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Designing Robust Human Systems - Galen Wolfe-Pauly, Refactor Camp 2018


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Talk given at Refactor Camp, May 2018

Published in: Design
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Designing Robust Human Systems - Galen Wolfe-Pauly, Refactor Camp 2018

  1. 1. Designing robust human systems
  2. 2. To me, everything is architecture.
  3. 3. • Architecture is about understanding and shaping the void. A void that can be inhabited productively by people, communities and societies.
  4. 4. Digital tools haven’t existed for very long.
  5. 5. • Connected digital tools have been in widespread use for ~25 years (And at least ½ of that time they’re just for selling ads) “UI / UX” is not a discipline
  6. 6. Robust human systems emerge from the collaborative use of tools.
  7. 7. (Think of tools really broadly)
  8. 8. • A building is a tool for inhabitation and communal interaction A bridge is a tool for transportation A book is a tool for information storage and transfer
  9. 9. To build new systems, look first at what has worked so far.
  10. 10. Systems don’t get built all at once. Tools come first.
  11. 11. The tools that makeup and sustain robust systems have three primary design constraints.
  12. 12. • Modularity Network independence or dependence Simplicity
  13. 13. Modularity
  14. 14. Network dependence or independence
  15. 15. Simplicity
  16. 16. So,
  17. 17. A) The premise B) The principles C) Can they be more refined?
  18. 18. Notes: Images: