From tradition to innovation
        Gaming and Web 2.0
       Goethe-Institut Portugal
           May 20, 2010
Reference librarians should have four goals:

• teaching patrons about the library’s functions
  and resources, as well as...
Who is studying Library Science?
New role models
Technolovers
Media-Natives
New Services
•   (e)Learning Helpdesk
•   Gaming Education Training
•   „genius bar“
•   Media Support
•   Information age...
New Tasks
• Trendscouting
• Exploring and testing (Library Lab)
• Media Moderation
• Indentifying resources „information y...
Greater Diversity
• Diversity of job descriptions and tasks
  – Reference librarian
  – Learning and gaming consultant
  –...
Greater Diversity

• Diversity of professions working together
  in the library
  – Librarians
  – Media educators
  – IT ...
Innovation management
• As part of the organization
• As part of the institutional culture
• As part of the mindset of any...
Skills 1.0
•   Knowledge of all main library standards
•   Knowledge of information structures
•   Knowledge of Cataloging...
Skills 2.0
•   Knowledge of main library standards
•   Knowledge of information structures
•   media competence
•   Curios...
Who will teach this?
• Educators who trendscout
• Educators who are part of the new media culture
• Educators who have med...
Education 2.0
• New media methods will have to be part of
  teaching
• Methods to encourage curiousity and
  exploration
•...
What does that all mean?
What do you think?
References
Photos:
Librarian Avengers http://www.flickr.com/photos/librarianavengers/260849159/
Ms. Phoenix http://www.fli...
From tradition to innovation, by Julia Bergmann
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From tradition to innovation, by Julia Bergmann

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Comunicação de Julia Bergmann, formadora em Web 2.0 e pesquisa na internet, co-fundadora do projecto "Zukunftswerkstatt", apresentada na conferência: "Videojogos e Web 2.0: Desafios para a formação dos Bibliotecários", no dia 20 de Maio de 2010 no Goethe-Institut em Portugal

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From tradition to innovation, by Julia Bergmann

  1. 1. From tradition to innovation Gaming and Web 2.0 Goethe-Institut Portugal May 20, 2010
  2. 2. Reference librarians should have four goals: • teaching patrons about the library’s functions and resources, as well as how to utilize them; • answering patrons’ questions; • helping patrons select good reading material; • and promoting the library to the greater community. Samuel Green, 1876
  3. 3. Who is studying Library Science?
  4. 4. New role models
  5. 5. Technolovers
  6. 6. Media-Natives
  7. 7. New Services • (e)Learning Helpdesk • Gaming Education Training • „genius bar“ • Media Support • Information agent • Publishing support
  8. 8. New Tasks • Trendscouting • Exploring and testing (Library Lab) • Media Moderation • Indentifying resources „information you can trust“ • Workflow oriented support
  9. 9. Greater Diversity • Diversity of job descriptions and tasks – Reference librarian – Learning and gaming consultant – Innovation librarian – Public networked librarian – Community technology steward – Metadata and resource management librarian – Media curator – Scientific consultant
  10. 10. Greater Diversity • Diversity of professions working together in the library – Librarians – Media educators – IT professionals – Marketing manager – Fundraiser
  11. 11. Innovation management • As part of the organization • As part of the institutional culture • As part of the mindset of any single librarian Learning from the culture of highly innovative companies
  12. 12. Skills 1.0 • Knowledge of all main library standards • Knowledge of information structures • Knowledge of Cataloging rules • Attention to detail • Correctness
  13. 13. Skills 2.0 • Knowledge of main library standards • Knowledge of information structures • media competence • Curiosity about technologies and media • Knowledge about trendscouting methods • Self-directed learning behaviour • Service orientation • Openess
  14. 14. Who will teach this? • Educators who trendscout • Educators who are part of the new media culture • Educators who have media competence • Educators who are media-natives • Educators who are open • Educators who can integrate and transform library standards into a fast-developing, process- based and technology-driven environment • Educators who are curious
  15. 15. Education 2.0 • New media methods will have to be part of teaching • Methods to encourage curiousity and exploration • Methods to encourage self-directed life long learning • Methods to encourage an open and transparent dialog with people
  16. 16. What does that all mean?
  17. 17. What do you think?
  18. 18. References Photos: Librarian Avengers http://www.flickr.com/photos/librarianavengers/260849159/ Ms. Phoenix http://www.flickr.com/photos/32020964@N08/4605170153/ Travelin librarian http://www.flickr.com/photos/travelinlibrarian/293039999/ Michael Casey http://www.flickr.com/photos/michaelcasey/2948423981/ Scott Robbin http://www.flickr.com/photos/srobbin/4309481995/ La Ignorancia Mata http://www.flickr.com/photos/laignoranciamata/312915407/ Florian.b http://www.flickr.com/photos/florian_b/44227093/ Patrick-allen http://www.flickr.com/photos/patrick-allen/4318787860/ Yukali http://www.flickr.com/photos/yukali/2758979596/ Rachel a.k. http://www.flickr.com/photos/kimonomania/474758933/ Websites: Samuel Swett Green. (2009, December 10). In Wikipedia, The Free Encyclopedia. Retrieved 07:02, May 18, 2010, from http://en.wikipedia.org/w/index.php?title=Samuel_Swett_Green&oldid=330816186

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