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„I am a conservative –
i preserve the progress“
      Gaming and Web 2.0
     Goethe-Institut Portugal
          May 20, 2...
What is the
Zukunftswerkstatt?
How will we impart cultural and
scientific content in the future?
The Idea:




Web 2.0 and Computergames
Who is the
      Zukunftswerkstatt?




Jin Tan      Julia Bergmann   Christoph Deeg
What is Web 2.0?
What is Web 2.0?
What is Web 2.0?




Technology vs. Culture
What is Web 2.0
• Technology      • Culture
  – Wikis           –   Cooperation
  – Blogs           –   Sharing
  – Commun...
Cooperation
Trust
Transparency
Places to share content:
What is the internet?

The internet is not just another medium – it is a
hypermedium that assimilates the other media
Processuality

The internet is a continued process
Education and
Entertainment are melting
    into Edutainment


Education   Entertainment   Edutainment
Computergames
Play, it's your nature...
What if Gutenberg...
...would have invented
   Computergames?
History
Look who is playing...


„Oh my god – mum and dad are playing
         computergames...“
Look who is playing


About 25% of all germans are playing
          Computergames
More than 50% of all adults in the US
 ...
Making Decisions
Collateral Learning




Probing vs. Telescoping
Probing
●
    Exploring and Analysing
      ●
          Rules
      ●
          Natural laws
      ●
          Options
   ...
Telescoping
●
    hierachical Structuring
       ●
           Results
       ●
           Aktions


                 Repea...
Try and Fail
●
    Learning from mistakes
●
    Making mistakes is welcome
●
    Theory vs. Experience
●
    Learning:
   ...
The Marriage:-)



  The Internet and the World of
Computergames are melting into the
  Web3.0 or Web 4.0 or Web 5.0
What Libraries can learn
      from Computergames
●
    Try and Fail
●
    non-linear Systems
●
    Fun
●
    more Fun
●
 ...
Libraries online
Hi,
where can i find
  the library?
Library
Library 2.0
The Librarian 2.0
The gaming information-agent:-)
The Librarian 2.0
●
    Bringing together people an content
       ●
           Everywhere
       ●
           Every time
...
The situation...
The Challenge...
The Challenge
●
    Innovation Managment
●
    Change Management
●
    Educating
●
    Activating
●
    Having fun:-)
Thank You...
www.zukunftswerkstatt.org
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I am a conservative - I preserve the progress - Libraries discovering Web 2.0 by Christoph Deeg

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Comunicação de Christoph Deeg, gestor de cultura e marketing, co-fundador do projecto "Zukunftswerkstatt", apresentada na conferência: "Videojogos e Web 2.0: Desafios para a formação dos Bibliotecários", no dia 20 de Maio de 2010 no Goethe-Institut em Portugal

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I am a conservative - I preserve the progress - Libraries discovering Web 2.0 by Christoph Deeg

  1. 1. „I am a conservative – i preserve the progress“ Gaming and Web 2.0 Goethe-Institut Portugal May 20, 2010
  2. 2. What is the Zukunftswerkstatt?
  3. 3. How will we impart cultural and scientific content in the future?
  4. 4. The Idea: Web 2.0 and Computergames
  5. 5. Who is the Zukunftswerkstatt? Jin Tan Julia Bergmann Christoph Deeg
  6. 6. What is Web 2.0?
  7. 7. What is Web 2.0?
  8. 8. What is Web 2.0? Technology vs. Culture
  9. 9. What is Web 2.0 • Technology • Culture – Wikis – Cooperation – Blogs – Sharing – Communities – Exchange – etc. – Interaction – Transparency – etc.
  10. 10. Cooperation
  11. 11. Trust
  12. 12. Transparency
  13. 13. Places to share content:
  14. 14. What is the internet? The internet is not just another medium – it is a hypermedium that assimilates the other media
  15. 15. Processuality The internet is a continued process
  16. 16. Education and Entertainment are melting into Edutainment Education Entertainment Edutainment
  17. 17. Computergames
  18. 18. Play, it's your nature...
  19. 19. What if Gutenberg...
  20. 20. ...would have invented Computergames?
  21. 21. History
  22. 22. Look who is playing... „Oh my god – mum and dad are playing computergames...“
  23. 23. Look who is playing About 25% of all germans are playing Computergames More than 50% of all adults in the US are playing Computergames Sources Germany: BITKOM (2009) Sources US: PEW Internet & American Life Projekt (2008)
  24. 24. Making Decisions
  25. 25. Collateral Learning Probing vs. Telescoping
  26. 26. Probing ● Exploring and Analysing ● Rules ● Natural laws ● Options ● Structure ● Targets
  27. 27. Telescoping ● hierachical Structuring ● Results ● Aktions Repeat, Repeat, Repeat:-)
  28. 28. Try and Fail ● Learning from mistakes ● Making mistakes is welcome ● Theory vs. Experience ● Learning: ● how to solve the actual problem ● how to use „try and fail“
  29. 29. The Marriage:-) The Internet and the World of Computergames are melting into the Web3.0 or Web 4.0 or Web 5.0
  30. 30. What Libraries can learn from Computergames ● Try and Fail ● non-linear Systems ● Fun ● more Fun ● creating new products/games ● Serious Games ● Work-Games (i.e. Foursquare)
  31. 31. Libraries online
  32. 32. Hi, where can i find the library?
  33. 33. Library
  34. 34. Library 2.0
  35. 35. The Librarian 2.0 The gaming information-agent:-)
  36. 36. The Librarian 2.0 ● Bringing together people an content ● Everywhere ● Every time ● Online an Offline ● Playing Games ● With the costumers ● For the costumers
  37. 37. The situation...
  38. 38. The Challenge...
  39. 39. The Challenge ● Innovation Managment ● Change Management ● Educating ● Activating ● Having fun:-)
  40. 40. Thank You...
  41. 41. www.zukunftswerkstatt.org

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