Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Ppt Chapter 2


Published on

Published in: Education, Technology
  • Be the first to comment

  • Be the first to like this

Ppt Chapter 2

  1. 1. Chapter 2 Students & Learning<br />
  2. 2. Mark Prensky<br />Digital Natives vs. Digital Immigrants = Digital Divide<br />Charged educational system<br />First generation with technology<br />Think/learn differently<br />Native speakers<br />
  3. 3. 21st Century Learners<br />Technology use for learning & lifestyles<br />Communication<br />Enrichment-preparation for competitive job market<br />Constant access – different ways of thinking, working & playing<br />
  4. 4. 21st Century Learners<br />Social networking <br />Positives: ability to connect with others that share similar interests<br />Negatives: untrue information (re. –personality belief that there are no consequences for lying on line<br />Employers & universities often browse to evaluate candidates character<br />
  5. 5. 21st Century Learners<br />Business focusing on young people & how they use technology—Vtech<br />Bottom line- young people use technology more often and in more ways than older generations (teachers)<br />
  6. 6. How Children Get Information<br />Social nature of students<br />TV –passive<br />Internet = interactive<br />Social activities found in blogs, email, instant messaging & social networking<br />Ability to belong to multiple social networks – at any time<br />Information comes to students – RSS, aggregators, syndication, provide automated updates about user-specified info<br />
  7. 7. How Children Get Information<br />Hypertext– links to other information endless possibilities<br />Students come to school with knowledge of new technologies expect to learn in school the way they do out of school<br />
  8. 8. The Customization Generation<br />E.g.-students change desk top pictures, changes menu setting, change curser, adjust seat heights<br />New tools allow students to customize what and how they learn<br />Goal: to help students use and enjoy technology in order to learn<br />
  9. 9. Access to Online Tools & Services<br />1996– access = 5 students/ computer<br />Today – one to one student s need access where & when they need it<br />Schools with one-to-one access reported academic improvement, higher attendance, fewer discipline problems & improved student writing skills<br />
  10. 10. Understanding Learning<br />Blooms Taxonomy<br />Six cognitive processes<br />Revised Blooms Taxonomy<br />Two dimensional to reflect relevance to 21st century work<br />Knowledge Dimension<br />Cognitive Dimension<br />
  11. 11. Constructivism<br />Learners actively construct and generate new ideas or concepts based upon current & past knowledge<br />Students build on what they already know<br />Web research, collaboration<br />
  12. 12. Project Based Learning<br />Promotes in-depth learning via inquiry-based methods to engage students in issues & questions that are rich, real, & relevant<br />Web  Communication, collaboration, creation of social networks, sharing<br />
  13. 13. Connectivism<br />Including technology & connection making as learning activities move learning theories into a digital age<br />
  14. 14. The Challenge<br />To find ways to support in-depth learning & increased student achievement while also employing a variety of measures<br />Standardization does not require higher order thinking skills<br />