School-Based StudentEngagement in a GuidedDiscovery-BasedProgram of GameDesign Learning2013 Digital Media & Learning Confe...
Globaloria is a guided discovery-based game design program andcurriculum offered by the WorldWide Workshop, a NYC non-prof...
Globaloria is currently activein 4 U.S. states: CA,TX, FL,WV, >2000 students
Globaloria Game Design Program Learning Objectives: Cultivate the SixContemporary Learning Abilities (6CLAs)Developing gam...
The Six Contemporary Learning Abilities (6CLAs):Developing games in a social learning system are participatory practicesth...
Means-focused rather than ends-oriented• Instead of identifying a set of prescribed outcome *skills* likemost models, emph...
(Reynolds & Chiu, JLMT 2013, forthcoming)Formal vs. Informal Contexts:Integrating Globaloria Into Schools as Classes5 Prog...
(Reynolds & Chiu, JLMT 2013, forthcoming)Formal vs. Informal Contexts:Integrating Globaloria Into Schools as Classes5 Prog...
(Reynolds & Chiu, JLMT 2013, forthcoming)Formal vs. Informal Contexts:Integrating Globaloria Into Schools as Classes5 Prog...
(Reynolds & Chiu, JLMT 2013, forthcoming)Formal vs. Informal Contexts:Integrating Globaloria Into Schools as Classes5 Prog...
(Reynolds & Chiu,JLMT 2013,forthcoming)Formal vs. Informal Contexts:Integrating Globaloria Into Schools as Classes5 Progra...
RQ: Contribution of context (informal Boys and Girls Club vs. formal in-school class) to outcomes (affective changes measu...
East Austin College Prep Academy• New charter school, 6th-8th• Over 90% Latino, high proportion ELL• Globaloria offered si...
Game design: A complex task• Teacher professional development• Difficulty balancing support for CLAs and gamedesign / prog...
Teresa’s creative solution this year:• Design games for local non-profits as clients, to foster communityconnection and ep...
• Amazingly. . . 20 Community PartnersChallenges to Offering Program in School:Civics CasesCOMPOSTING
Challenges to Offering Program in School:Civics CasesHOMELESSNESSIMMIGRATION AND POVERTYEmails, meetings with officials hi...
Does the institution of school limit / constrain /(censor) potential for critical tropes in studentartifacts?Teresa:• Tere...
Teresa still struggles with this.Aspirational, but to a point. We caring adults canimagine this video re-framed as an inhe...
Rebecca.reynolds@gmail.comRutgers University websitehttp://comminfo.rutgers.edu/directory/rbreynol/index.htmlThanks to IML...
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Digital Media and Learning Conference Presentation 2013

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"School-Based Student Engagement in a Guided Discovery-Based Program of Game Design Learning"

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  • This presentation reports on work being done in the context of . . . .
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we…We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • Digital Media and Learning Conference Presentation 2013

