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Geomon pitch

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Presentation for Geomon team

Published in: Education
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Geomon pitch

  1. 1. Juan Batiz-Benet Ivan Lee Chris Meill Rico Roque
  2. 2. Problem 1static, repetitive gameplay
  3. 3. Problem 2 isolation
  4. 4. Problem 3location services posing as games
  5. 5. Mission StatementReality-Augmented Gaming
  6. 6. Geomon
  7. 7. Market SizeTarget Audience: 10-25 year-olds 53.5 million users 114,000 new users/day
  8. 8. Business ModelVirtual Goods
  9. 9. Business Model
  10. 10. Business Model
  11. 11. Geomon Reality Augmented Game Inherently Mobile ExperiencePokémon of the Mobile Space

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