Agile and Minimum Viable Products

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How Minimum Viable Products and an agile process can help get developments off the ground

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Agile and Minimum Viable Products

  1. 1. AGILE & MinimumViable Products Friday, 27 September 13
  2. 2. Things /Times Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Thing 1 Thing 2 Thing 3 Thing 4 Thing 5 Thing 6 Thing 7 Friday, 27 September 13
  3. 3. Things /Times Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Thing 1 Thing 2 Thing with users Unknown thing 1 Unknown thing 2 Unknown thing 3 Release thing Friday, 27 September 13
  4. 4. Things /Times Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Thing 1 Thing 2 Thing with users Uh oh! Unknown thing 1 Hope Unknown thing 2 Pray Unknown thing 3 Panic Release thing Friday, 27 September 13
  5. 5. Things / Times Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Week 15 Week 16 Week 17 Week 18 Thing 1 Thing 2 Thing with users Uh oh! Thing 3 Hope Thing 4 Prey Final thing Panic Final thing 2 Final thing 3 Final thing 4 Final thing 5 Release of thing Friday, 27 September 13
  6. 6. You cannot: Predict the future Read minds Friday, 27 September 13
  7. 7. It doesn’t have to be this way Friday, 27 September 13
  8. 8. Agile Friday, 27 September 13
  9. 9. Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more agilemanifesto.org Friday, 27 September 13
  10. 10. Doing stuff over bureaucracy Friday, 27 September 13
  11. 11. MVP Friday, 27 September 13
  12. 12. A MVP (MinimumViable Product) has the absolute most basic functionality that is needed for people to start using it Friday, 27 September 13
  13. 13. You can and do change the behaviour of a system simply by observing it Friday, 27 September 13
  14. 14. You can and do change the opinions of people by the questions you ask and how you ask them Friday, 27 September 13
  15. 15. Agile + MVP Friday, 27 September 13
  16. 16. Build Release Gather Data Pivot Sprint Friday, 27 September 13
  17. 17. Sprints & Pivots? Friday, 27 September 13
  18. 18. Decide on next step Do it Sprint Talk about previous step Friday, 27 September 13
  19. 19. Decide on next version Do it Pivot Talk about previous version Friday, 27 September 13
  20. 20. You do not: start thinking about the next version without analysing how people used the previous one Friday, 27 September 13
  21. 21. It pays to be bendy Friday, 27 September 13
  22. 22. “But I work for a large, serious, complex, time poor company” Friday, 27 September 13
  23. 23. A story Friday, 27 September 13
  24. 24. Friday, 27 September 13
  25. 25. Friday, 27 September 13
  26. 26. Friday, 27 September 13
  27. 27. Friday, 27 September 13
  28. 28. A complete input overhaul Friday, 27 September 13
  29. 29. A minimum viable product, not a minimum viable idea Friday, 27 September 13
  30. 30. A technology will not be adopted until our culture is ready to adopt it Friday, 27 September 13
  31. 31. Friday, 27 September 13
  32. 32. My story Friday, 27 September 13
  33. 33. Friday, 27 September 13
  34. 34. How the project was run Friday, 27 September 13
  35. 35. Assumptions Build those assumptions Test those assumptions Pivot Friday, 27 September 13
  36. 36. Learn from the test Build the changes Test those changes Pivot Friday, 27 September 13
  37. 37. We assumed: • People would love it • People would just know how to use it • Because we’d build it so well • Because we knew so much already Friday, 27 September 13
  38. 38. Projector Video Camera Tracing Paper Bed Frame Friday, 27 September 13
  39. 39. We learned: • People didn’t love it • People didn’t know how to use it • Because we’d built it badly • Because we knew nothing Friday, 27 September 13
  40. 40. Total cost 4 days development time £20 materials Friday, 27 September 13
  41. 41. Pivot Friday, 27 September 13
  42. 42. People didn’t love it because they didn’t understand it People didn’t understand it because it didn’t understand them It didn’t understand them because we didn’t build it to We didn’t build it to because we didn’t know we had to We didn’t know we had to because we’d never done this before Friday, 27 September 13
  43. 43. Add more vision Friday, 27 September 13
  44. 44. Cardboard Box Dan Acrylic Friday, 27 September 13
  45. 45. Friday, 27 September 13
  46. 46. We learned: • Screen size wasn’t important • A response time below 200ms was • Field of vision should extend beyond the screen • Persistence of vision should be embraced Friday, 27 September 13
  47. 47. Holistic view People Software Hardware Friday, 27 September 13
  48. 48. Friday, 27 September 13
  49. 49. Friday, 27 September 13
  50. 50. Friday, 27 September 13
  51. 51. Friday, 27 September 13
  52. 52. Friday, 27 September 13
  53. 53. Every one of these devices use the same gesture library Friday, 27 September 13
  54. 54. Drawbacks It requires more focus It requires more team time It requires a loss of (perceived) control Friday, 27 September 13
  55. 55. Benefits Everything is evidence based Everything is tested on real people Projects happen faster The team stays interested The final outcome is better Friday, 27 September 13
  56. 56. And before I forget... Friday, 27 September 13
  57. 57. DIGITAL CONVERSATIONS: THE EVENING SESSIONS Tonight at 7pm,TheYorkshire Grey Pub,WC1X 8PN The evolution of culture, technology and social networks Friday, 27 September 13
  58. 58. November 20th,TheYorkshire Grey Pub,WC1X 8PN The future of society, government and public life Friday, 27 September 13
  59. 59. Thank you Friday, 27 September 13
  60. 60. Want to talk? Andrew Larking andrew.larking@readingroom.com 0207 173 2860 Friday, 27 September 13

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