFU should provide information as to which position is appropriate 2 Explain what the pump is for, how it works, where it should IFU should indicate if the user can move be placed on the body, how long it will take and if the user around during and/or after administration can move around while receiving treatment. PROJECT NAME| 18
  19. 19. Out Of Box Experience: Instructions For Use (IFU) Opportunities INSTRUCTIONS FOR USE DETAILS The assembly process should be clear to the user 1 Instructions should be presented in a linear fashion. Each sub-step should be presented in a clear and logical manner. PROJECT NAME| 19
  20. 20. Out Of Box Experience: Instructions For Use (IFU) Opportunities INSTRUCTIONS FOR USE DETAILS The IFU should provide information to all pertinent components and controls 1 The IFU should provide information about display meaning The IFU should provide adequate steps for Instructions should explain how controls work and what to walking the patient through use expect from the procedure. Additionally the device should The IFU should show the product in context be shown on the body when possible. where applicable PROJECT NAME| 20
  21. 21. Out Of Box Experience: Instructions For Use (IFU) Opportunities INSTRUCTIONS FOR USE DETAILS The IFU should provide more detailed information about disposal possibly creating a 1 product return program Removal and disposal instructions should address how to safely dispose of the device. PROJECT NAME| 21
  22. 22. Out of box experience: Overall Secondary Packaging IFU Score: 1.75 Exterior Box Score: 2.66 Score: 2.25 1 2 3 4 5 Unacceptable Below Average Average Above Average Best in Class Out of Box Experience Average Overall: 2.22 PROJECT NAME| 22
  23. 23. Out Of Box Experience: Overall Current Above Average Best in Class Exterior Box 2.66 4 5SecondaryPackaging 2.25 4 5 IFU 1.75 5 PROJECT NAME| 23
  24. 24. Out of box experience Exterior box Secondary packaging Instructions for use Prepare for use Activating Device Communicate as needed Visual Feedback and Labeling Auditory Feedback Tactile Feedback Problems, alarms, warnings, and signals Industrial Design PrinciplesPROJECT NAME| 24
  25. 25. Prepare for Use ImageKey Questions* Take Aways Do components require 2 or After the user determines the orientation of the components, assembly fewer steps to assemble? is fairly straight forward.Is the device easy to setup with It is unclear which part of the vial should be swabbed, and with what.minimal effort? The vial insertion did not make an audible click. The lid was difficult to open and close. There were no affordances or visual clues on the pump to guide the user on how to hold or orient the device.Does device provide informationas to how to grab/approachdevice? Does the device pose any issues when sitting, standing, or bending? 1 2 3 4 5 Score: 2.91* This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 25
  26. 26. Prepare for Use: Opportunities OREINTATION METHODS 1 2 The device should provide information regarding proper orientation 1 The device should provide information as to Provide orientation information in the IFU how to grab/approach the device 2 Offer affordances and grips to help the user orient the product PROJECT NAME| 26
  27. 27. Prepare for Use: Opportunities LID OPENING & CLOSING 1 2 The lid should be easier to identify, open, and close securely 1 Create more pronounced arrows to guide the user 2 xx Increase the size of the lid to make it easier to manipulate PROJECT NAME| 27
  28. 28. Prepare for Use: Opportunities SWABBING 1 2 3 Average Above average Best in class All components needed to carry out the procedure should be included in the package 1 Provide wipe in box 2 Attach wipe to IFU 3 Create a place in the tray for a swab PROJECT NAME| 28
  29. 29. Prepare for Use: Opportunities INSERTING VIAL When the vial is inserted the click should be more pronounced 1 Create a more pronounced “click” when vial is inserted and when lid closes PROJECT NAME| 29
  30. 30. Prepare for use: Overall Prepare for Use Score: 2.91 1 2 3 4 5 Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 30
  31. 31. Prepare for Use: Overall Current Above Average Best in Class Orientation 2.91 4 5Lid Opening 2.91 4 5 Swabbing 3 4 5 PROJECT NAME| 31
  32. 32. Out of box experience Exterior box Secondary packaging Instructions for use Prepare for use Activating Device Communicate as needed Visual Feedback and Labeling Auditory Feedback Tactile Feedback Problems, alarms, warnings, and signals Industrial Design PrinciplesPROJECT NAME| 32
