Board Game Questions Based on   AASL Standards for the 21st-Century LearnerSTANDARD 1: Inquire, think critically, and gain...
STANDARD 3: Share knowledge and participate ethically andproductively as members of our democratic society.• Does the game...
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Board Game Questions Based on AASL Standards for the 21st Century Learner

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Board Game Questions Based on AASL Standards for the 21st Century Learner

  1. 1. Board Game Questions Based on AASL Standards for the 21st-Century LearnerSTANDARD 1: Inquire, think critically, and gain knowledge.• Can learning and/or playing the game develop students’ knowledge in a curricular subject area? (1.1.1)• Can learning and/or playing the game help students make real- world connections that apply to other areas of their lives? (1.1.1)• Can students use prior and background knowledge as a context for new learning as they play the game? (1.1.2)• Does the game provided a variety of paths to victory by enabling players to adapt strategies to unique situations in order to win? (1.2.5)STANDARD 2: Draw conclusions, make informed decisions,apply knowledge to new situations, and create new knowledge.• Does the game require players to think critically about information in order to construct new understandings, draw conclusions, and/or create new knowledge? (2.1.1)• Does the game promote using various strategies to draw conclusions? (2.1.3)• Can students apply strategic knowledge from the game to future situations? (2.1.3)• Does the game encourage players to collaborate with others to exchange ideas, develop new understandings, make decisions, and/or solve problems? (2.1.5)• Does the game encourage players to decode an opponent’s strategy based on his/her actions, choices, or other decisions? (2.2.3)
  2. 2. STANDARD 3: Share knowledge and participate ethically andproductively as members of our democratic society.• Does the game encourage players to collaborate in order to increase their understanding of the game and/or each other? (3.1.2)• Does the game encourage players to develop leadership skills and/or the confidence to present ideas to others? (3.2.1)• Does the game have the potential to motivate players to share ideas beyond the classroom? (3.3.5)• Does the game encourage players to assess how well they are learning to play in order to revise strategies and learn more effectively in the future? (3.4.1)STANDARD 4: Pursue personal and aesthetic growth.• Does the game require players to mentally organize information for recall and use when needed in the future. (4.1.6)• Does the game have the potential to motivate players to work on improving their gaming skills in order to experience greater success. (4.3.3)

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