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10 Lessons Oz Ia

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10 Lessons Oz Ia

  1. 1. Fast, cheap & somewhat in control 10 lessons from the design of SlideShare <ul><li>Rashmi Sinha </li></ul><ul><li>SlideShare & Uzanto </li></ul>
  2. 2. http://www.slideshare.net/rashmi/10-lessons-oz-ia
  3. 3. working at a startup…
  4. 4. traditional UX methods or agile design
  5. 5. SlideShare <ul><li>launched Oct 2006 </li></ul>
  6. 6. Presentations are hard to share <ul><li>Large-scale sharing like pictures/video </li></ul><ul><li>Office 2.0? </li></ul>
  7. 8. on slideshare... <ul><li>Users drive navigation (tags, popularity) </li></ul><ul><li>Popular content floats to top </li></ul><ul><li>Slides as microcontent </li></ul><ul><li>Mash up slides with audio </li></ul>
  8. 9. What people share on SlideShare <ul><li>Venture capitalists share advise </li></ul><ul><li>Ministers share sermons </li></ul><ul><li>Teachers share lesson plans </li></ul><ul><li>Entrepreneurs share business plans </li></ul>
  9. 10. 10 Lessons from SlideShare
  10. 11. 1. The alpha as the first reaction
  11. 12. 2. The beta is the market probe <ul><li>Research is about hypotheticals, quick feedback to real thing </li></ul>
  12. 13. the risk of failure?
  13. 14. social sites as complex systems
  14. 15. How developed should the Beta be? <ul><li>Get basic concept across and no more </li></ul><ul><li>Leave room for flexibility </li></ul>
  15. 16. 3. You don’t need personas <ul><li>When you know your users by name </li></ul><ul><li>They want to visit your offices </li></ul><ul><li>They email you everyday </li></ul>
  16. 17. Get into a conversation with users <ul><li>Answer emails personally </li></ul><ul><li>Monitor blogs, subscribe to RSS </li></ul><ul><li>Customer service as user research </li></ul>
  17. 18. 4. Launch first, refine later <ul><li>Avoid analysis - paralysis </li></ul><ul><li>Look at best practices, take a guess </li></ul><ul><li>Put it out there. Respond. Refine. </li></ul>
  18. 19. 5. Just in time design <ul><li>Design – development hand in hand </li></ul><ul><li>Deliverables editable by everyone </li></ul>
  19. 20. <ul><li>Feedback email </li></ul>Personal emails Blog posts Shadow App Web analytics Phone conversations User forum Slideshows about SlideShare
  20. 21. Get yourself a shadow app <ul><li>Simpler than web analytics </li></ul><ul><li>Track crucial metrics daily </li></ul><ul><li>Measure project success, iterate </li></ul>
  21. 22. 6. designer-developer role is crucial <ul><li>Easier communication </li></ul><ul><li>Reduced design work </li></ul>
  22. 23. 7. Under invest in visual design <ul><li>users feel ownership of space </li></ul><ul><li>unpolished look is fine </li></ul>
  23. 24. 8. Pay attention to technical simplicity Complex > slower, riskier, harder to maintain
  24. 25. 9. Single biggest win: make app faster
  25. 26. 10. There is something about social websites <ul><li>Design for individual </li></ul><ul><li>Usability </li></ul><ul><li>Interaction </li></ul><ul><li>Engagement </li></ul>Design for crowds Social networks People interacting Wisdom of crowds
  26. 27. Forget the ipod!
  27. 28. Give up control This is messy!
  28. 29. Beyond hand-crafted IA
  29. 30. Plant seeds, let people connect
  30. 31. emergent architecture (or Social IA)
  31. 32. Finally...
  32. 33. sometimes process / methods become baggage when to let it go programmers are switching to agile methods when will it be time for designers?
  33. 34. Capitulate Collaborate or Initiate <ul><li>Marianne Sweeny </li></ul>
  34. 35. be experimental. create something Mashup RSS feeds (Yahoo Pipes) Build your own social network (Ning) Play with an API (Google Maps) Read Emergence , Wisdom of Crowds
  35. 36. <ul><li>Share slides at </li></ul><ul><li>http://www.slideshare.net/tag/ozia07 </li></ul><ul><li>you can find me at </li></ul><ul><li>http://www.slideshare.net/rashmi </li></ul>
  36. 38. Do you need traditional UX methods to design a SlideShare ?
  37. 39. YES : When feedback becomes a torrent <ul><li>Feedback form not enough. Too unstructured </li></ul><ul><li>Issues need prioritization. Diff user groups </li></ul><ul><li>Users have specific expectancies from product </li></ul><ul><li>New team members need summary info </li></ul><ul><li>Improvements beyond low hanging fruits </li></ul><ul><li>Designing completely new features </li></ul>

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