  33. 33. Activating Device ImageKey Questions* Take Aways Does the user have to rotate or • Operating the device on the body is simple and straightforward. move controls in any direction? Is that direction intuitive? • Color breaks help delineate interaction points.Does device make it easy to • The one control is clear and easy to find and use.find controls? • It is not clear if the button has been depressed or not.Are their appropriate colorbreaks to delineate interactiontouch points Does the user have to sustain motion or pressure to any of the controls to operate? 1 2 3 4 5 Score: 4.16* This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 33
  34. 34. Activating Device: Opportunities DEPRESSED BUTTON GUIDANCE Before use During use It should be obvious to the user if the button has been depressed 1 xx Attach the membrane of the button to the injector so the state of the button is obvious xx PROJECT NAME| 34
  35. 35. Activating Device : Overall Activating Device Score: 4.19 1 2 3 4 5 Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 35
  36. 36. Activating Device : Overall Current Best in ClassActivating Device 4.16 5 PROJECT NAME| 36
  37. 37. Out of box experience Exterior box Secondary packaging Instructions for use Prepare for use Activating Device Communicate as needed Visual Feedback and Labeling Auditory Feedback Tactile Feedback Problems, alarms, warnings, and signals Industrial Design PrinciplesPROJECT NAME| 37
  38. 38. Visual Feedback & Control ImageKey Questions* Take Aways Are depressed and un- • The button does not offer feedback about its state (depressed/un- depressed conditions of depressed). Are colors are used to convey pushbuttons are indicated? • LED is difficult to see from some angles. information to the user? • LED and vial window both offer visual feedback, but can not be viewed at the same time. • The device changes modes from active to finished, but the LED color Do visual indicator displays use stays the same and the blink rate is very similar. proper blink coding (Used • Vial window is difficult to interpret. sparingly, conveys well-definedDo auditory displays have messages & uses only 2 • The product does not have any labels.proper sound type (Uses identifiable blink rates (blink/sounds that contrast with the not)?sound of the environment)? Are status indicators properly labeled and coded? 1 2 3 4 5 Score: 2.58* This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 38
  39. 39. Visual Feedback & Control: Opportunities LED 1 2 3 or Off In use Finished LED should be elevated off of the surface of the pump to offer additional visibility 1 Elevate the LED so it is visible form multiple angles LED and Vial window should both be visible to the user while the product is in use LED should switch to red when process is 2 Orient the LED and Vial window so they are visible at the finished same time Avoid using multiple blink rates, color change is preferred 3 Avoid using multiple blink patterns. Ideally the LED will change color when procedure is finished. Green to red is a popular convention. PROJECT NAME| 39
  40. 40. Visual Feedback & Control: Opportunities ABOVE AVERAGE VIAL WINDOW Window with background color During After Vial window should offer additional visualization to enhance the viewing of the vial 1 delivery Vial window should make it clear where the user is in the process and when the process is finished Coloring the background of the vial window creates a visual indicator as the plunger moves PROJECT NAME| 40
  41. 41. Visual Feedback & Control: Opportunities BEST IN CLASS VIAL WINDOW Vial with colored plunger During After Vial window should offer additional visualization to enhance the viewing of the vial 1 delivery Vial window should make it clear where the user is in the process and when the process is Coloring the plunger creates a visual indicator as the finished plunger moves. This method would better support the user’s mental model of how the device is working. PROJECT NAME| 41
  42. 42. Auditory Feedback ImageKey Questions* Take Aways Can auditory display frequency • The pump provides auditory feedback through the crunch of the be adjusted for a wide range of button, the sound of the motor, and procedural beeps. users?Does pushbutton have auditory • Beep pattern was not loud enough to be heard through clothes.feedback when activated? • Beep pattern was not long enough in duration to be heard through ambient environmental noise. • Initial beep pattern was not obviously different from final beep pattern (we did not hear initial beep pattern).Do auditory displays have • Auditory feedback does not have adjustable volume and frequency forproper sound type (Uses hearing impaired users.sounds that contrast with the Is important auditory informationsound of the environment)? is also provided in visual or tactile form? 1 2 3 4 5 Score: 2.27* This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 42
  43. 43. Auditory Feedback: Opportunities AUDITORY FEEDBACK 1 1 Offer volume control Increase the volume and duration of auditory 1 feedback Provide adjustable auditory feedback. PROJECT NAME| 43
