Augmented Reality: Global Market Analysis and Forecast 2012 - 2017

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Augmented Reality: Global Market Analysis and Forecast 2012 - 2017

  1. 1. Augmented Reality: Global Market Analysis and Forecast 2012 -2017Report Details:Published:October 2012No. of Pages: 87Price: Single User License – US$1995Augmented Reality (AR) is a live, direct or indirect, view of a physical, real-world environmentwhose elements are augmented by computer-generated sensory input, that enrich the usersperception of the real world. Although AR is often perceived to be in the visual domain (video orgraphics etc), it actually includes the other senses as well such as sound or GPS data. Thepopularity of smartphones equipped with GPS and geomagnetic sensors has spurred mobileapplication developer interest in AR, which presents highly contextualized, spatially relevantinformation that enhances user knowledge of their immediate surroundings. AR solutions includevarious applications as well as many uses cases involving content and commerce.While AR is currently a niche market opportunity, it is expected to grow at a tremendous rate in thenext few years as products from companies such as Google, Samsung, Qualcomm, Sony, LG andApple are launched. AR application and service providers will enjoy significant growth with thebuild out of 4G networks and business models that involve ASP based service delivery via Cloud-based development, deployment and operation.Target Audience:•AR application developers•Government organizations•Wireless device manufacturers•Wireless/mobile network operators•Presence, location, and GIS suppliers•Cloud infrastructure and service providersGet your copy of this report @http://www.reportsnreports.com/reports/196657-augmented-reality-global-market-analysis-and-forecast-2012-2017.htmlMajor points covered in Table of Contents of this report include
  2. 2. Table of Contents1.0 EXECUTIVE SUMMARY 42.0 INTRODUCTION 82.1.1 USER POSITION AND AUGMENTED REALITY 102.1.2 COLLABORATIVE APPLICATIONS 162.1.3 AUGMENTED REALITY CHALLENGES 172.1.4 AUGMENTED REALITY POPULAR APPLICATIONS 192.1.5 AUGMENTED REALITY IN TOURISM 212.1.6 AUGMENTED REALITY AND FACE RECOGNITION 212.1.1 CASE STUDY: HOW TO USE AR WITH IN MOBILE COMMERCE 222.1.2 CONCLUSION 223.0 AUGMENTED REALITY APPLICATIONS IN 4G AND BEYOND 233.1 AUGMENTED REALITY IN LTE 233.1.1 INFORMATION VISUALIZATION (IV) 233.1.2 AUGMENTED INTERFACE 263.1.3 OUTDOOR AUGMENTED REALITY 273.1.4 DESIGNING AUGMENTED REALITY SYSTEMS 283.1.5 FIELD-PROGRAMMABLE GATE ARRAY (FPGA) 303.1.6 FRAME GRABBER 323.1.7 VIDEO SIGNALS 343.2 AUGMENTED REALITY APPLICATIONS 343.2.1 AUGMENTED REALITY IN SURGERY 343.2.2 SURGERY APPLICATIONS 363.2.3 AUGMENTED REALITY AND ROBOTICS 383.3 THE FUTURE OF AUGMENTED REALITY 413.3.1 CASE STUDY FOR THE WEARABLE AUGMENTED REALITY DEVICES 423.3.2 THE FUTURE OF WEARABLE DEVICES IN 2015 453.3.3 SERVICES AND APPLICATIONS 493.3.4 SPECTRUM, AND UNLICENSED BANDS 503.3.5 INTEGRITY, PRIVACY, AND SECURITY 513.3.6 DEVELOPMENT IN CHINA AND OTHER NICS 513.3.7 OTHER CHALLENGES 513.3.8 DIFFERENT WIRELESS SYSTEMS 523.3.9 SUMMARY 544.0 MARKET OVERVIEW AND VENDOR LISTING 555.0 RECENT DEVELOPMENTS IN AR MARKET 575.1 HELMET MOUNTED DISPLAYS 57
  3. 3. 5.2 WEARABLE GESTURE INTERFACES 575.3 TOURISM INDUSTRY 575.4 ONLINE SHOPPING 575.5 GAMING AND MAPS 586.0 CLOUD TO SIGNIFICANTLY DRIVE GROWTH IN AR 596.1 CLOUD ARCHITECTURES 606.2 CLOUDS TECHNOLOGIES 616.3 CLOUD-BASED SERVICE IMPLEMENTATION 626.3.1 IT PROVIDERS 626.3.2 DEVELOPERS 646.3.3 BUSINESS 656.3.4 CASE STUDY: PIXAR 676.3.5 CONSUMER USAGE 676.3.6 GOVERNMENT USAGE 686.4 TRENDS, APPLICATIONS, AND PATENTS 696.4.1 DRIVERS FOR AUGMENTED REALITY IN THE CLOUD 766.5 AR IN THE CLOUD: APPLICATIONS, CONTENT AND COMMERCE 766.5.1 CONCLUSIONS 776.6 AR ECOSYSTEM AND PLAYERS IN THE CLOUD 776.7 VUFORIA FROM QUALCOMM IN THE CLOUD 837.0 GROWTH DRIVERS AND ANALYSIS OF AR MARKETPLACE 847.1 IMPROVEMENT IN USER EXPERIENCE 847.2 INCREASING DEMAND FOR SMARTPHONES AND TABLET PCS 847.3 DIVERSIFICATION INTO NEW APPLICATIONS 848.0 AR SOLUTION DEVICES MARKET DEPLOYMENT CHALLENGES: A MARKET OUTLOOK858.1 BANDWIDTH CONSTRAINTS 858.2 PROBLEM WITH LBS INSIDE BUILDINGS 859.0 AR SOLUTION MARKET REVENUE AND FORECASTS 2011 - 2017 86List of TablesTable 1: Listing of Vendor Company of Augmented Reality Device Market 4Table 2: Global AR Devices Market Revenues in USD $ billion 2011 - 2017 10List of FiguresFigure 1: Graphical Presentation of Global Augmented Reality Devices Market Revenues 2011 -
  4. 4. 2017 12Contact: sales@reportsandreports.com for more information.

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