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Finalpresentation

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Finalpresentation

  1. 1. Robin Armstead532 Final PresentationSociology 2.0
  2. 2. IntroductionSociology 2.0 Exploring Modern Society Using World Of Warcraft
  3. 3. • Gamify A Common CollegeCourse• Complexity of World ofWarcraft Perfect Match forSociology• Special Topics in Sociology• Sociology 2.0• Uses Game PlayExplore Concepts inSociologySociology 2.0
  4. 4. InspirationInstructional Design• Interests• Game Based Learning• MMORP and Virtual Worlds• Ethnicity and Culture in Gaming Environments• Games Imitating Life or Life Imitating Games?• Research
  5. 5. Systematic, Skeptical andCritical StudyHuman Construction of SocialWorldsBig and Small IssuesWorld We All Live andParticipateWhat is Sociology
  6. 6. » Massively Multiplayer Online RolePlaying Game by BlizzardEntertainment» Players choose an avatar amongseveral different races» Two sides the Alliance and the Hordethat are at War.» During the game» Complete quests» Interact with NPC and other Livecharacters» Gain skills, trades, and» Acquire objects.» It is a very rich and diverse virtualworldWhat is World of Warcraft
  7. 7. Special Topics: Exploring Modern Society Using World Of WarcraftSociology 2.0
  8. 8. Gamifying SociologyLet the Games Begin
  9. 9. General InformationPurpose• Actively Engage Online Students by Providing Content in aWay that Allows Freedom, Flexibility, and Fun.• Gamify Traditional Class to Encourage Higher Levels ofExcitement and Engagement• Match the Needs and Expectations of Students with TodaysTrends and TechnologyGoal Statement• At the End of the Course, Students Will Be Able to ExplainCommon Ideas, Concepts, and Definitions used in Sociologythat include Race, Gender, Class, Social Structure andInteraction, and Inequality.
  10. 10. Instructional ObjectivesExplain Sociology Concepts Using Their Own Experience andFormulating Fictitious Scenarios Using Correct TerminologyIllustrate the Effect of Society as a Whole on Individuals andGroupsIdentify Structural Institutions That Perpetuate InequalityApply Critical Thinking to Analyze Social StructuresDescribe the Three Primary Sociology Perspectives (Functional,Conflict, Symbolic Interaction)Relate the Primary Three Sociology Perspectives to Race Ethnicity,Gender, Class, Social Structure and Interaction, and Inequality.Identify Controversies within the Field of SociologyExplain How Socialization Occurs at Different Levels of SocietyRecognize Systems of Social ControlEvaluate how popular culture and society portrays groupsaccording to race, class, and gender
  11. 11. »Use 3D Game Lab for LMS»Play Characters in WoW»Meet Once A Week 2 Hours»Instructor Offers In World and Off WorldOffice Hours»Peer Mentors Are Chosen To AssistLearners»Weekly Class are Mandatory»A Specific Quest is Required Each Weekfor Purposes of Live Class»Students have Multiple Ways to Respond»Students have Multiple Quests and QuestChains to Choose»3000 Points Wins The ClassBasic Class Mechanisms
  12. 12. Quest DivisionMandatory Quests(Yes The M-Word)Reward SystemRanksBasic Class Mechanisms (Cont)
  13. 13. Instructional ContextOrganizational Infrastructure3D Game LabCreative Common Share Alike LicenseAllocation of ResourcesInstructional Designer-Robin ArmsteadSubject Matter Experts-Sociology and World of WarcraftInstructor-Knowledgeable in Sociology, MMORPG, WoWLearner Location and TechnologyDistance LearnersComputer with Internet Access Required
  14. 14. Learner AnalysisGeneral Characteristics• Male & Female 18-60, Computer Proficiency, Some College Courses,Motivation• General Interest in Sociology, Virtual Worlds, Alternative Learning,VoluntaryPrior Knowledge• Familiarity with MMORPG Helpful butNot NecessaryCommunication Skills• College Level Reading & Writing SkillsTechnical Skills• Basic Computer Skills & Accessing the InternetOther• Critical Thinking Skills
  15. 15. Orientation to LearningProvide an Overview• Course Description, Syllabus, and Introductory Video and QuestState The Objectives• Syllabus, Introductory VideoExplain the Relevance of the Instruction• Invite Learners to A Live Presentation and Q & AAssist Learner Recall of Prior Skills and Experiences• Participants Experiences & Ideas about Society and WoW or MMORPProvide Directions for how the learner is to start, navigate, and proceedthrough the lesson• Tutorial provided with Walkthroughs• Written Instructions• Instructor & Peer Assistance
  16. 16. Instruction on ContentPresent Content Information• Each quest includes text instructions, links, graphics, completion, andsubmission instructions, what to expect during the quest, and relevantobjective.Provide Learning Cues• Graphics, Emphasize Text, Highlight Key InformationPresent Opportunities for Practice• Quests, Exercises, Discussion Groups, ProjectsProvide Feedback on Practice Performance• Discussions, Peer Review, Instructor CommentsProvide Review of Units• Summarize Information at the End of Quests Chains• Use Text, Video, and Discussion for Wrap UpsInstructional Strategies
  17. 17. Measurement of LearningAssess Performance or Progress Toward Goal• Quest Completion• Quizzes (Can Retake Multiple Times)• Threaded Discussion• Class Meetings• Reflections• 3D Game Lab ToolsAdvise Learner of Scores or Progress• Instructor Feedback• 3D Game Lab Tools• Class MeetingsInstructional Strategies