  44. 44. Tactile Feedback Image Key Questions* Take Aways • Color, material, and height change makes the main button easy to find. Do pushbutton controls have proper travel distance? • The button is appropriately sized to accommodate most hands. Are there tactile difference between the pushbutton and • The button has too much travel. This could be problematic for an older population. main surfaces? • The button does not give feedback that it has been depressed. • It is unclear if the button offers a delay before activation. Does pushbutton has adequate • It is unclear if the user is able to stop delivery if necessary. delay before activation (1-2Is pushbutton an adequate seconds)?diameter for finger activation(0.5-1)? Are cues perceptible to touch produced to display decision support and interpretive features to the user? 1 2 3 4 5 Score: 2.27 * This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 44
  45. 45. Tactile Feedback: Opportunities TACTILE FEEDBACK 1 2 Reduce the travel distance of the button Add more tactile different to the button surface 1 Molded ridges on button makes it easier to find 2 Rough surface texture makes button easier to find PROJECT NAME| 45
  46. 46. Problems, Alarms, Warnings & SignalsKey Questions* Are umber of alarms/warning signals is few enough to be Take Aways • It is unclear if the device signals problems or alerts. ! clear to the user? • It is critical for the user to know if the pump is working properly and if they are receiving medication.Do prompts point out thepresence of a problem? Can action be reversed & are prevention methods used if activation is serious? 1 2 3 4 5 Score: 1.25* This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 46
  47. 47. Communicate as needed: Overall ! Auditory Feedback Tactile Feedback Score: Visual Feedback Score:Warnings Score: 1.25 Score: 2.27 2.27 2.58 1 2 3 4 5 Unacceptable Below Average Average Above Average Best in Class Communicate as Needed Average Overall: 2.09 PROJECT NAME| 47
  48. 48. Communicate as needed: Overall Current Above Average Best in Class VisualFeedback 2.58 4 5 AuditoryFeedback 2.27 4 5 TactileFeedback 2.27 4 Alarms and Warnings ! 1.25 Offer Alarms and Warnings 5 PROJECT NAME| 48
  49. 49. Out of box experience Exterior box Secondary packaging Instructions for use Prepare for use Activating Device Communicate as needed Visual Feedback and Labeling Auditory Feedback Tactile Feedback Problems, alarms, warnings, and signals Industrial Design PrinciplesPROJECT NAME| 49
  50. 50. Design Principles ImageKey Questions* Is a consistent design language Take Aways used to tie together separate • The overall aesthetic is balanced, but individual elements lacked unity. elements? Contour lines emphasize the button and window, but not the LED,Is there a sense that every which is on the opposite side from the window.element "belongs" there? • The form of the device does not look as though it belongs on someone’s body. Its bulky and inorganic shape looks heavy and uncomfortable, and hard edges make pulling clothes over the device difficult.Does your eye move in a • Overall, a user should have a general idea of what the device is goingconnected and flowing way? to do and how to make that happen just by looking at it. Does design indicate how the device is used? 1 2 3 4 5 Score: 2.22* This is a small subset of the heuristics used for this section Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 50
  51. 51. Design Principles: Opportunities DESIGN OPPORTUNITIES 3 1 2 4 Current Design Above Average Design Best in Class Design There should be a sense that every element Flowing contour lines tie the separate elements together, “belongs” and that the whole is more than the 1 indicates touch points and creates a more organic object. sum of its parts. There should be a focal point to which your eye is drawn. 2 A raised LED increases visibility. The design should indicate how the device and it’s parts work. Increasing the touch point on the cap with texture that Your eye should move in a connected and 3 indicates its motion will make it easier to open. flowing way. Center-aligning the LED with the button makes it visible 4 from all angles and helps create a more organic form. PROJECT NAME| 51
  52. 52. Design Principles : Overall Design Principles Score: 2.22 1 2 3 4 5 Unacceptable Below Average Average Above Average Best in Class PROJECT NAME| 52
  53. 53. Design Principles: Overall Current Above Average Best in Class DesignPrinciples 2.22 4 5 PROJECT NAME| 53
  54. 54. SummaryPROJECT NAME| 54
  55. 55. Out of box experience: Overall ! Design Principles Score: Secondary Packaging Auditory Feedback Warnings Score: 1.25 IFU Score: 1.75 2.22 Score: 2.25 Score: 2.27Tactile Feedback Score: Visual Feedback Score: Prepare for Use Score: Activating Device Score: Exterior Box Score: 2.66 2.27 2.58 2.91 4.19 PROJECT NAME| 55

×