    1. 1. School-Based StudentEngagement in a GuidedDiscovery-BasedProgram of GameDesign Learning2013 Digital Media & Learning ConferenceRebecca Reynolds, Assistant ProfessorSchool of Communication & Information, Dept. of Library andInformation Science, Rutgers University
    2. 2. Globaloria is a guided discovery-based game design program andcurriculum offered by the WorldWide Workshop, a NYC non-profit.MS, HS, CC teachers and students gain experience and expertise ina range of agential digital practices.
    3. 3. Globaloria is currently activein 4 U.S. states: CA,TX, FL,WV, >2000 students
    4. 4. Globaloria Game Design Program Learning Objectives: Cultivate the SixContemporary Learning Abilities (6CLAs)Developing games in a social learning system offers studentsConstructionist, participatory design and programming experiencesleading to dispositions, practices and expertise necessary for successfulengagement in today’s digital, knowledge-based economy
    5. 5. The Six Contemporary Learning Abilities (6CLAs):Developing games in a social learning system are participatory practicesthat simulate productive engagement in today’s digital cultures andknowledge-based economy
    6. 6. Means-focused rather than ends-oriented• Instead of identifying a set of prescribed outcome *skills* likemost models, emphasizes a set of *practices* in whichlearners can gain *expertise*• Proposes that coordinated engagement in the 6 dimensionsin parallel has particular value, is synergistic• Digital content creation and computation (programming)• Resource use / info-seeking with a task-driven purpose• Social media use for productivity• Online communication for work• Gives educators guidance for specific activities, rather thanexhorting them to meet outcome objectives with little furthersupport (e.g., AASL Standards for the 21st Century Learner;NETS Standards)What’s Unique About the Model?
    7. 7. (Reynolds & Chiu, JLMT 2013, forthcoming)Formal vs. Informal Contexts:Integrating Globaloria Into Schools as Classes5 ProgramPlatforms
    8. 8. (Reynolds & Chiu, JLMT 2013, forthcoming)Formal vs. Informal Contexts:Integrating Globaloria Into Schools as Classes5 ProgramPlatforms
    9. 9. (Reynolds & Chiu, JLMT 2013, forthcoming)Formal vs. Informal Contexts:Integrating Globaloria Into Schools as Classes5 ProgramPlatforms
    10. 10. (Reynolds & Chiu, JLMT 2013, forthcoming)Formal vs. Informal Contexts:Integrating Globaloria Into Schools as Classes5 ProgramPlatforms
    11. 11. (Reynolds & Chiu,JLMT 2013,forthcoming)Formal vs. Informal Contexts:Integrating Globaloria Into Schools as Classes5 ProgramPlatforms
    12. 12. RQ: Contribution of context (informal Boys and Girls Club vs. formal in-school class) to outcomes (affective changes measured in surveys; contentanalyzed artifacts)Results:• More and better games in formal in-school environment, more learning• Context doesn’t contribute to affective changeso Evidence of possible benefits to offering programs IN SCHOOLover and above after-school (=> time on task, structure)• Also, in aggregate, lower parent education was associated with positivechanges in self-efficacy for online researcho Disadvantaged students may stand to benefit from programs likethis one.• Additional important results related to motivation. . . . . . [teaser ]Formal vs. Informal Contexts:Integrating Globaloria Into Schools as Classes(Reynolds & Chiu, JLMT 2013, forthcoming)
    13. 13. East Austin College Prep Academy• New charter school, 6th-8th• Over 90% Latino, high proportion ELL• Globaloria offered since its inception (2010/2011) to allstudents, for all 3 years of MS• Longitudinal dataset• Both STEM and social issue/civics game design offered• 2 highly active teachers, Nyssa & Teresa• Teresa: Now enrolled in Ph.D. program at UT-Austin ininstructional design• Civics focus in 2012/2013Challenges in Offering Program in School:Civics Cases
    14. 14. Game design: A complex task• Teacher professional development• Difficulty balancing support for CLAs and gamedesign / programming skills AND core contentdomain development (game narrative messagedepth)• Further, funding exists for limited materialincentives (Globeys– small number of winners)Teresa: “Globey awards at the end of the year motivatessome, but many students realize there is no way they canwin. When that happens, the motivation is lost.”• Globaloria – badges rolled out this yearChallenges in Offering Program in School:Civics Cases
    15. 15. Teresa’s creative solution this year:• Design games for local non-profits as clients, to foster communityconnection and epistemic role-takingChallenges in Offering Program in School:Civics Cases
    16. 16. • Amazingly. . . 20 Community PartnersChallenges to Offering Program in School:Civics CasesCOMPOSTING
    17. 17. Challenges to Offering Program in School:Civics CasesHOMELESSNESSIMMIGRATION AND POVERTYEmails, meetings with officials highly motivating.The organizations LOVE IT.Will feature games on websites.
    18. 18. Does the institution of school limit / constrain /(censor) potential for critical tropes in studentartifacts?Teresa:• Teresa: “I have one team of boys this year, theyare all bright, all good students. But the studentsare stereotyping themselves.”• Discussed ways to scaffold messages towardsa) possible selves, or b) more radicalized criticalperspectives (e.g., lesson on Cesar Chavez)Challenges to Offering Program in School:Civics Cases
    19. 19. Teresa still struggles with this.Aspirational, but to a point. We caring adults canimagine this video re-framed as an inherent statementof protest about inequality / opportunity.Ethan Zuckerman: "One of the things that we have to learn as wemove into the space of new civics is understanding what the levers ofchange are, and what the tactics are for moving those levers.”• From a digital divide perspective: Can we afford to omitschools from the new civics equation as informal learninginitiatives (e.g., badges) commercialize as for-profitcompanies, and become less available to marginalizedcitizens?• And/or. . .Are these levers inherently anti-institution?Challenges to Offering Program in School:Civics Cases
    20. 20. Rebecca.reynolds@gmail.comRutgers University websitehttp://comminfo.rutgers.edu/directory/rbreynol/index.htmlThanks to IMLS!Thanks to my partners!Globaloria.orgWorldwideworkshop.orgThank you!

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