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SocialSense: A System For Social Environment Awareness


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A presentation given during the Devices Affecting Perception workshop at Ubicomp 2008

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SocialSense: A System For Social Environment Awareness

  1. 1. SocialSense: A System For Social Environment Awareness Robert S. Brewer, Samuel R. H. Joseph, Guanghong Yang, Neil Scott, Daniel Suthers University of Hawaii at Manoa Department of Information and Computer Sciences Laboratory for Interactive Learning Technologies Ubiquitous Wireless Applications Group Devices that Alter Perception Workshop 9/20/2008
  2. 2. Introduction <ul><li>We pass by others throughout our day </li></ul><ul><ul><li>Walking around campus </li></ul></ul><ul><ul><li>Conferences </li></ul></ul><ul><ul><li>Restaurants and bars </li></ul></ul><ul><li>Sometimes we want more interaction w/others </li></ul><ul><li>Hypothesis: </li></ul><ul><ul><li>Unfamiliarity is barrier to interaction </li></ul></ul><ul><ul><li>Learning about others could increase interaction </li></ul></ul>
  3. 3. SocialSense <ul><li>Explore profiles of nearby users </li></ul><ul><ul><li>Sense proximity by Bluetooth, WiFi </li></ul></ul><ul><ul><li>Match sensor data to user profile </li></ul></ul><ul><ul><li>Display status information (Twitter) </li></ul></ul><ul><ul><li>Users choose to link profile with devices </li></ul></ul><ul><li>Unobtrusive display and input </li></ul><ul><ul><li>Obtrusive system would hamper interaction </li></ul></ul>
  4. 4. Wearable Implementation <ul><li>Scans for nearby Bluetooth devices </li></ul><ul><ul><li>Only devices in discoverable mode </li></ul></ul><ul><li>User interface </li></ul><ul><ul><li>HMD for constant viewing </li></ul></ul><ul><ul><li>“Magic Ring” for unobtrusive input </li></ul></ul><ul><ul><li>Displays nearby devices </li></ul></ul><ul><ul><li>Select device to see owner’s profile & status </li></ul></ul>
  5. 5. Wearable App Demo
  6. 6. Wearable Results <ul><li>System is obtrusive </li></ul><ul><ul><li>Attracts stares walking around campus </li></ul></ul><ul><ul><li>HMD displays are still too obvious </li></ul></ul><ul><li>Switch to mobile phone platform </li></ul><ul><ul><li>Devices are ubiquitous and unobtrusive </li></ul></ul><ul><ul><li>Now awareness is the problem </li></ul></ul>
  7. 7. Phone Implementation <ul><li>Runs on iPhone </li></ul><ul><ul><li>No Bluetooth access </li></ul></ul><ul><ul><li>Switch to WiFi sensing on shared access pt </li></ul></ul><ul><li>Displays profile data </li></ul><ul><ul><li>Profile pulled from LinkedIn social network </li></ul></ul><ul><li>Still working on awareness </li></ul><ul><ul><li>iPhone doesn’t allow background processes </li></ul></ul><ul><ul><li>Requires sensed user to also run SocialSense </li></ul></ul>
  8. 8. Phone screenshots
  9. 9. Future Work <ul><li>Evaluation methods </li></ul><ul><ul><li>Looking for ideas to test original hypothesis </li></ul></ul><ul><li>Other sensing methods </li></ul><ul><ul><li>Working on face recognition from photo </li></ul></ul><ul><li>Privacy </li></ul><ul><ul><li>Need to prevent stalking </li></ul></ul><ul><ul><li>Notify those being detected? </li></ul></ul>
  10. 10. Mahalo (Thank You) <ul><li>Contact Author: </li></ul><ul><li>Robert Brewer </li></ul><ul><li>Research Assistant </li></ul><ul><li>[email_address] </li></ul><ul><li>University of Hawaii at Manoa </li></ul><ul><li>Dept. of Information and Computer Sciences </li></ul><ul><li>Laboratory for Interactive Learning Technologies (LILT) </li></ul><ul><li>Ubiquitous Wireless Applications Group </li></ul>
  11. 11. Extra <ul><li>Augmented reality </li></ul><ul><ul><li>Registering profile information on image </li></ul></ul>