  18. 18. Overview Of Motivational StrategiesInstruction on the Content• Allow learners to Have Freedom in Choosing Quests• Content of Quests Relevant to Individual’s Interests• Participation with Peers and Instructors through Live Class and Discussions• Learners are Encouraged to be Open and Share Ideas and Experiences• Live 2 Hour Classes Once A Week• In-World and Off-World Office Hours• Reward SystemMeasurement Of Learning• Constant Feedback from Instructor• Scoring Using 3D Game LabSummary and Close• Learners Encouraged To Continue and Build the Learning Community• Certain Projects Will Be Used as Examples in Other Classes
  19. 19. Factors Affecting Class DesignClass Size• Should be Limited to 20 Students• Offer a Second Class if Large Number on WaitlistNavigation and Learner Control• Provide Live Group Sessions for Navigating WoW in First 2 Weeks• Provide One on One Teacher and Peer Meetings for Continued SupportFeedback• Provide Comments on Quests, Blogs, Discussions, and Live Classes• 3D Game Lab Provides Point Accumulation and Group RankingInteractivity• Extensive Participation Using Discussion, Live Class, & Feedback• Sharing Experiences & Ideas• 3D Game Lab Compare Rank with Other Learners
  20. 20. Evaluation CriteriaEffectiveness-Mastery of Goals and SuccessDetermined through Discussion (written & verbal), Written Reflection,Assessments & Quest CompletionEfficiency-Timely & Cost Saving DeliveryDocument Time for Teacher Prep and Quest CompletionUse Quality Free or Low Cost Resources for StudentsAppeal-Gain and Maintain Learner AttentionReview Technology for Ease of UseOffer Wide Range and Diverse Quests and Quest ChainsEngage Learner through Consistent Contact
  21. 21. Summary and CloseInstructional StrategiesProvide Opportunities for Retention• Summarize and Review Main Points of Major Topics and Objectives• Allow Learners to Share What They Have LearnedProvide Remediation for Unmet Objectives• Provide Learners with Resource List of Additional Learning Materials• Provide Individual Feedback Based On Learners Work• Encourage Learners to Review Quests and Quest MaterialsEnhance and Enrich Learning• Provide Learners with Resource List of Additional Learning Materials• Create Continued Opportunities for Sharing Through Social Network andWoW Guilds
  22. 22. ConclusionBroadcast and compress for seamless delivery
  23. 23. Quest Example Part 1Quest Name: Don’t Punk Out NowTopic: Race and EthnicityPoint Value: 100Learning Objective: Evaluate how popular cultureportrays groups according to race, class, and genderShort Description: Racial Representation in the Media
  24. 24. Quest Example Part 2DescriptionRead the Video Games and Racial Hegemony section of Race-BasedFantasy Realism: Essentialism in the World of Warcraft by MelissaMonson. This section discusses academic research about race,perception, and modern culture. It explores sensitive topics such asstereotypes media representation in video games. As you read thissection, please think about the characters that you have played so farin WoW. Consider how they may be representative of real world racesor cultures whether it is based on authentic or false characterization.In order to really explore the this topic, we have to be able to discuss itkeeping in mind that offensive and subjective material exists, howeversuggesting, recognizing, or acknowledging it does not make oneneither a racist or hypersensitive. Talking about it with an open mindleads to greater awareness and understanding.
  25. 25. Quest Example (Part 3)Task1. Read Video Games and Racial Hegemony2. There are a lot of opinions about racial stereotypes and the WoWuniverse. Browse the internet and find an article, wiki, or discussionthat explores this topic (compaing WoW races to ones in the realworld)3. Consider you own experiences and perceptions in WoW and reallife. Choose 3 WoW races and explain how they are representativerealistically or stereotypically of real world ethnicities and cultures.SubmissionCreate an entry in the Discussion Board Titled “Initial Race Explorationsin the Media” of at least 600 words with your thoughts andexplorations using 3 of your characters as examples. Respond to 2 ofyou peers.Note This Is A Mandatory Quest
  26. 26. AwarenessPassive and Active KnowledgeInterpretation Shaped by SubjectiveExperiencesConstant ReinterpretationShould Be MeaningfulTheory of KnowledgeAwareness and ConsumptionMash-UpExperiential LearningSocial Cultural LearningConstructivism
  27. 27. Future of LearningGame Based LearningGamificationSocial Media & LearningCommunitiesMultiple Ways to Engage OnlineLearnersFinal Thoughts
  28. 28. ReferencesPlummer, K. (2010). Sociology. London: Routledge.Davidson-Shivers, G.V. and Rasmussen, K. (2006). Web-Based Learning:Design, implementation, and Evaluation. Upper Saddle River, NJ:Pearson Education, Inc.Monson, M. (2012). Race-based fantasy realm: Essentialism in the World ofWarcraft. Games and Culture, 7(48). doi10.1177/1555412012440308
  29. 29. FIN532 Final ProjectSociology 2.0.
  30. 30. ?But wait…There’s More!Final Goodbye

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