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Xenogaming - Anders Aamodt, Refactor Camp 2018

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Talk given at Refactor Camp 2018

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Xenogaming - Anders Aamodt, Refactor Camp 2018

  1. 1. xenogaming deicidus
  2. 2. warning: TIME TRAVELER’S SICKNESS overton whiplash phenomenon
  3. 3. what is xenogaming?
  4. 4. this emergent Game is already out there, feral as schizophrenia, and nascent in myths and nomics the Game
  5. 5. what is xenogaming? ● immersive post-capitalist worlding ● an invasive outer-world entity ● a virulent parallel reality (contagious psychosis) ○ cf. JAGS Alice; Fringe; Hydra in Marvel’s Agents of S.H.I.E.L.D. ● open-source, peer-to-peer dissensus reality construction framework ● a new kind of apocalyptic gig economy ● holistic, alternative mental health framework ● an emerging alchemical society
  6. 6. what would gaming look like on Holochain?
  7. 7. what is Holochain? ● open-source library ● fully-decentralized P2P applications ● no built-in currency ● one chain per user per app version
  8. 8. gaming on Holochain ● massively multiplayer ● collaboratively-constructed rulesets ● highly coordinated flashmobs ● peer-to-peer spread ● sharing abundance ● gaming = activism = advertising
  9. 9. ontoboarding ● ontological onboarding ● crystal implant installation ● Dollhouse architecture imprinting ● Borg assimilation ● cyborgification ● scanning into the Game ● portaling into alternate realities (abduction by aliens) ● membrane-crossing service (onboarding) ● psychopomping ● cf. surfboarding, waterboarding
  10. 10. the post-capitalist “subject” ● post-Oedipal subjectivities ● transpersonal subjectivity ● post-identity politics ● modular identity ● consensual self-construction
  11. 11. dank praxis: facets of xenogaming
  12. 12. facets of xenogaming ● MM (weird/viral marketing) ● Connective Tissue (cross-pollination) ● Protocol Design ● Neodigital Outreach ● Hackerspace Replication ● Meaningful Gamification ● App Pipeline
  13. 13. “What would our world be like if all military spending were redirected to the creation of next-level Party technology?”
  14. 14. weird/viral marketing ● memes ● mythos ● humor ● xeno ● games
  15. 15. cross-pollination and protocols ● bees and cross-pollination ● rhizome or connective tissue ● rolls out new protocols neutrally ● P2P canvassing ○ check-ins ○ ethics ● remixes the organization and sparks new connections
  16. 16. neodigital outreach ● you’re already living in the digital world ● networking local activist communities ○ what apps do they need? ○ peer-to-peer canvassing ○ Holochain and programming training ○ HoloPorts ○ setting up with spaces and resources ○ linking with app projects
  17. 17. hackerspace replication ● full-stack replication of abundance-based community spaces ● networking hackerspaces ● networking multiple local spaces to form a distributed commune ● how to form an economic unit that treats its members ethically? ● replicating capabilities as Holochain apps
  18. 18. meaningful gamification ● mass public gaming ○ as activism ○ as advertising ● one Holochain app = one game ● games plug together in shared mythic universe ○ cf. Marvel
  19. 19. the Map map.holohackers.org
  20. 20. apps pipeline ● coherent pipeline ● assistance for designing and building apps ● network of designers, speakers, programmers, trainers ● training in the Academy
  21. 21. Xenogaming Industries (XI)
  22. 22. Xenogaming Industries ● distributed alternative reality corporation (ARC) ● coherent linguistic platform ● evolving (anti-)platform for collective art ● mythic Holochain gaming department
  23. 23. XI: vision statement “XI is creating an era of mass public gaming resulting in the breakdown of capitalist subjectivity and the production of post-capitalist subjectivities and modes of living; XI is committed to offering an ‘ESCAPE HATCH’ from capitalism into a labyrinth of transfinite portals.”
  24. 24. LEGALIZE XENOGAMING
  25. 25. darkchain technologies for your backpack
  26. 26. —In the Mouth of Madness (1994, John Carpenter)
  27. 27. theory-fiction ● speculative praxis for developing convergent, eventually-consistent metafictional technologies ● abstract quantity expressed as textual approximation ● channeling of outer-world entities (egregores) ● mapping alien topographies ● developed by ccru ○ especially Mark Fisher, Reza Negarestani, Nick Land ● “double-pincer” (Deleuze & Guattari) ○ technique of dancing back and forth between theory and hyperfiction ○ double-articulates both
  28. 28. —In the Mouth of Madness (1994, John Carpenter)
  29. 29. darkchain technology ● the chain of ideas which lead to the next dominant paradigm ● speculative hyperstitional labyrinth ● systematic negentropic mining framework ● magic item discovery matrix (hyperobjects) ● gets you really fucking high
  30. 30. holochan
  31. 31. problems with pepecash ● exclusive pepe focus ● relies on copy protection / scarcity as core valuation ethic ● closed process for adding new cards (centralized) ● hard to meaningfully index and employ hieroglyphs ○ we need to move towards holoxels
  32. 32. PROBLEM: CAPITALIZED MEMES ARE BORING BORING BORING BORING BORING BORING BORING BORING BORING BORING BORING BORING BORING BORING SO BORING
  33. 33. the memebrary ● ultimate meme library app supporting hand-curation ● memetic accelerator ● ascendent world currency ○ laughter-based valuation ● ideological navigation (perspectives embedded in memes w/ word+image) ● emoticonomy (new hieroglyphics) ● qabbalistic language ○ “dialectics by bitrot”
  34. 34. holochan features ● distributed self-upgrading GUI on Holochain ● provenance (localized microsourcing) ● built-in gematria ● tagging
  35. 35. holochan already exists in the future and we can access it now by constructing well-formed queries
  36. 36. xenogaming memes
  37. 37. more memes at twitter.com/holomeme
  38. 38. Xenogaming Industries: how you can help
  39. 39. Xenogaming Industries—how you can help ● the vision ○ Holo’s gaming division ○ Holochain’s activist gaming movement ○ functions as massively viral advertising for holochain ○ new menagerie of mass public games ○ coherent tech and mythic platform for ARGs-as-activism ● you can help me… ○ find leads—researchers, communities, events, games ○ improve and vet the concept of XI ○ design and author funding proposals
  40. 40. any questions?
  41. 41. what next? ● TEAM Briefing 2017 ● andersaamodt.com/oeuvre.php
  42. 42. what next? ● Wrex + Holochat paper ● andersaamodt.com/oeuvre.php
  43. 43. links ● my sites ○ andersaamodt.com ○ internetschoolofmagic.com ○ coalitionofinvisiblecolleges.org ○ twitter.com/holomeme ○ reddit.com/r/sorceryofthespectacle ○ andersaamodt.com/binder.php ● holochain ○ holochain.org ○ chat.holochain.org ○ holo.host ○ ceptr.org
  44. 44. xenogaming videos ● playlist on YouTube

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